Commit 3472f1a2 authored by nanahira's avatar nanahira

Merge remote-tracking branch 'fh/master' into develop

parents 197fd3de 3d8c3621
#ifndef BUFFERIO_H
#define BUFFERIO_H
#ifdef _MSC_VER
#pragma warning(disable: 4244)
#endif
class BufferIO {
public:
......@@ -53,7 +50,7 @@ public:
inline static int CopyWStr(T1* src, T2* pstr, int bufsize) {
int l = 0;
while(src[l] && l < bufsize - 1) {
pstr[l] = src[l];
pstr[l] = (T2)src[l];
l++;
}
pstr[l] = 0;
......@@ -63,7 +60,7 @@ public:
inline static int CopyWStrRef(T1* src, T2*& pstr, int bufsize) {
int l = 0;
while(src[l] && l < bufsize - 1) {
pstr[l] = src[l];
pstr[l] = (T2)src[l];
l++;
}
pstr += l;
......@@ -75,7 +72,7 @@ public:
char* pstr = str;
while(*wsrc != 0) {
if(*wsrc < 0x80) {
*str = *wsrc;
*str = (char)*wsrc;
++str;
} else if(*wsrc < 0x800) {
str[0] = ((*wsrc >> 6) & 0x1f) | 0xc0;
......@@ -141,12 +138,14 @@ public:
return wp - wstr;
}
static int GetVal(const wchar_t* pstr) {
int ret = 0;
unsigned int ret = 0;
while(*pstr >= L'0' && *pstr <= L'9') {
ret = ret * 10 + (*pstr - L'0');
pstr++;
}
return ret;
if (*pstr == 0)
return (int)ret;
return 0;
}
};
......
......@@ -113,10 +113,10 @@ void ClientCard::UpdateInfo(unsigned char* buf) {
if(flag & QUERY_REASON_CARD)
buf += 4;
if(flag & QUERY_EQUIP_CARD) {
int c = BufferIO::ReadInt8(buf);
int l = BufferIO::ReadInt8(buf);
int s = BufferIO::ReadInt8(buf);
BufferIO::ReadInt8(buf);
int c = BufferIO::ReadUInt8(buf);
unsigned int l = BufferIO::ReadUInt8(buf);
int s = BufferIO::ReadUInt8(buf);
BufferIO::ReadUInt8(buf);
ClientCard* ecard = mainGame->dField.GetCard(mainGame->LocalPlayer(c), l, s);
if (ecard) {
equipTarget = ecard;
......@@ -126,10 +126,10 @@ void ClientCard::UpdateInfo(unsigned char* buf) {
if(flag & QUERY_TARGET_CARD) {
int count = BufferIO::ReadInt32(buf);
for(int i = 0; i < count; ++i) {
int c = BufferIO::ReadInt8(buf);
int l = BufferIO::ReadInt8(buf);
int s = BufferIO::ReadInt8(buf);
BufferIO::ReadInt8(buf);
int c = BufferIO::ReadUInt8(buf);
unsigned int l = BufferIO::ReadUInt8(buf);
int s = BufferIO::ReadUInt8(buf);
BufferIO::ReadUInt8(buf);
ClientCard* tcard = mainGame->dField.GetCard(mainGame->LocalPlayer(c), l, s);
if (tcard) {
cardTarget.insert(tcard);
......
......@@ -197,7 +197,7 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
case LOCATION_DECK: {
if (sequence != 0 || deck[controler].size() == 0) {
deck[controler].push_back(pcard);
pcard->sequence = deck[controler].size() - 1;
pcard->sequence = (unsigned char)(deck[controler].size() - 1);
} else {
deck[controler].push_back(0);
for(int i = deck[controler].size() - 1; i > 0; --i) {
......@@ -212,7 +212,7 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
}
case LOCATION_HAND: {
hand[controler].push_back(pcard);
pcard->sequence = hand[controler].size() - 1;
pcard->sequence = (unsigned char)(hand[controler].size() - 1);
break;
}
case LOCATION_MZONE: {
......@@ -225,18 +225,18 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
}
case LOCATION_GRAVE: {
grave[controler].push_back(pcard);
pcard->sequence = grave[controler].size() - 1;
pcard->sequence = (unsigned char)(grave[controler].size() - 1);
break;
}
case LOCATION_REMOVED: {
remove[controler].push_back(pcard);
pcard->sequence = remove[controler].size() - 1;
pcard->sequence = (unsigned char)(remove[controler].size() - 1);
break;
}
case LOCATION_EXTRA: {
if(extra_p_count[controler] == 0 || (pcard->position & POS_FACEUP)) {
extra[controler].push_back(pcard);
pcard->sequence = extra[controler].size() - 1;
pcard->sequence = (unsigned char)(extra[controler].size() - 1);
} else {
extra[controler].push_back(0);
int p = extra[controler].size() - extra_p_count[controler] - 1;
......
......@@ -197,7 +197,7 @@ code_pointer DataManager::GetCodePointer(unsigned int code) const {
string_pointer DataManager::GetStringPointer(unsigned int code) const {
return _strings.find(code);
}
bool DataManager::GetString(int code, CardString* pStr) {
bool DataManager::GetString(unsigned int code, CardString* pStr) {
auto csit = _strings.find(code);
if(csit == _strings.end()) {
pStr->name = unknown_string;
......@@ -207,7 +207,7 @@ bool DataManager::GetString(int code, CardString* pStr) {
*pStr = csit->second;
return true;
}
const wchar_t* DataManager::GetName(int code) {
const wchar_t* DataManager::GetName(unsigned int code) {
auto csit = _strings.find(code);
if(csit == _strings.end())
return unknown_string;
......@@ -215,7 +215,7 @@ const wchar_t* DataManager::GetName(int code) {
return csit->second.name.c_str();
return unknown_string;
}
const wchar_t* DataManager::GetText(int code) {
const wchar_t* DataManager::GetText(unsigned int code) {
auto csit = _strings.find(code);
if(csit == _strings.end())
return unknown_string;
......@@ -224,7 +224,7 @@ const wchar_t* DataManager::GetText(int code) {
return unknown_string;
}
const wchar_t* DataManager::GetDesc(unsigned int strCode) {
if(strCode < 10000u)
if (strCode < (MIN_CARD_ID << 4))
return GetSysString(strCode);
unsigned int code = (strCode >> 4) & 0x0fffffff;
unsigned int offset = strCode & 0xf;
......@@ -236,7 +236,7 @@ const wchar_t* DataManager::GetDesc(unsigned int strCode) {
return unknown_string;
}
const wchar_t* DataManager::GetSysString(int code) {
if(code < 0 || code >= 2048)
if (code < 0 || code > MAX_STRING_ID)
return unknown_string;
auto csit = _sysStrings.find(code);
if(csit == _sysStrings.end())
......
......@@ -8,6 +8,8 @@
#include <unordered_map>
namespace ygo {
constexpr int MAX_STRING_ID = 0x7ff;
constexpr unsigned int MIN_CARD_ID = (unsigned int)(MAX_STRING_ID + 1) >> 4;
class DataManager {
public:
......@@ -20,9 +22,9 @@ public:
bool GetData(unsigned int code, CardData* pData);
code_pointer GetCodePointer(unsigned int code) const;
string_pointer GetStringPointer(unsigned int code) const;
bool GetString(int code, CardString* pStr);
const wchar_t* GetName(int code);
const wchar_t* GetText(int code);
bool GetString(unsigned int code, CardString* pStr);
const wchar_t* GetName(unsigned int code);
const wchar_t* GetText(unsigned int code);
const wchar_t* GetDesc(unsigned int strCode);
const wchar_t* GetSysString(int code);
const wchar_t* GetVictoryString(int code);
......
......@@ -41,49 +41,49 @@ public:
void pop_side(int seq);
bool check_limit(code_pointer pointer);
long long filter_effect;
unsigned int filter_type;
unsigned int filter_type2;
unsigned int filter_attrib;
unsigned int filter_race;
unsigned int filter_atktype;
int filter_atk;
unsigned int filter_deftype;
int filter_def;
unsigned int filter_lvtype;
unsigned int filter_lv;
unsigned int filter_scltype;
unsigned int filter_scl;
unsigned int filter_marks;
int filter_lm;
long long filter_effect{};
unsigned int filter_type{};
unsigned int filter_type2{};
unsigned int filter_attrib{};
unsigned int filter_race{};
unsigned int filter_atktype{};
int filter_atk{};
unsigned int filter_deftype{};
int filter_def{};
unsigned int filter_lvtype{};
unsigned int filter_lv{};
unsigned int filter_scltype{};
unsigned int filter_scl{};
unsigned int filter_marks{};
int filter_lm{};
position2di mouse_pos;
int hovered_code;
int hovered_pos;
int hovered_seq;
int is_lastcard;
int click_pos;
bool is_draging;
bool is_starting_dragging;
int dragx;
int dragy;
int bigcard_code;
float bigcard_zoom;
size_t pre_mainc;
size_t pre_extrac;
size_t pre_sidec;
int hovered_code{};
int hovered_pos{};
int hovered_seq{ -1 };
int is_lastcard{};
int click_pos{};
bool is_draging{};
bool is_starting_dragging{};
int dragx{};
int dragy{};
int bigcard_code{};
float bigcard_zoom{};
size_t pre_mainc{};
size_t pre_extrac{};
size_t pre_sidec{};
code_pointer draging_pointer;
int prev_category;
int prev_deck;
s32 prev_operation;
int prev_sel;
bool is_modified;
bool readonly;
bool showing_pack;
int prev_category{};
int prev_deck{};
s32 prev_operation{};
int prev_sel{ -1 };
bool is_modified{};
bool readonly{};
bool showing_pack{};
mt19937 rnd;
const std::unordered_map<int, int>* filterList;
std::vector<code_pointer> results;
wchar_t result_string[8];
wchar_t result_string[8]{};
std::vector<std::wstring> expansionPacks;
};
......
......@@ -6,7 +6,7 @@
namespace ygo {
char DeckManager::deckBuffer[0x10000];
char DeckManager::deckBuffer[0x10000]{};
DeckManager deckManager;
void DeckManager::LoadLFListSingle(const char* path) {
......
......@@ -10,7 +10,7 @@
namespace ygo {
struct LFList {
unsigned int hash;
unsigned int hash{};
std::wstring listName;
std::unordered_map<int, int> content;
};
......
......@@ -1131,8 +1131,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_HINT: {
int type = BufferIO::ReadInt8(pbuf);
int player = BufferIO::ReadInt8(pbuf);
int type = BufferIO::ReadUInt8(pbuf);
int player = BufferIO::ReadUInt8(pbuf);
int data = BufferIO::ReadInt32(pbuf);
if(mainGame->dInfo.isReplaySkiping)
return true;
......@@ -1311,8 +1311,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.RefreshAllCards();
mainGame->gMutex.unlock();
}
int player = BufferIO::ReadInt8(pbuf);
int type = BufferIO::ReadInt8(pbuf);
int player = BufferIO::ReadUInt8(pbuf);
int type = BufferIO::ReadUInt8(pbuf);
mainGame->showcarddif = 110;
mainGame->showcardp = 0;
mainGame->dInfo.vic_string = 0;
......@@ -1362,7 +1362,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->showcard = 0;
mainGame->gMutex.lock();
mainGame->dField.Clear();
int playertype = BufferIO::ReadInt8(pbuf);
int playertype = BufferIO::ReadUInt8(pbuf);
mainGame->dInfo.isFirst = (playertype & 0xf) ? false : true;
if(playertype & 0xf0)
mainGame->dInfo.player_type = 7;
......@@ -1372,7 +1372,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
else
mainGame->dInfo.tag_player[0] = true;
}
mainGame->dInfo.duel_rule = BufferIO::ReadInt8(pbuf);
mainGame->dInfo.duel_rule = BufferIO::ReadUInt8(pbuf);
mainGame->dInfo.lp[mainGame->LocalPlayer(0)] = BufferIO::ReadInt32(pbuf);
mainGame->dInfo.lp[mainGame->LocalPlayer(1)] = BufferIO::ReadInt32(pbuf);
myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
......@@ -1400,36 +1400,37 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_UPDATE_DATA: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int location = BufferIO::ReadInt8(pbuf);
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int location = BufferIO::ReadUInt8(pbuf);
mainGame->gMutex.lock();
mainGame->dField.UpdateFieldCard(player, location, pbuf);
mainGame->gMutex.unlock();
return true;
}
case MSG_UPDATE_CARD: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int loc = BufferIO::ReadInt8(pbuf);
int seq = BufferIO::ReadInt8(pbuf);
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int loc = BufferIO::ReadUInt8(pbuf);
int seq = BufferIO::ReadUInt8(pbuf);
mainGame->gMutex.lock();
mainGame->dField.UpdateCard(player, loc, seq, pbuf);
mainGame->gMutex.unlock();
break;
}
case MSG_SELECT_BATTLECMD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
int code, desc, count, con, loc, seq/*, diratt*/;
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int desc, count, con, seq/*, diratt*/;
unsigned int code, loc;
ClientCard* pcard;
mainGame->dField.activatable_cards.clear();
mainGame->dField.activatable_descs.clear();
mainGame->dField.conti_cards.clear();
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadUInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
int flag = 0;
if(code & 0x80000000) {
......@@ -1455,25 +1456,25 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
}
mainGame->dField.attackable_cards.clear();
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
/*code = */BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
/*diratt = */BufferIO::ReadInt8(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadUInt8(pbuf);
/*diratt = */BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.attackable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_ATTACK;
}
mainGame->dField.RefreshCardCountDisplay();
mainGame->gMutex.lock();
if(BufferIO::ReadInt8(pbuf)) {
if(BufferIO::ReadUInt8(pbuf)) {
mainGame->btnM2->setVisible(true);
mainGame->btnM2->setEnabled(true);
mainGame->btnM2->setPressed(false);
}
if(BufferIO::ReadInt8(pbuf)) {
if(BufferIO::ReadUInt8(pbuf)) {
mainGame->btnEP->setVisible(true);
mainGame->btnEP->setEnabled(true);
mainGame->btnEP->setPressed(false);
......@@ -1482,27 +1483,28 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_IDLECMD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
int code, desc, count, con, loc, seq;
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int desc, count, con, seq;
unsigned int code, loc;
ClientCard* pcard;
mainGame->dField.summonable_cards.clear();
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.summonable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_SUMMON;
}
mainGame->dField.spsummonable_cards.clear();
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.spsummonable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_SPSUMMON;
......@@ -1522,34 +1524,34 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
}
mainGame->dField.reposable_cards.clear();
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.reposable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_REPOS;
}
mainGame->dField.msetable_cards.clear();
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.msetable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_MSET;
}
mainGame->dField.ssetable_cards.clear();
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.ssetable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_SSET;
......@@ -1557,12 +1559,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.activatable_cards.clear();
mainGame->dField.activatable_descs.clear();
mainGame->dField.conti_cards.clear();
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadUInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
int flag = 0;
......@@ -1588,17 +1590,17 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
}
}
if(BufferIO::ReadInt8(pbuf)) {
if(BufferIO::ReadUInt8(pbuf)) {
mainGame->btnBP->setVisible(true);
mainGame->btnBP->setEnabled(true);
mainGame->btnBP->setPressed(false);
}
if(BufferIO::ReadInt8(pbuf)) {
if(BufferIO::ReadUInt8(pbuf)) {
mainGame->btnEP->setVisible(true);
mainGame->btnEP->setEnabled(true);
mainGame->btnEP->setPressed(false);
}
if (BufferIO::ReadInt8(pbuf)) {
if (BufferIO::ReadUInt8(pbuf)) {
mainGame->btnShuffle->setVisible(true);
} else {
mainGame->btnShuffle->setVisible(false);
......@@ -1606,15 +1608,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_EFFECTYN: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if (pcard->code != code)
pcard->SetCode(code);
BufferIO::ReadInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
if(l != LOCATION_DECK) {
pcard->is_highlighting = true;
mainGame->dField.highlighting_card = pcard;
......@@ -1640,7 +1642,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_YESNO: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int desc = BufferIO::ReadInt32(pbuf);
mainGame->dField.highlighting_card = 0;
mainGame->gMutex.lock();
......@@ -1650,8 +1652,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_OPTION: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_options.clear();
for (int i = 0; i < count; ++i)
mainGame->dField.select_options.push_back(BufferIO::ReadInt32(pbuf));
......@@ -1660,14 +1662,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_CARD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
mainGame->dField.select_cancelable = BufferIO::ReadInt8(pbuf) != 0;
mainGame->dField.select_min = BufferIO::ReadInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_cancelable = BufferIO::ReadUInt8(pbuf) != 0;
mainGame->dField.select_min = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear();
mainGame->dField.selected_cards.clear();
int c, l, s, ss;
int c, s, ss;
unsigned int l;
unsigned int code;
bool panelmode = false;
size_t hand_count[2] = { mainGame->dField.hand[0].size(), mainGame->dField.hand[1].size() };
......@@ -1676,11 +1679,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.select_ready = select_ready;
ClientCard* pcard;
for (int i = 0; i < count; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
ss = BufferIO::ReadInt8(pbuf);
code = BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
ss = BufferIO::ReadUInt8(pbuf);
if ((l & LOCATION_OVERLAY) > 0)
pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss];
else if (l == 0) {
......@@ -1727,16 +1730,17 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_UNSELECT_CARD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
bool finishable = BufferIO::ReadInt8(pbuf) != 0;
bool cancelable = BufferIO::ReadInt8(pbuf) != 0;
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
bool finishable = BufferIO::ReadUInt8(pbuf) != 0;
bool cancelable = BufferIO::ReadUInt8(pbuf) != 0;
mainGame->dField.select_cancelable = finishable || cancelable;
mainGame->dField.select_min = BufferIO::ReadInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadInt8(pbuf);
int count1 = BufferIO::ReadInt8(pbuf);
mainGame->dField.select_min = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadUInt8(pbuf);
int count1 = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear();
mainGame->dField.selected_cards.clear();
int c, l, s, ss;
int c, s, ss;
unsigned int l;
unsigned int code;
bool panelmode = false;
size_t hand_count[2] = { mainGame->dField.hand[0].size(), mainGame->dField.hand[1].size() };
......@@ -1745,10 +1749,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
ClientCard* pcard;
for (int i = 0; i < count1; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
ss = BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
ss = BufferIO::ReadUInt8(pbuf);
if ((l & LOCATION_OVERLAY) > 0)
pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss];
else if (l == 0) {
......@@ -1770,13 +1774,13 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
panelmode = true;
}
}
int count2 = BufferIO::ReadInt8(pbuf);
int count2 = BufferIO::ReadUInt8(pbuf);
for (int i = count1; i < count1 + count2; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
ss = BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
ss = BufferIO::ReadUInt8(pbuf);
if ((l & LOCATION_OVERLAY) > 0)
pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss];
else if (l == 0) {
......@@ -1829,13 +1833,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_CHAIN: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
int specount = BufferIO::ReadInt8(pbuf);
int forced = BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
int specount = BufferIO::ReadUInt8(pbuf);
int forced = BufferIO::ReadUInt8(pbuf);
/*int hint0 = */BufferIO::ReadInt32(pbuf);
/*int hint1 = */BufferIO::ReadInt32(pbuf);
int code, c, l, s, ss, desc;
int c, s, ss, desc;
unsigned int code,l;
ClientCard* pcard;
bool panelmode = false;
bool conti_exist = false;
......@@ -1845,12 +1850,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.activatable_descs.clear();
mainGame->dField.conti_cards.clear();
for (int i = 0; i < count; ++i) {
int flag = BufferIO::ReadInt8(pbuf);
int flag = BufferIO::ReadUInt8(pbuf);
code = BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
ss = BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
ss = BufferIO::ReadUInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(c, l, s, ss);
mainGame->dField.activatable_cards.push_back(pcard);
......@@ -1925,8 +1930,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: {
int selecting_player = BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
int selecting_player = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_min = count > 0 ? count : 1;
mainGame->dField.select_ready = false;
mainGame->dField.select_cancelable = count == 0;
......@@ -2010,9 +2015,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_POSITION: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int positions = BufferIO::ReadInt8(pbuf);
unsigned int positions = BufferIO::ReadUInt8(pbuf);
if (positions == 0x1 || positions == 0x2 || positions == 0x4 || positions == 0x8) {
SetResponseI(positions);
return true;
......@@ -2053,26 +2058,26 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_TRIBUTE: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
mainGame->dField.select_cancelable = BufferIO::ReadInt8(pbuf) != 0;
mainGame->dField.select_min = BufferIO::ReadInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_cancelable = BufferIO::ReadUInt8(pbuf) != 0;
mainGame->dField.select_min = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear();
mainGame->dField.selected_cards.clear();
mainGame->dField.selectsum_all.clear();
mainGame->dField.selectsum_cards.clear();
mainGame->dField.select_panalmode = false;
int c, l, s, t;
unsigned int code;
int c, s, t;
unsigned int code, l;
ClientCard* pcard;
mainGame->dField.select_ready = false;
for (int i = 0; i < count; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
t = BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
t = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(c, l, s);
if (code && pcard->code != code)
pcard->SetCode(code);
......@@ -2098,18 +2103,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_COUNTER: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_counter_type = BufferIO::ReadInt16(pbuf);
mainGame->dField.select_counter_count = BufferIO::ReadInt16(pbuf);
int count = BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear();
int c, l, s, t/*, code*/;
int c, s, t/*, code*/;
unsigned int l;
ClientCard* pcard;
for (int i = 0; i < count; ++i) {
/*code = */BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
t = BufferIO::ReadInt16(pbuf);
pcard = mainGame->dField.GetCard(c, l, s);
mainGame->dField.selectable_cards.push_back(pcard);
......@@ -2124,21 +2130,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_SUM: {
mainGame->dField.select_mode = BufferIO::ReadInt8(pbuf);
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
mainGame->dField.select_mode = BufferIO::ReadUInt8(pbuf);
/*int selecting_player = */BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_sumval = BufferIO::ReadInt32(pbuf);
mainGame->dField.select_min = BufferIO::ReadInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadInt8(pbuf);
mainGame->dField.must_select_count = BufferIO::ReadInt8(pbuf);
mainGame->dField.select_min = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadUInt8(pbuf);
mainGame->dField.must_select_count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectsum_all.clear();
mainGame->dField.selected_cards.clear();
mainGame->dField.selectsum_cards.clear();
mainGame->dField.select_panalmode = false;
for (int i = 0; i < mainGame->dField.must_select_count; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if (code != 0 && pcard->code != code)
pcard->SetCode(code);
......@@ -2146,12 +2152,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
pcard->select_seq = 0;
mainGame->dField.selected_cards.push_back(pcard);
}
int count = BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if (code != 0 && pcard->code != code)
pcard->SetCode(code);
......@@ -2175,19 +2181,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return mainGame->dField.ShowSelectSum(mainGame->dField.select_panalmode);
}
case MSG_SORT_CARD: {
/*int player = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
/*int player = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear();
mainGame->dField.selected_cards.clear();
mainGame->dField.sort_list.clear();
int c, l, s;
unsigned int code;
int c, s;
unsigned int code, l;
ClientCard* pcard;
for (int i = 0; i < count; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(c, l, s);
if (code != 0 && pcard->code != code)
pcard->SetCode(code);
......@@ -2201,9 +2207,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_CONFIRM_DECKTOP: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
int code;
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
unsigned int code;
ClientCard* pcard;
mainGame->dField.selectable_cards.clear();
for (int i = 0; i < count; ++i) {
......@@ -2248,9 +2254,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_CONFIRM_EXTRATOP: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
int code;
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
unsigned int code;
ClientCard* pcard;
mainGame->dField.selectable_cards.clear();
for (int i = 0; i < count; ++i) {
......@@ -2294,9 +2300,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_CONFIRM_CARDS: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
int code, c, l, s;
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
int c, s;
unsigned int code, l;
std::vector<ClientCard*> field_confirm;
std::vector<ClientCard*> panel_confirm;
ClientCard* pcard;
......@@ -2309,9 +2316,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->AddLog(textBuffer);
for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
if (l == 0) {
pcard = new ClientCard();
mainGame->dField.limbo_temp.push_back(pcard);
......@@ -2416,7 +2423,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_SHUFFLE_DECK: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
if(mainGame->dField.deck[player].size() < 2)
return true;
bool rev = mainGame->dField.deck_reversed;
......@@ -2455,8 +2462,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_SHUFFLE_HAND: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplaySkiping) {
if(count > 1)
soundManager.PlaySoundEffect(SOUND_SHUFFLE);
......@@ -2498,8 +2505,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_SHUFFLE_EXTRA: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
if((mainGame->dField.extra[player].size() - mainGame->dField.extra_p_count[player]) < 2)
return true;
if(!mainGame->dInfo.isReplaySkiping) {
......@@ -2527,11 +2534,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_REFRESH_DECK: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
return true;
}
case MSG_SWAP_GRAVE_DECK: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
if(mainGame->dInfo.isReplaySkiping) {
mainGame->dField.grave[player].swap(mainGame->dField.deck[player]);
for (auto cit = mainGame->dField.grave[player].begin(); cit != mainGame->dField.grave[player].end(); ++cit)
......@@ -2585,9 +2592,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_DECK_TOP: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int seq = BufferIO::ReadInt8(pbuf);
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int seq = BufferIO::ReadUInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(player, LOCATION_DECK, mainGame->dField.deck[player].size() - 1 - seq);
pcard->SetCode(code & 0x7fffffff);
bool rev = (code & 0x80000000) != 0;
......@@ -2599,20 +2606,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SHUFFLE_SET_CARD: {
std::vector<ClientCard*>* lst = 0;
int loc = BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
unsigned int loc = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
if(loc == LOCATION_MZONE)
lst = mainGame->dField.mzone;
else
lst = mainGame->dField.szone;
ClientCard* mc[5];
ClientCard* mc[5]{ nullptr };
ClientCard* swp;
int c, l, s, ps;
int c, s, ps;
unsigned int l;
for (int i = 0; i < count; ++i) {
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
mc[i] = lst[c][s];
mc[i]->SetCode(0);
if(!mainGame->dInfo.isReplaySkiping) {
......@@ -2625,10 +2633,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
if(!mainGame->dInfo.isReplaySkiping)
mainGame->WaitFrameSignal(20);
for (int i = 0; i < count; ++i) {
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
l = BufferIO::ReadInt8(pbuf);
s = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
ps = mc[i]->sequence;
if (l > 0) {
swp = lst[c][s];
......@@ -2650,7 +2658,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_NEW_TURN: {
int r_player = BufferIO::ReadInt8(pbuf);
int r_player = BufferIO::ReadUInt8(pbuf);
int player = mainGame->LocalPlayer(r_player & 0x1);
mainGame->dInfo.turn++;
if(r_player & 0x2) {
......@@ -2737,15 +2745,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_MOVE: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int pc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int pl = BufferIO::ReadUInt8(pbuf);
int ps = BufferIO::ReadInt8(pbuf);
int pp = BufferIO::ReadInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf);
int cp = BufferIO::ReadInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
int pc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int pl = BufferIO::ReadUInt8(pbuf);
int ps = BufferIO::ReadUInt8(pbuf);
unsigned int pp = BufferIO::ReadUInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadUInt8(pbuf);
unsigned int cp = BufferIO::ReadUInt8(pbuf);
int reason = BufferIO::ReadInt32(pbuf);
if(!mainGame->dInfo.isReplaySkiping) {
if(cl & LOCATION_REMOVED && pl != cl)
......@@ -2871,7 +2879,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.overlay_cards.insert(pcard);
pcard->overlayTarget = olcard;
pcard->location = LOCATION_OVERLAY;
pcard->sequence = olcard->overlayed.size() - 1;
pcard->sequence = (unsigned char)(olcard->overlayed.size() - 1);
} else {
mainGame->gMutex.lock();
mainGame->dField.RemoveCard(pc, pl, ps);
......@@ -2880,7 +2888,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->gMutex.unlock();
pcard->overlayTarget = olcard;
pcard->location = LOCATION_OVERLAY;
pcard->sequence = olcard->overlayed.size() - 1;
pcard->sequence = (unsigned char)(olcard->overlayed.size() - 1);
if (olcard->location == LOCATION_MZONE) {
mainGame->gMutex.lock();
mainGame->dField.MoveCard(pcard, 10);
......@@ -2901,7 +2909,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.AddCard(pcard, cc, cl, cs);
mainGame->dField.overlay_cards.erase(pcard);
for (size_t i = 0; i < olcard->overlayed.size(); ++i)
olcard->overlayed[i]->sequence = i;
olcard->overlayed[i]->sequence = (unsigned char)i;
} else {
mainGame->gMutex.lock();
olcard->overlayed.erase(olcard->overlayed.begin() + pcard->sequence);
......@@ -2910,7 +2918,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.AddCard(pcard, cc, cl, cs);
mainGame->dField.overlay_cards.erase(pcard);
for (size_t i = 0; i < olcard->overlayed.size(); ++i) {
olcard->overlayed[i]->sequence = i;
olcard->overlayed[i]->sequence = (unsigned char)i;
mainGame->dField.MoveCard(olcard->overlayed[i], 2);
}
mainGame->gMutex.unlock();
......@@ -2927,21 +2935,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
if(mainGame->dInfo.isReplaySkiping) {
olcard1->overlayed.erase(olcard1->overlayed.begin() + pcard->sequence);
olcard2->overlayed.push_back(pcard);
pcard->sequence = olcard2->overlayed.size() - 1;
pcard->sequence = (unsigned char)(olcard2->overlayed.size() - 1);
pcard->location = LOCATION_OVERLAY;
pcard->overlayTarget = olcard2;
for (size_t i = 0; i < olcard1->overlayed.size(); ++i) {
olcard1->overlayed[i]->sequence = i;
olcard1->overlayed[i]->sequence = (unsigned char)i;
}
} else {
mainGame->gMutex.lock();
olcard1->overlayed.erase(olcard1->overlayed.begin() + pcard->sequence);
olcard2->overlayed.push_back(pcard);
pcard->sequence = olcard2->overlayed.size() - 1;
pcard->sequence = (unsigned char)(olcard2->overlayed.size() - 1);
pcard->location = LOCATION_OVERLAY;
pcard->overlayTarget = olcard2;
for (size_t i = 0; i < olcard1->overlayed.size(); ++i) {
olcard1->overlayed[i]->sequence = i;
olcard1->overlayed[i]->sequence = (unsigned char)i;
mainGame->dField.MoveCard(olcard1->overlayed[i], 2);
}
mainGame->dField.MoveCard(pcard, 10);
......@@ -2953,12 +2961,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_POS_CHANGE: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf);
int pp = BufferIO::ReadInt8(pbuf);
int cp = BufferIO::ReadInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadUInt8(pbuf);
unsigned int pp = BufferIO::ReadUInt8(pbuf);
unsigned int cp = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(cc, cl, cs);
if((pp & POS_FACEUP) && (cp & POS_FACEDOWN)) {
pcard->counters.clear();
......@@ -2976,10 +2984,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SET: {
/*int code = */BufferIO::ReadInt32(pbuf);
/*int cc = mainGame->LocalPlayer*/(BufferIO::ReadInt8(pbuf));
/*int cl = */BufferIO::ReadInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf);
/*int cc = mainGame->LocalPlayer*/(BufferIO::ReadUInt8(pbuf));
/*int cl = */BufferIO::ReadUInt8(pbuf);
/*int cs = */BufferIO::ReadUInt8(pbuf);
/*int cp = */BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplaySkiping)
soundManager.PlaySoundEffect(SOUND_SET);
myswprintf(event_string, dataManager.GetSysString(1601));
......@@ -2987,15 +2995,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SWAP: {
/*int code1 = */BufferIO::ReadInt32(pbuf);
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf);
/*int p1 = */BufferIO::ReadInt8(pbuf);
int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadUInt8(pbuf);
/*int p1 = */BufferIO::ReadUInt8(pbuf);
/*int code2 = */BufferIO::ReadInt32(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l2 = BufferIO::ReadInt8(pbuf);
int s2 = BufferIO::ReadInt8(pbuf);
/*int p2 = */BufferIO::ReadInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l2 = BufferIO::ReadUInt8(pbuf);
int s2 = BufferIO::ReadUInt8(pbuf);
/*int p2 = */BufferIO::ReadUInt8(pbuf);
myswprintf(event_string, dataManager.GetSysString(1602));
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
......@@ -3029,11 +3037,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_SUMMONING: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
/*int cc = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
/*int cl = */BufferIO::ReadInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
/*int cc = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
/*int cl = */BufferIO::ReadUInt8(pbuf);
/*int cs = */BufferIO::ReadUInt8(pbuf);
/*int cp = */BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_SUMMON);
myswprintf(event_string, dataManager.GetSysString(1603), dataManager.GetName(code));
......@@ -3052,11 +3060,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_SPSUMMONING: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
/*int cc = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
/*int cl = */BufferIO::ReadInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
/*int cc = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
/*int cl = */BufferIO::ReadUInt8(pbuf);
/*int cs = */BufferIO::ReadUInt8(pbuf);
/*int cp = */BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplaySkiping) {
CardData cd;
if(dataManager.GetData(code, &cd) && (cd.type & TYPE_TOKEN))
......@@ -3078,11 +3086,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_FLIPSUMMONING: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf);
int cp = BufferIO::ReadInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadUInt8(pbuf);
unsigned int cp = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(cc, cl, cs);
pcard->SetCode(code);
pcard->position = cp;
......@@ -3106,16 +3114,16 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_CHAINING: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int pcc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int pcl = BufferIO::ReadInt8(pbuf);
int pcs = BufferIO::ReadInt8(pbuf);
int subs = BufferIO::ReadInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
int pcc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int pcl = BufferIO::ReadUInt8(pbuf);
int pcs = BufferIO::ReadUInt8(pbuf);
int subs = BufferIO::ReadUInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadUInt8(pbuf);
int desc = BufferIO::ReadInt32(pbuf);
/*int ct = */BufferIO::ReadInt8(pbuf);
/*int ct = */BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplaySkiping)
return true;
soundManager.PlaySoundEffect(SOUND_ACTIVATE);
......@@ -3168,7 +3176,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_CHAINED: {
int ct = BufferIO::ReadInt8(pbuf);
int ct = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplaySkiping)
return true;
myswprintf(event_string, dataManager.GetSysString(1609), dataManager.GetName(mainGame->dField.current_chain.code));
......@@ -3181,7 +3189,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_CHAIN_SOLVING: {
int ct = BufferIO::ReadInt8(pbuf);
int ct = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplaySkiping)
return true;
if (auto_watch_mode && mainGame->dField.chains.size() > 1) {
......@@ -3210,7 +3218,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_CHAIN_SOLVED: {
/*int ct = */BufferIO::ReadInt8(pbuf);
/*int ct = */BufferIO::ReadUInt8(pbuf);
return true;
}
case MSG_CHAIN_END: {
......@@ -3224,7 +3232,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_CHAIN_NEGATED:
case MSG_CHAIN_DISABLED: {
int ct = BufferIO::ReadInt8(pbuf);
int ct = BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_NEGATE);
mainGame->showcardcode = mainGame->dField.chains[ct - 1].code;
......@@ -3239,8 +3247,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_RANDOM_SELECTED: {
/*int player = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
/*int player = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplaySkiping) {
pbuf += count * 4;
return true;
......@@ -3248,10 +3256,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
soundManager.PlaySoundEffect(SOUND_DICE);
ClientCard* pcards[10];
for (int i = 0; i < count; ++i) {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
int ss = BufferIO::ReadInt8(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadUInt8(pbuf);
int ss = BufferIO::ReadUInt8(pbuf);
if ((l & LOCATION_OVERLAY) > 0)
pcards[i] = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss];
else
......@@ -3265,16 +3273,16 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_BECOME_TARGET: {
//soundManager.PlaySoundEffect(SOUND_TARGET);
int count = BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplaySkiping) {
pbuf += count * 4;
return true;
}
for (int i = 0; i < count; ++i) {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
/*int ss = */BufferIO::ReadInt8(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadUInt8(pbuf);
/*int ss = */BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if (auto_watch_mode && pcard->code > 0) {
mainGame->showcardcode = pcard->code;
......@@ -3312,11 +3320,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_DRAW: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard;
for (int i = 0; i < count; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(player, LOCATION_DECK, mainGame->dField.deck[player].size() - 1 - i);
if(!mainGame->dField.deck_reversed || code)
pcard->SetCode(code & 0x7fffffff);
......@@ -3346,7 +3354,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_DAMAGE: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int val = BufferIO::ReadInt32(pbuf);
int final = mainGame->dInfo.lp[player] - val;
if (final < 0)
......@@ -3377,7 +3385,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_RECOVER: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int val = BufferIO::ReadInt32(pbuf);
int final = mainGame->dInfo.lp[player] + val;
if(mainGame->dInfo.isReplaySkiping) {
......@@ -3406,14 +3414,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_EQUIP: {
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l2 = BufferIO::ReadInt8(pbuf);
int s2 = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l2 = BufferIO::ReadUInt8(pbuf);
int s2 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplaySkiping) {
......@@ -3440,7 +3448,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_LPUPDATE: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int val = BufferIO::ReadInt32(pbuf);
if(mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.lp[player] = val;
......@@ -3458,10 +3466,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_UNEQUIP: {
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
ClientCard* pc = mainGame->dField.GetCard(c1, l1, s1);
if(mainGame->dInfo.isReplaySkiping) {
pc->equipTarget->equipped.erase(pc);
......@@ -3479,14 +3487,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_CARD_TARGET: {
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l2 = BufferIO::ReadInt8(pbuf);
int s2 = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l2 = BufferIO::ReadUInt8(pbuf);
int s2 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplaySkiping) {
......@@ -3505,14 +3513,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_CANCEL_TARGET: {
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l2 = BufferIO::ReadInt8(pbuf);
int s2 = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l2 = BufferIO::ReadUInt8(pbuf);
int s2 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplaySkiping) {
......@@ -3531,7 +3539,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_PAY_LPCOST: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int cost = BufferIO::ReadInt32(pbuf);
int final = mainGame->dInfo.lp[player] - cost;
if (final < 0)
......@@ -3559,9 +3567,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_ADD_COUNTER: {
int type = BufferIO::ReadInt16(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt16(pbuf);
ClientCard* pc = mainGame->dField.GetCard(c, l, s);
if (pc->counters.count(type))
......@@ -3582,9 +3590,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_REMOVE_COUNTER: {
int type = BufferIO::ReadInt16(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt16(pbuf);
ClientCard* pc = mainGame->dField.GetCard(c, l, s);
pc->counters[type] -= count;
......@@ -3604,15 +3612,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_ATTACK: {
int ca = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int la = BufferIO::ReadInt8(pbuf);
int sa = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int ca = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int la = BufferIO::ReadUInt8(pbuf);
int sa = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
mainGame->dField.attacker = mainGame->dField.GetCard(ca, la, sa);
int cd = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int ld = BufferIO::ReadInt8(pbuf);
int sd = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int cd = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int ld = BufferIO::ReadUInt8(pbuf);
int sd = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplaySkiping)
return true;
float sy;
......@@ -3667,20 +3675,20 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_BATTLE: {
int ca = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int la = BufferIO::ReadInt8(pbuf);
int sa = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int ca = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int la = BufferIO::ReadUInt8(pbuf);
int sa = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
int aatk = BufferIO::ReadInt32(pbuf);
int adef = BufferIO::ReadInt32(pbuf);
/*int da = */BufferIO::ReadInt8(pbuf);
int cd = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int ld = BufferIO::ReadInt8(pbuf);
int sd = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
/*int da = */BufferIO::ReadUInt8(pbuf);
int cd = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int ld = BufferIO::ReadUInt8(pbuf);
int sd = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
int datk = BufferIO::ReadInt32(pbuf);
int ddef = BufferIO::ReadInt32(pbuf);
/*int dd = */BufferIO::ReadInt8(pbuf);
/*int dd = */BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplaySkiping)
return true;
mainGame->gMutex.lock();
......@@ -3719,18 +3727,18 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_MISSED_EFFECT: {
BufferIO::ReadInt32(pbuf);
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
myswprintf(textBuffer, dataManager.GetSysString(1622), dataManager.GetName(code));
mainGame->AddLog(textBuffer, code);
return true;
}
case MSG_TOSS_COIN: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
wchar_t* pwbuf = textBuffer;
BufferIO::CopyWStrRef(dataManager.GetSysString(1623), pwbuf, 256);
for (int i = 0; i < count; ++i) {
int res = BufferIO::ReadInt8(pbuf);
int res = BufferIO::ReadUInt8(pbuf);
*pwbuf++ = L'[';
BufferIO::CopyWStrRef(dataManager.GetSysString(res ? 60 : 61), pwbuf, 256);
*pwbuf++ = L']';
......@@ -3748,12 +3756,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_TOSS_DICE: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
wchar_t* pwbuf = textBuffer;
BufferIO::CopyWStrRef(dataManager.GetSysString(1624), pwbuf, 256);
for (int i = 0; i < count; ++i) {
int res = BufferIO::ReadInt8(pbuf);
int res = BufferIO::ReadUInt8(pbuf);
*pwbuf++ = L'[';
*pwbuf++ = L'0' + res;
*pwbuf++ = L']';
......@@ -3771,7 +3779,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_ROCK_PAPER_SCISSORS: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
if(mainGame->dInfo.isReplaySkiping)
return true;
mainGame->gMutex.lock();
......@@ -3781,7 +3789,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_HAND_RES: {
int res = BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplaySkiping)
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true;
mainGame->stHintMsg->setVisible(false);
int res1 = (res & 0x3) - 1;
......@@ -3797,8 +3805,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_ANNOUNCE_RACE: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
mainGame->dField.announce_count = BufferIO::ReadInt8(pbuf);
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
mainGame->dField.announce_count = BufferIO::ReadUInt8(pbuf);
int available = BufferIO::ReadInt32(pbuf);
for(int i = 0, filter = 0x1; i < RACES_COUNT; ++i, filter <<= 1) {
mainGame->chkRace[i]->setChecked(false);
......@@ -3817,8 +3825,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_ANNOUNCE_ATTRIB: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
mainGame->dField.announce_count = BufferIO::ReadInt8(pbuf);
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
mainGame->dField.announce_count = BufferIO::ReadUInt8(pbuf);
int available = BufferIO::ReadInt32(pbuf);
for(int i = 0, filter = 0x1; i < 7; ++i, filter <<= 1) {
mainGame->chkAttribute[i]->setChecked(false);
......@@ -3837,7 +3845,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_ANNOUNCE_CARD: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.declare_opcodes.clear();
for (int i = 0; i < count; ++i)
......@@ -3855,7 +3863,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_ANNOUNCE_NUMBER: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
/*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf);
mainGame->gMutex.lock();
mainGame->cbANNumber->clear();
......@@ -3907,11 +3915,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_CARD_HINT: {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf);
int chtype = BufferIO::ReadInt8(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadUInt8(pbuf);
int chtype = BufferIO::ReadUInt8(pbuf);
int value = BufferIO::ReadInt32(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if(!pcard)
......@@ -3944,8 +3952,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_PLAYER_HINT: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int chtype = BufferIO::ReadInt8(pbuf);
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int chtype = BufferIO::ReadUInt8(pbuf);
int value = BufferIO::ReadInt32(pbuf);
auto& player_desc_hints = mainGame->dField.player_desc_hints[player];
if(value == CARD_QUESTION && player == 0) {
......@@ -3969,11 +3977,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true;
}
case MSG_TAG_SWAP: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
size_t mcount = (size_t)BufferIO::ReadInt8(pbuf);
size_t ecount = (size_t)BufferIO::ReadInt8(pbuf);
size_t pcount = (size_t)BufferIO::ReadInt8(pbuf);
size_t hcount = (size_t)BufferIO::ReadInt8(pbuf);
int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
size_t mcount = (size_t)BufferIO::ReadUInt8(pbuf);
size_t ecount = (size_t)BufferIO::ReadUInt8(pbuf);
size_t pcount = (size_t)BufferIO::ReadUInt8(pbuf);
size_t hcount = (size_t)BufferIO::ReadUInt8(pbuf);
int topcode = BufferIO::ReadInt32(pbuf);
if(!mainGame->dInfo.isReplaySkiping) {
for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) {
......@@ -4013,7 +4021,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
ClientCard* ccard = new ClientCard;
ccard->controler = player;
ccard->location = LOCATION_DECK;
ccard->sequence = mainGame->dField.deck[player].size();
ccard->sequence = (unsigned char)mainGame->dField.deck[player].size();
mainGame->dField.deck[player].push_back(ccard);
}
}
......@@ -4028,7 +4036,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
ClientCard* ccard = new ClientCard;
ccard->controler = player;
ccard->location = LOCATION_HAND;
ccard->sequence = mainGame->dField.hand[player].size();
ccard->sequence = (unsigned char)mainGame->dField.hand[player].size();
mainGame->dField.hand[player].push_back(ccard);
}
}
......@@ -4043,7 +4051,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
ClientCard* ccard = new ClientCard;
ccard->controler = player;
ccard->location = LOCATION_EXTRA;
ccard->sequence = mainGame->dField.extra[player].size();
ccard->sequence = (unsigned char)mainGame->dField.extra[player].size();
mainGame->dField.extra[player].push_back(ccard);
}
}
......@@ -4085,19 +4093,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
case MSG_RELOAD_FIELD: {
mainGame->gMutex.lock();
mainGame->dField.Clear();
mainGame->dInfo.duel_rule = BufferIO::ReadInt8(pbuf);
mainGame->dInfo.duel_rule = BufferIO::ReadUInt8(pbuf);
int val = 0;
for(int i = 0; i < 2; ++i) {
int p = mainGame->LocalPlayer(i);
mainGame->dInfo.lp[p] = BufferIO::ReadInt32(pbuf);
myswprintf(mainGame->dInfo.strLP[p], L"%d", mainGame->dInfo.lp[p]);
for(int seq = 0; seq < 7; ++seq) {
val = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
if(val) {
ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_MZONE, seq);
ccard->position = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadInt8(pbuf);
ccard->position = BufferIO::ReadUInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
if(val) {
for(int xyz = 0; xyz < val; ++xyz) {
ClientCard* xcard = new ClientCard;
......@@ -4105,7 +4113,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.overlay_cards.insert(xcard);
xcard->overlayTarget = ccard;
xcard->location = LOCATION_OVERLAY;
xcard->sequence = ccard->overlayed.size() - 1;
xcard->sequence = (unsigned char)(ccard->overlayed.size() - 1);
xcard->owner = p;
xcard->controler = p;
}
......@@ -4113,52 +4121,52 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
}
for(int seq = 0; seq < 8; ++seq) {
val = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
if(val) {
ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_SZONE, seq);
ccard->position = BufferIO::ReadInt8(pbuf);
ccard->position = BufferIO::ReadUInt8(pbuf);
}
}
val = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_DECK, seq);
}
val = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_HAND, seq);
}
val = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_GRAVE, seq);
}
val = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_REMOVED, seq);
}
val = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_EXTRA, seq);
}
val = BufferIO::ReadInt8(pbuf);
val = BufferIO::ReadUInt8(pbuf);
mainGame->dField.extra_p_count[p] = val;
}
mainGame->dField.RefreshAllCards();
val = BufferIO::ReadInt8(pbuf); //chains
val = BufferIO::ReadUInt8(pbuf); //chains
for(int i = 0; i < val; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int pcc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int pcl = BufferIO::ReadInt8(pbuf);
int pcs = BufferIO::ReadInt8(pbuf);
int subs = BufferIO::ReadInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf);
unsigned int code = BufferIO::ReadInt32(pbuf);
int pcc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int pcl = BufferIO::ReadUInt8(pbuf);
int pcs = BufferIO::ReadUInt8(pbuf);
int subs = BufferIO::ReadUInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadUInt8(pbuf);
int desc = BufferIO::ReadInt32(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(pcc, pcl, pcs, subs);
mainGame->dField.current_chain.chain_card = pcard;
......
......@@ -1139,7 +1139,7 @@ void Game::MainLoop() {
SingleMode::StopPlay(true);
std::this_thread::sleep_for(std::chrono::milliseconds(500));
SaveConfig();
// device->drop();
device->drop();
}
void Game::RefreshTimeDisplay() {
for(int i = 0; i < 2; ++i) {
......@@ -2078,8 +2078,9 @@ void Game::CloseDuelWindow() {
ClearTextures();
closeDoneSignal.Set();
}
int Game::LocalPlayer(int player) {
return dInfo.isFirst ? player : 1 - player;
int Game::LocalPlayer(int player) const {
int pid = player ? 1 : 0;
return dInfo.isFirst ? pid : 1 - pid;
}
const wchar_t* Game::LocalName(int local_player) {
return local_player == 0 ? dInfo.hostname : dInfo.clientname;
......
......@@ -206,7 +206,7 @@ public:
void CloseGameWindow();
void CloseDuelWindow();
int LocalPlayer(int player);
int LocalPlayer(int player) const;
const wchar_t* LocalName(int local_player);
const char* GetLocaleDir(const char* dir);
const wchar_t* GetLocaleDirWide(const char* dir);
......
......@@ -370,141 +370,141 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2;
ReplayRefresh();
return ReadReplayResponse();
}
case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3;
ReplayRefresh();
return ReadReplayResponse();
}
case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 12;
return ReadReplayResponse();
}
case MSG_SELECT_YESNO: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
return ReadReplayResponse();
}
case MSG_SELECT_OPTION: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
return ReadReplayResponse();
}
case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 3;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
return ReadReplayResponse();
}
case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
return ReadReplayResponse();
}
case MSG_SELECT_CHAIN: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13;
return ReadReplayResponse();
}
case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
return ReadReplayResponse();
}
case MSG_SELECT_POSITION: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
return ReadReplayResponse();
}
case MSG_SELECT_COUNTER: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9;
return ReadReplayResponse();
}
case MSG_SELECT_SUM: {
pbuf++;
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 6;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
return ReadReplayResponse();
}
case MSG_SORT_CARD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
return ReadReplayResponse();
}
case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
ReplayRefreshDeck(player);
break;
}
case MSG_SHUFFLE_HAND: {
/*int oplayer = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
/*int oplayer = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SHUFFLE_EXTRA: {
/*int oplayer = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
/*int oplayer = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
......@@ -515,7 +515,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
ReplayRefreshGrave(player);
break;
......@@ -533,7 +533,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SHUFFLE_SET_CARD: {
pbuf++;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
......@@ -547,7 +547,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
mainGame->gMutex.unlock();
}
}
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
......@@ -671,22 +671,22 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_CARD_SELECTED:
case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
pauseable = false;
break;
}
case MSG_BECOME_TARGET: {
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_DRAW: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
......@@ -779,21 +779,21 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_TOSS_COIN: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_TOSS_DICE: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
return ReadReplayResponse();
}
case MSG_HAND_RES: {
......@@ -802,18 +802,18 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
return ReadReplayResponse();
}
case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
return ReadReplayResponse();
}
case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
return ReadReplayResponse();
......@@ -845,12 +845,12 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
for(int p = 0; p < 2; ++p) {
pbuf += 4;
for(int seq = 0; seq < 7; ++seq) {
int val = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadUInt8(pbuf);
if(val)
pbuf += 2;
}
for(int seq = 0; seq < 8; ++seq) {
int val = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadUInt8(pbuf);
if(val)
pbuf++;
}
......
......@@ -89,7 +89,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
dp->type = NETPLAYER_TYPE_OBSERVER;
sctc.type |= NETPLAYER_TYPE_OBSERVER;
STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size();
scwc.watch_count = (unsigned short)observers.size();
if(players[0])
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1])
......@@ -123,7 +123,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
}
if(observers.size()) {
STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size();
scwc.watch_count = (unsigned short)observers.size();
NetServer::SendPacketToPlayer(dp, STOC_HS_WATCH_CHANGE, scwc);
}
}
......@@ -135,7 +135,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
observers.erase(dp);
if(duel_stage == DUEL_STAGE_BEGIN) {
STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size();
scwc.watch_count = (unsigned short)observers.size();
if(players[0])
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1])
......@@ -201,7 +201,7 @@ void SingleDuel::ToDuelist(DuelPlayer* dp) {
scpe.pos = 1;
}
STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size();
scwc.watch_count = (unsigned short)observers.size();
NetServer::SendPacketToPlayer(players[0], STOC_HS_PLAYER_ENTER, scpe);
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1]) {
......@@ -324,12 +324,12 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
}
unsigned char deckbuff[12];
auto pbuf = deckbuff;
BufferIO::WriteInt16(pbuf, pdeck[0].main.size());
BufferIO::WriteInt16(pbuf, pdeck[0].extra.size());
BufferIO::WriteInt16(pbuf, pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, pdeck[1].main.size());
BufferIO::WriteInt16(pbuf, pdeck[1].extra.size());
BufferIO::WriteInt16(pbuf, pdeck[1].side.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[0].main.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[0].extra.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[1].main.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[1].extra.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[1].side.size());
NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12);
char tempbuff[6];
memcpy(tempbuff, deckbuff, 6);
......@@ -602,8 +602,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_HINT: {
type = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadInt8(pbuf);
type = BufferIO::ReadUInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt32(pbuf);
switch (type) {
case 1:
......@@ -639,8 +639,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_WIN: {
player = BufferIO::ReadInt8(pbuf);
type = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
type = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
......@@ -659,10 +659,10 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 2;
}
case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2;
RefreshMzone(0);
RefreshMzone(1);
......@@ -675,18 +675,18 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3;
RefreshMzone(0);
RefreshMzone(1);
......@@ -699,22 +699,22 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 12;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_YESNO: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_OPTION: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -722,17 +722,17 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
}
case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 3;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
WaitforResponse(player);
......@@ -740,27 +740,27 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
WaitforResponse(player);
......@@ -768,8 +768,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_SELECT_CHAIN: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -777,23 +777,23 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
}
case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_POSITION: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_COUNTER: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -801,27 +801,27 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
}
case MSG_SELECT_SUM: {
pbuf++;
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 6;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SORT_CARD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -830,8 +830,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -840,8 +840,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
if(pbuf[5] != LOCATION_DECK) {
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -855,7 +855,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
......@@ -863,8 +863,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SHUFFLE_HAND: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for(int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0);
......@@ -875,8 +875,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SHUFFLE_EXTRA: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for (int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0);
......@@ -895,7 +895,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
......@@ -919,8 +919,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SHUFFLE_SET_CARD: {
int loc = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
unsigned int loc = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1167,14 +1167,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_CARD_SELECTED: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
break;
}
case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1183,7 +1183,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_BECOME_TARGET: {
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1192,8 +1192,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_DRAW: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbufw = pbuf;
pbuf += count * 4;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -1336,8 +1336,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_TOSS_COIN: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1346,8 +1346,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_TOSS_DICE: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1356,7 +1356,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
......@@ -1370,14 +1370,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -1385,7 +1385,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
}
case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
WaitforResponse(player);
......
......@@ -199,8 +199,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_HINT: {
/*int type = */BufferIO::ReadInt8(pbuf);
int player = BufferIO::ReadInt8(pbuf);
/*int type = */BufferIO::ReadUInt8(pbuf);
int player = BufferIO::ReadUInt8(pbuf);
/*int data = */BufferIO::ReadInt32(pbuf);
if(player == 0)
DuelClient::ClientAnalyze(offset, pbuf - offset);
......@@ -212,10 +212,10 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
return false;
}
case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2;
SinglePlayRefresh();
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
......@@ -225,18 +225,18 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3;
SinglePlayRefresh();
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
......@@ -246,7 +246,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 12;
DuelClient::ClientAnalyze(offset, pbuf - offset);
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
......@@ -256,7 +256,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SELECT_YESNO: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -265,8 +265,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SELECT_OPTION: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -276,9 +276,9 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 3;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -287,11 +287,11 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -300,8 +300,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SELECT_CHAIN: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -311,7 +311,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -320,7 +320,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SELECT_POSITION: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -329,9 +329,9 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SELECT_COUNTER: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -341,11 +341,11 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SELECT_SUM: {
pbuf++;
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 6;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -354,8 +354,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SORT_CARD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -364,42 +364,42 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefreshDeck(player);
break;
}
case MSG_SHUFFLE_HAND: {
/*int oplayer = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
/*int oplayer = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_SHUFFLE_EXTRA: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
......@@ -410,7 +410,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefreshGrave(player);
break;
......@@ -428,13 +428,13 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_SHUFFLE_SET_CARD: {
pbuf++;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_NEW_TURN: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
......@@ -550,21 +550,21 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_CARD_SELECTED:
case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_BECOME_TARGET: {
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_DRAW: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
......@@ -649,21 +649,21 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_TOSS_COIN: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_TOSS_DICE: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait();
......@@ -676,7 +676,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -685,7 +685,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break;
}
case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......@@ -695,7 +695,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
}
case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
......@@ -731,18 +731,18 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
for(int p = 0; p < 2; ++p) {
pbuf += 4;
for(int seq = 0; seq < 7; ++seq) {
int val = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadUInt8(pbuf);
if(val)
pbuf += 2;
}
for(int seq = 0; seq < 8; ++seq) {
int val = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadUInt8(pbuf);
if(val)
pbuf++;
}
pbuf += 6;
}
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 15;
DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayReload();
......
......@@ -87,7 +87,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
dp->type = NETPLAYER_TYPE_OBSERVER;
sctc.type |= NETPLAYER_TYPE_OBSERVER;
STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size();
scwc.watch_count = (unsigned short)observers.size();
for(int i = 0; i < 4; ++i)
if(players[i])
NetServer::SendPacketToPlayer(players[i], STOC_HS_WATCH_CHANGE, scwc);
......@@ -110,7 +110,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
}
if(observers.size()) {
STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size();
scwc.watch_count = (unsigned short)observers.size();
NetServer::SendPacketToPlayer(dp, STOC_HS_WATCH_CHANGE, scwc);
}
}
......@@ -122,7 +122,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
observers.erase(dp);
if(duel_stage == DUEL_STAGE_BEGIN) {
STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size();
scwc.watch_count = (unsigned short)observers.size();
for(int i = 0; i < 4; ++i)
if(players[i])
NetServer::SendPacketToPlayer(players[i], STOC_HS_WATCH_CHANGE, scwc);
......@@ -167,7 +167,7 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
players[dp->type] = dp;
scpe.pos = dp->type;
STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size();
scwc.watch_count = (unsigned short)observers.size();
for(int i = 0; i < 4; ++i)
if(players[i]) {
NetServer::SendPacketToPlayer(players[i], STOC_HS_PLAYER_ENTER, scpe);
......@@ -288,12 +288,12 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
}
unsigned char deckbuff[12];
auto pbuf = deckbuff;
BufferIO::WriteInt16(pbuf, pdeck[0].main.size());
BufferIO::WriteInt16(pbuf, pdeck[0].extra.size());
BufferIO::WriteInt16(pbuf, pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, pdeck[2].main.size());
BufferIO::WriteInt16(pbuf, pdeck[2].extra.size());
BufferIO::WriteInt16(pbuf, pdeck[2].side.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[0].main.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[0].extra.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[2].main.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[2].extra.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[2].side.size());
NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12);
NetServer::ReSendToPlayer(players[1]);
char tempbuff[6];
......@@ -565,8 +565,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_HINT: {
type = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadInt8(pbuf);
type = BufferIO::ReadUInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt32(pbuf);
switch (type) {
case 1:
......@@ -604,8 +604,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_WIN: {
player = BufferIO::ReadInt8(pbuf);
type = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
type = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]);
......@@ -616,10 +616,10 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 2;
}
case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2;
RefreshMzone(0);
RefreshMzone(1);
......@@ -632,18 +632,18 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3;
RefreshMzone(0);
RefreshMzone(1);
......@@ -656,22 +656,22 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 12;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_YESNO: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_OPTION: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -679,17 +679,17 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
}
case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 3;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
WaitforResponse(player);
......@@ -697,27 +697,27 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
WaitforResponse(player);
......@@ -725,8 +725,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1;
}
case MSG_SELECT_CHAIN: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -734,23 +734,23 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
}
case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_POSITION: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_COUNTER: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -758,27 +758,27 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
}
case MSG_SELECT_SUM: {
pbuf++;
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 6;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SORT_CARD: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -789,8 +789,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -801,8 +801,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
if(pbuf[5] != LOCATION_DECK) {
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -818,7 +818,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]);
......@@ -828,8 +828,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SHUFFLE_HAND: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for(int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0);
......@@ -842,8 +842,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SHUFFLE_EXTRA: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for(int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0);
......@@ -866,7 +866,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]);
......@@ -896,8 +896,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_SHUFFLE_SET_CARD: {
int loc = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
unsigned int loc = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1195,14 +1195,14 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_CARD_SELECTED: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
break;
}
case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1213,7 +1213,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_BECOME_TARGET: {
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1224,8 +1224,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_DRAW: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbufw = pbuf;
pbuf += count * 4;
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -1400,8 +1400,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_TOSS_COIN: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1412,8 +1412,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_TOSS_DICE: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
......@@ -1424,7 +1424,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
......@@ -1440,14 +1440,14 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
......@@ -1455,7 +1455,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
}
case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
WaitforResponse(player);
......@@ -1483,11 +1483,11 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break;
}
case MSG_TAG_SWAP: {
player = BufferIO::ReadInt8(pbuf);
/*int mcount = */BufferIO::ReadInt8(pbuf);
int ecount = BufferIO::ReadInt8(pbuf);
/*int pcount = */BufferIO::ReadInt8(pbuf);
int hcount = BufferIO::ReadInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
/*int mcount = */BufferIO::ReadUInt8(pbuf);
int ecount = BufferIO::ReadUInt8(pbuf);
/*int pcount = */BufferIO::ReadUInt8(pbuf);
int hcount = BufferIO::ReadUInt8(pbuf);
pbufw = pbuf + 4;
pbuf += hcount * 4 + ecount * 4 + 4;
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
......
......@@ -255,7 +255,7 @@ workspace "YGOPro"
filter { "configurations:Release", "action:vs*" }
flags { "LinkTimeOptimization" }
staticruntime "On"
disablewarnings { "4244", "4267", "4838", "4577", "4819", "4018", "4996", "4477", "4091", "4828", "4800", "6011", "6031", "6054", "6262" }
disablewarnings { "4244", "4267", "4838", "4577", "4018", "4996", "4477", "4091", "4800", "6011", "6031", "6054", "6262" }
filter { "configurations:Release", "not action:vs*" }
symbols "On"
......@@ -265,7 +265,7 @@ workspace "YGOPro"
end
filter { "configurations:Debug", "action:vs*" }
disablewarnings { "4819", "4828", "6011", "6031", "6054", "6262" }
disablewarnings { "6011", "6031", "6054", "6262" }
filter "action:vs*"
vectorextensions "SSE2"
......
......@@ -665,6 +665,8 @@
!counter 0x68 指示物(图腾柱)
!counter 0x69 指示物(吠陀-优婆尼沙昙)
!counter 0x6a 响鸣指示物
!counter 0x6b 狂乱指示物
!counter 0x6c 访问指示物
#setnames, using tab for comment
!setname 0x1 正义盟军 AOJ
!setname 0x2 次世代 ジェネクス
......@@ -1220,3 +1222,9 @@
!setname 0x1ab 蕾祸 蕾禍
!setname 0x1ac 飞龙炎 Salamandra
!setname 0x1ad 灰尽 Ashened
!setname 0x1ae 千年 千年/ミレニアム
!setname 0x1af 艾格佐德 エグゾード
!setname 0x1b0 刻魔 デモンスミス
!setname 0x1b1 白森林 白き森
!setname 0x1b2 欢聚友伴 マルチャミー
!setname 0x1b3 徽记 エンブレーマ
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