--おもちゃ箱
function c81587028.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(81587028,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCountLimit(1,81587028)
	e1:SetCondition(c81587028.spcon)
	e1:SetTarget(c81587028.sptg)
	e1:SetOperation(c81587028.spop)
	c:RegisterEffect(e1)
end
function c81587028.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_DESTROY)
end
function c81587028.filter1(c,e,tp)
	return c:IsType(TYPE_NORMAL) and (c:GetAttack()==0 or c:GetDefence()==0) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c81587028.filter2(c,g)
	return g:IsExists(c81587028.filter3,1,c,c:GetCode())
end
function c81587028.filter3(c,code)
	return c:GetCode()~=code
end
function c81587028.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return false end
		local g=Duel.GetMatchingGroup(c81587028.filter1,tp,LOCATION_DECK,0,nil,e,tp)
		return g:IsExists(c81587028.filter2,1,nil,g)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c81587028.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(c81587028.filter1,tp,LOCATION_DECK,0,nil,e,tp)
	local dg=g:Filter(c81587028.filter2,nil,g)
	if dg:GetCount()>=1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=dg:Select(tp,1,1,nil)
		local tc1=sg:GetFirst()
		dg:Remove(Card.IsCode,nil,tc1:GetCode())
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tc2=dg:Select(tp,1,1,nil):GetFirst()
		Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
		Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
		tc1:RegisterFlagEffect(81587028,RESET_EVENT+0x1fe0000,0,1)
		tc2:RegisterFlagEffect(81587028,RESET_EVENT+0x1fe0000,0,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc1:RegisterEffect(e1)
		local e2=e1:Clone()
		tc2:RegisterEffect(e2)
		Duel.SpecialSummonComplete()
		sg:AddCard(tc2)
		sg:KeepAlive()
		local de=Effect.CreateEffect(e:GetHandler())
		de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		de:SetCode(EVENT_PHASE+PHASE_END)
		de:SetCountLimit(1)
		de:SetLabelObject(sg)
		de:SetCondition(c81587028.descon)
		de:SetOperation(c81587028.desop)
		if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_END then
			de:SetLabel(Duel.GetTurnCount())
		else de:SetLabel(0) end
		Duel.RegisterEffect(de,tp)
	end
end
function c81587028.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp and Duel.GetTurnCount()~=e:GetLabel()
end
function c81587028.desfilter(c)
	return c:GetFlagEffect(81587028)>0
end
function c81587028.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(c81587028.desfilter,nil)
	g:DeleteGroup()
	Duel.Destroy(tg,REASON_EFFECT)
	e:Reset()
end
