--発条機甲ゼンマイスター
function c68597372.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.FilterEqualFunction(Card.GetLevel,4),2)
	c:EnableReviveLimit()
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(c68597372.atkval)
	c:RegisterEffect(e1)
	--pos
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetDescription(aux.Stringid(68597372,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(c68597372.cost)
	e2:SetTarget(c68597372.target)
	e2:SetOperation(c68597372.operation)
	c:RegisterEffect(e2)
end
function c68597372.atkval(e,c)
	return c:GetOverlayCount()*300
end
function c68597372.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c68597372.filter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function c68597372.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c68597372.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c68597372.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,c68597372.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c68597372.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.ChangePosition(tc,POS_FACEDOWN_DEFENCE)
		tc:RegisterFlagEffect(68597372,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetReset(RESET_PHASE+PHASE_END)
		e1:SetOperation(c68597372.flip)
		e1:SetLabelObject(tc)
		Duel.RegisterEffect(e1,tp)
	end
end
function c68597372.flip(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:IsFacedown() and tc:GetFlagEffect(68597372)~=0 then
		Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
	end
end
