--シューティング・スター・ドラゴン
function c24696097.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure2(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.FilterBoolFunction(Card.IsCode,44508094))
	c:EnableReviveLimit()
	--multi attack
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(24696097,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c24696097.mtcon)
	e1:SetOperation(c24696097.mtop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(24696097,1))
	e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(c24696097.discon)
	e2:SetTarget(c24696097.distg)
	e2:SetOperation(c24696097.disop)
	c:RegisterEffect(e2)
	--disable attack
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(24696097,2))
	e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(c24696097.dacon)
	e3:SetTarget(c24696097.datg)
	e3:SetOperation(c24696097.daop)
	c:RegisterEffect(e3)
	--Revive
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(24696097,3))
	e4:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetCode(EVENT_PHASE+PHASE_END)
	e4:SetRange(LOCATION_REMOVED)
	e4:SetCountLimit(1)
	e4:SetTarget(c24696097.sumtg)
	e4:SetOperation(c24696097.sumop)
	c:RegisterEffect(e4)
end
function c24696097.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5
end
function c24696097.mtop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ConfirmDecktop(tp,5)
	local g=Duel.GetDecktopGroup(tp,5)
	local ct=g:FilterCount(Card.IsType,nil,TYPE_TUNER)
	Duel.ShuffleDeck(tp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EXTRA_ATTACK)
	e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
	e1:SetValue(ct-1)
	e:GetHandler():RegisterEffect(e1)
end
function c24696097.discon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end
	if re:IsHasCategory(CATEGORY_NEGATE)
		and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
	local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
	return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-tg:GetCount()>0
end
function c24696097.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c24696097.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateEffect(ev)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function c24696097.dacon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():GetControler()~=tp
end
function c24696097.datg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc==Duel.GetAttacker() end
	if chk==0 then return e:GetHandler():IsAbleToRemove() and Duel.GetAttacker():IsCanBeEffectTarget(e)
		and not e:GetHandler():IsStatus(STATUS_CHAINING) end
	Duel.SetTargetCard(Duel.GetAttacker())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0)
end
function c24696097.daop(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.Remove(c,POS_FACEUP,REASON_EFFECT)
	end
	Duel.NegateAttack()
	c:RegisterFlagEffect(24696097,RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END,0,0)
end
function c24696097.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(24696097)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c24696097.sumop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
	end
end
