Commit f32281eb authored by nekrozar's avatar nekrozar

fix

parent 7e40b5e5
...@@ -4,9 +4,13 @@ function c63545861.initial_effect(c) ...@@ -4,9 +4,13 @@ function c63545861.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c63545861.target)
e1:SetOperation(c63545861.regop) e1:SetOperation(c63545861.regop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c63545861.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) end
end
function c63545861.regop(e,tp,eg,ep,ev,re,r,rp) function c63545861.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......
...@@ -5,12 +5,16 @@ function c8414337.initial_effect(c) ...@@ -5,12 +5,16 @@ function c8414337.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c8414337.condition) e1:SetCondition(c8414337.condition)
e1:SetTarget(c8414337.target)
e1:SetOperation(c8414337.activate) e1:SetOperation(c8414337.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c8414337.condition(e,tp,eg,ep,ev,re,r,rp) function c8414337.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()<=PHASE_BATTLE return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()<=PHASE_BATTLE
end end
function c8414337.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) end
end
function c8414337.activate(e,tp,eg,ep,ev,re,r,rp) function c8414337.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
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