Commit e93e9187 authored by salix5's avatar salix5

EFFECT_SWAP_ATTACK_FINAL

parent 0d39c19f
...@@ -38,11 +38,18 @@ function c4239451.adop1(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,11 +38,18 @@ function c4239451.adop1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local atk=tc:GetAttack()
local def=tc:GetDefense()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SWAP_AD) e1:SetCode(EFFECT_SWAP_ATTACK_FINAL))
e1:SetValue(def)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SWAP_DEFENSE_FINAL)
e2:SetValue(atk)
tc:RegisterEffect(e2)
end end
end end
function c4239451.adcon2(e,tp,eg,ep,ev,re,r,rp) function c4239451.adcon2(e,tp,eg,ep,ev,re,r,rp)
...@@ -58,10 +65,18 @@ function c4239451.adop2(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,10 +65,18 @@ function c4239451.adop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) if tc:IsRelateToEffect(e)
and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)~=0 then and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)~=0 then
local atk=tc:GetAttack()
local def=tc:GetDefense()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SWAP_AD) e1:SetCode(EFFECT_SWAP_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(def)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SWAP_DEFENSE_FINAL)
e2:SetValue(atk)
tc:RegisterEffect(e2)
end end
end end
...@@ -64,12 +64,19 @@ end ...@@ -64,12 +64,19 @@ end
function c71578874.swop(e,tp,eg,ep,ev,re,r,rp) function c71578874.swop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local atk=tc:GetAttack()
local def=tc:GetDefense()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SWAP_AD) e1:SetCode(EFFECT_SWAP_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(def)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SWAP_DEFENSE_FINAL)
e2:SetValue(atk)
tc:RegisterEffect(e2)
Duel.BreakEffect() Duel.BreakEffect()
Duel.Damage(tp,500,REASON_EFFECT) Duel.Damage(tp,500,REASON_EFFECT)
end end
......
...@@ -30,10 +30,18 @@ end ...@@ -30,10 +30,18 @@ end
function c79967395.operation(e,tp,eg,ep,ev,re,r,rp) function c79967395.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local atk=tc:GetAttack()
local def=tc:GetDefense()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SWAP_AD) e1:SetCode(EFFECT_SWAP_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(def)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SWAP_DEFENSE_FINAL)
e2:SetValue(atk)
tc:RegisterEffect(e2)
end end
end end
...@@ -366,8 +366,10 @@ EFFECT_SET_DEFENSE =105 --设置防御力 ...@@ -366,8 +366,10 @@ EFFECT_SET_DEFENSE =105 --设置防御力
EFFECT_SET_DEFENSE_FINAL =106 --设置最终防御力 EFFECT_SET_DEFENSE_FINAL =106 --设置最终防御力
EFFECT_SET_BASE_DEFENSE =107 --设置原本防御力 EFFECT_SET_BASE_DEFENSE =107 --设置原本防御力
EFFECT_REVERSE_UPDATE =108 --倒置改变攻击力、防御力(天邪鬼) EFFECT_REVERSE_UPDATE =108 --倒置改变攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD =109 --交换攻防 EFFECT_SWAP_AD =109 --交换攻防(超級漏洞人)
EFFECT_SWAP_BASE_AD =110 --交换原本攻防 EFFECT_SWAP_BASE_AD =110 --交换原本攻防
EFFECT_SWAP_ATTACK_FINAL =111 --設定最終攻擊力(用於交換攻防)
EFFECT_SWAP_DEFENSE_FINAL =112 --設定最終防禦力(用於交換攻防)
EFFECT_ADD_CODE =113 --增加卡名 EFFECT_ADD_CODE =113 --增加卡名
EFFECT_CHANGE_CODE =114 --改变卡名 EFFECT_CHANGE_CODE =114 --改变卡名
EFFECT_ADD_TYPE =115 --增加卡片种类(types) EFFECT_ADD_TYPE =115 --增加卡片种类(types)
......
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