Commit dedbfd9a authored by DailyShana's avatar DailyShana

fix "cannot add cards from the deck to the hand"

parent 8ea9ea23
......@@ -11,7 +11,9 @@ function c1149109.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_TO_HAND)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_DECK,LOCATION_DECK)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
c:RegisterEffect(e2)
--disable spsummon
local e3=Effect.CreateEffect(c)
......
......@@ -26,8 +26,10 @@ function c32687071.initial_effect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_TO_HAND)
e3:SetRange(LOCATION_PZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,1)
e3:SetCondition(c32687071.limcon)
e3:SetTargetRange(LOCATION_DECK,LOCATION_DECK)
e3:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
c:RegisterEffect(e3)
end
function c32687071.descon(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -31,7 +31,9 @@ function c36111775.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_TO_HAND)
e1:SetTargetRange(LOCATION_DECK,0)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
......
......@@ -11,7 +11,9 @@ function c4227096.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_TO_HAND)
e1:SetTargetRange(LOCATION_DECK,LOCATION_DECK)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
else
......
......@@ -10,6 +10,8 @@ function c59305593.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_TO_HAND)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_DECK,LOCATION_DECK)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
c:RegisterEffect(e2)
end
......@@ -5,7 +5,9 @@ function c71564252.initial_effect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_TO_HAND)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_DECK,LOCATION_DECK)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
c:RegisterEffect(e1)
--disable spsummon
local e2=Effect.CreateEffect(c)
......
......@@ -45,7 +45,9 @@ function c80577258.thop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_TO_HAND)
e1:SetTargetRange(LOCATION_DECK,0)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
......@@ -31,8 +31,10 @@ function c84025439.initial_effect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_TO_HAND)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_DECK)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
e3:SetCondition(c84025439.drcon)
e3:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
......
......@@ -47,7 +47,9 @@ function c94145021.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_TO_HAND)
e1:SetTargetRange(LOCATION_DECK,LOCATION_DECK)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment