Commit bb3456ad authored by salix5's avatar salix5

Merge pull request #127 from Tianchenglipu/patch-1

parent 21822c17
--ブンボーグ005
function c10117149.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
......@@ -2,12 +2,7 @@
function c10239627.initial_effect(c)
c:EnableCounterPermit(0x3001,LOCATION_PZONE+LOCATION_MZONE)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--add counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--DD魔導賢者ケプラー
function c11609969.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--音響戦士ギータス
function c12525049.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12525049,0))
......
--クリフォート・エイリアス
function c13073850.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--P・M・キャプチャー
function c13760677.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--indes
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(13760677,0))
......
--宝玉の守護者
function c14469229.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......
--賤竜の魔術師
function c14920218.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(14920218,0))
......
--竜脈の魔術師
function c15146890.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(15146890,0))
......
--ダイナミスト・ステゴサウラー
function c1580833.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--オッドアイズ・ペンデュラム・ドラゴン
function c16178681.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--reduce
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(16178681,0))
......
--相生の魔術師
function c17086528.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--rank
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
......
--EMモンキーボード
function c17330916.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
aux.EnablePendulumAttribute(c,false)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(17330916,0))
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c17330916.reg)
......
--閃光の騎士
function c17390179.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
end
--EMチアモール
function c17857780.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--DDプラウド・シュバリエ
function c17979378.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(17979378,0))
......
--マンドラゴン
function c19474136.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
end
--時読みの魔術師
function c20409757.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
aux.EnablePendulumAttribute(c,false)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c20409757.condition)
......
--炎獣の影霊衣-セフィラエグザ
function c20773176.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--宝竜星-セフィラフウシ
function c21495657.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--竜角の狩猟者
function c21970285.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--覚星輝士-セフィラビュート
function c22617205.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
......@@ -2,12 +2,7 @@
function c23166823.initial_effect(c)
c:SetSPSummonOnce(23166823)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・マスケット
function c24019092.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--イグナイト・マグナム
function c24131534.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--ブンボーグ008
function c24573625.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--EMシルバー・クロウ
function c26270847.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--魔装邪龍 イーサルウェポン
function c28865322.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
......
--マジェスペクター・ユニコーン
function c31178212.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
......
--マジェスペクター・ラクーン
function c31991800.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......
--EMラ・パンダ
function c32787239.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--scale change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(32787239,0))
......
--EMファイア・マフライオ
function c33823832.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(33823832,0))
......
--ダイナミスト・ブラキオン
function c368382.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(368382,0))
......
--ダイナミスト・ケラトプス
function c37752990.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--クリフォート・ゲノム
function c37991342.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--ダイナミスト・プレシオス
function c38988538.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(38988538,0))
......
--DDケルベロス
function c39153655.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk/def
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(39153655,0))
......
--EMドクロバット・ジョーカー
function c40318957.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--EMトランプ・ガール
function c42002073.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--EMヒックリカエル
function c4239451.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--swap1
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(4239451,0))
......
--超重輝将ヒス-E
function c42880485.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--EMトランポリンクス
function c43241495.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(43241495,0))
......
--フーコーの魔砲石
function c43785278.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
aux.EnablePendulumAttribute(c,false)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c43785278.reg)
......
--EMラクダウン
function c44481227.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
......
--召喚師ライズベルト
function c45103815.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
......
......@@ -4,7 +4,7 @@ function c45627618.initial_effect(c)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),7,2)
c:EnableReviveLimit()
--pendulum summon
aux.AddPendulumProcedure(c)
aux.EnablePendulumAttribute(c,false)
--pendulum set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
......
--EMペンデュラム・マジシャン
function c47075569.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
......
--DDD死偉王ヘル・アーマゲドン
function c47198668.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
......
--ランスフォリンクス
function c48940337.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・ライオット
function c50407691.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--レスキューラット
function c50485594.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50485594,0))
......
--クリフォート・アセンブラ
function c51194046.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--竜穴の魔術師
function c51531505.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(51531505,0))
......
--EMマンモスプラッシュ
function c52963531.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--EMギタートル
function c53724621.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW)
......
--音響戦士マイクス
function c5399521.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--scale
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
......
--マジェスペクター・キャット
function c5506791.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......
--ブンボーグ006
function c55106249.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--エキセントリック・デーモン
function c57624336.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--Destroy spell & trap
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
......
......@@ -2,12 +2,7 @@
function c57777714.initial_effect(c)
c:SetSPSummonOnce(57777714)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--イェシャドール-セフィラナーガ
function c58016954.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--秘竜星-セフィラシウゴ
function c58990362.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・イーグル
function c61639289.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--ダーク・ドリアード
function c62312469.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--ダイナミスト・レックス
function c63251695.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(63251695,0))
......
--クリフォート・ディスク
function c64496451.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--マジェスペクター・フロッグ
function c645794.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--search
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
......
--ダイナミスト・プテラン
function c64973287.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--妖仙獣 左鎌神柱
function c65025250.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--魔装戦士 ドラゴディウス
function c65472618.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
......
--クリフォート・ツール
function c65518099.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・デリンジャー
function c67273917.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--Sky Dragoons of Draconia
function c68182934.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
......
--マジェスペクター・クロウ
function c68395509.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......
--EMパートナーガ
function c69211541.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(69211541,0))
......
--竜魔王ベクターP
function c69512157.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--武神-ヒルコ
function c70026064.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--EMドラミング・コング
function c70479321.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
......
--Emミラー・コンダクター
function c71578874.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk/def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
......
--相克の魔術師
function c71692913.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--xyz level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
......
--慧眼の魔術師
function c72714461.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(72714461,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
......
--EMリザードロー
function c73130445.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
......
--ドラコニアの獣竜騎兵
function c73779005.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--DDD壊薙王アビス・ラグナロク
function c74069667.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--DD魔導賢者ガリレイ
function c74605254.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(74605254,1))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--竜剣士マスターP
function c75195825.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(75195825,0))
......
--Emヒグルミ
function c7563579.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
......
--超重輝将サン-5
function c78274190.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--scale
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
......
--EMカレイドスコーピオン
function c78835747.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--刻剣の魔術師
function c80335817.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......
--DDプラウド・オーガ
function c81571633.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(81571633,0))
......
--ドラコニアの海竜騎兵
function c82114013.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--銅鑼ドラゴン
function c83980492.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
end
--剣聖の影霊衣-セフィラセイバー
function c84388461.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(84388461,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--宝玉の先導者
function c87475570.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--クリフォート・アクセス
function c87588741.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--法眼の魔術師
function c88757791.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--change scale
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(88757791,0))
......
--貴竜の魔術師
function c88935103.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(88935103,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--selfdes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
......
--EMビッグバイトタートル
function c89113320.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--lv
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(89113320,0))
......
--クリフォート・シェル
function c90885155.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--妖仙獣 右鎌神柱
function c91420254.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--scale change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(91420254,0))
......
--EMトランプ・ウィッチ
function c91584698.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--クリフォート・アーカイブ
function c91907707.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--DDD反骨王レオニダス
function c92536468.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--reverse damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
......
--竜剣士ラスターP
function c92746535.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--魔装戦士 ドラゴノックス
function c92870717.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
......
--Samurai Calvary of Reptier
function c93124273.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(93124273,0))
......
--魔妖仙獣 大刃禍是
function c93368494.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(93368494,0))
......
--イグナイト・ウージー
function c93662626.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--星読みの魔術師
function c94415058.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......
--マジェスペクター・フォックス
function c94784213.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......
--オルシャドール-セフィラルーツ
function c95401059.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--竜星因士-セフィラツバーン
function c96223501.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・キャリバー
function c96802306.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--イグナイト・ドラグノフ
function c97024987.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--ヨコシマウマ
function c97466438.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
aux.EnablePendulumAttribute(c,false)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c97466438.reg)
......
--ブンボーグ007
function c97588916.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
--解放のアリアドネ
function c98301564.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
aux.EnablePendulumAttribute(c)
--Cost Change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......
......@@ -1122,8 +1122,8 @@ function Auxiliary.RPEOperation2(filter)
end
end
end
--add procedure to Pendulum monster
function Auxiliary.AddPendulumProcedure(c)
--add procedure to Pendulum monster, also allows registeration of activation effect
function Auxiliary.EnablePendulumAttribute(c,reg)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC_G)
......@@ -1134,6 +1134,14 @@ function Auxiliary.AddPendulumProcedure(c)
e1:SetOperation(Auxiliary.PendOperation())
e1:SetValue(SUMMON_TYPE_PENDULUM)
c:RegisterEffect(e1)
--register by default
if reg==nil or reg then
local e2=Effect.CreateEffect(c)
e2:SetDescription(1160)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e2)
end
end
function Auxiliary.PConditionFilter(c,e,tp,lscale,rscale)
local lv=0
......
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