Commit 330b0d58 authored by mercury233's avatar mercury233

fix

parent 57598a08
...@@ -30,10 +30,10 @@ function c53724621.initial_effect(c) ...@@ -30,10 +30,10 @@ function c53724621.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c53724621.drcon(e,tp,eg,ep,ev,re,r,rp) function c53724621.drcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_PENDULUM) and re:GetHandler():IsSetCard(0x9f) return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_PENDULUM) and re:GetHandler():IsSetCard(0x9f) and e:GetHandler()~=re:GetHandler()
end end
function c53724621.drtg(e,tp,eg,ep,ev,re,r,rp,chk) function c53724621.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then Duel.IsPlayerCanDraw(tp,1) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end end
function c53724621.drop(e,tp,eg,ep,ev,re,r,rp) function c53724621.drop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -68,10 +68,10 @@ function c62312469.stop(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,10 +68,10 @@ function c62312469.stop(e,tp,eg,ep,ev,re,r,rp)
local g3=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_FIRE) local g3=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_FIRE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g4=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_WIND) local g4=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_WIND)
Duel.MoveSequence(g1:GetFirst(),1) Duel.MoveSequence(g1:GetFirst(),0)
Duel.MoveSequence(g2:GetFirst(),1) Duel.MoveSequence(g2:GetFirst(),0)
Duel.MoveSequence(g3:GetFirst(),1) Duel.MoveSequence(g3:GetFirst(),0)
Duel.MoveSequence(g4:GetFirst(),1) Duel.MoveSequence(g4:GetFirst(),0)
Duel.SortDecktop(tp,tp,4) Duel.SortDecktop(tp,tp,4)
end end
end end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment