--再起する剣闘獣
function c20201255.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c20201255.target)
	e1:SetOperation(c20201255.activate)
	c:RegisterEffect(e1)
end
function c20201255.filter(c,e,tp)
	return c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and not Duel.IsExistingMatchingCard(c20201255.filter1,tp,LOCATION_MZONE,0,1,c,c:GetRace())
end
function c20201255.filter1(c,race)
	return c:IsFaceup() and c:IsRace(race)
end
function c20201255.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c20201255.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c20201255.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c20201255.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		g:GetFirst():RegisterEffect(e1)
	end
end
