--アルティメットサイキッカー
function c40101111.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFun2(c,c40101111.ffilter,aux.FilterBoolFunction(Card.IsRace,RACE_PSYCHO),true)
	--pierce
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e2)
	--cannot be destroyed
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--fusion success
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(40101111,0))
	e4:SetCategory(CATEGORY_RECOVER)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_BATTLE_DESTROYING)
	e4:SetCondition(c40101111.recon)
	e4:SetTarget(c40101111.rectg)
	e4:SetOperation(c40101111.recop)
	c:RegisterEffect(e4)
	--spsummon condition
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e5:SetCode(EFFECT_SPSUMMON_CONDITION)
	e5:SetValue(c40101111.splimit)
	c:RegisterEffect(e5)
end
c40101111.material_type=TYPE_SYNCHRO
function c40101111.splimit(e,se,sp,st)
	if e:GetHandler():IsLocation(LOCATION_EXTRA) then
		return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
	end
	return true
end
function c40101111.ffilter(c)
	return c:IsFusionType(TYPE_SYNCHRO) and c:IsRace(RACE_PSYCHO)
end
function c40101111.recon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
function c40101111.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local rec=e:GetHandler():GetBattleTarget():GetAttack()
	if rec<0 then rec=0 end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(rec)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function c40101111.recop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end
