--Subterror Final Battle
function c74640994.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(c74640994.condition)
	e1:SetTarget(c74640994.target)
	e1:SetOperation(c74640994.activate)
	c:RegisterEffect(e1)
end
function c74640994.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c74640994.filter(c)
	return c:IsFaceup() and c:IsSetCard(0xed)
end
function c74640994.fufilter(c)
	return c:IsFacedown() and c:IsSetCard(0xed)
end
function c74640994.fdfilter(c)
	return c74640994.filter(c) and c:IsCanTurnSet()
end
function c74640994.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(c74640994.fufilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
	local b2=Duel.IsExistingMatchingCard(c74640994.fdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
	local b3=Duel.IsExistingMatchingCard(c74640994.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
	local b4=Duel.GetFlagEffect(tp,74640994)==0
	if chk==0 then return b1 or b2 or b3 or b4 end
	local off=1
	local ops={}
	local opval={}
	if b1 then
		ops[off]=aux.Stringid(74640994,0)
		opval[off-1]=1
		off=off+1
	end
	if b2 then
		ops[off]=aux.Stringid(74640994,1)
		opval[off-1]=2
		off=off+1
	end
	if b3 then
		ops[off]=aux.Stringid(74640994,2)
		opval[off-1]=3
		off=off+1
	end
	if b4 then
		ops[off]=aux.Stringid(74640994,3)
		opval[off-1]=4
		off=off+1
	end
	local op=Duel.SelectOption(tp,table.unpack(ops))
	local sel=opval[op]
	e:SetLabel(sel)
	if sel==1 or sel==2 then
		e:SetCategory(CATEGORY_POSITION)
		Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
	elseif sel==3 then
		e:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	end
end
function c74640994.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sel=e:GetLabel()
	if sel==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
		local g=Duel.SelectMatchingCard(tp,c74640994.fufilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			local tc=g:GetFirst()
			local pos=Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEUP_DEFENSE)
			Duel.ChangePosition(tc,pos)
		end
	elseif sel==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
		local g=Duel.SelectMatchingCard(tp,c74640994.fdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
		end
	elseif sel==3 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local g=Duel.SelectMatchingCard(tp,c74640994.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			local tc=g:GetFirst()
			local atk=tc:GetBaseAttack()+tc:GetBaseDefense()
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_SET_ATTACK_FINAL)
			e1:SetValue(atk)
			e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
			tc:RegisterEffect(e2)
		end
	else
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_DISEFFECT)
		e1:SetValue(c74640994.effectfilter)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
		Duel.RegisterFlagEffect(tp,74640994,RESET_PHASE+PHASE_END,0,1)
	end
	if c:IsRelateToEffect(e) and c:IsCanTurnSet() and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		Duel.BreakEffect()
		c:CancelToGrave()
		Duel.ChangePosition(c,POS_FACEDOWN)
		Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
	end
end
function c74640994.effectfilter(e,ct)
	local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT)
	local tc=te:GetHandler()
	return tc:IsSetCard(0xed)
end
