--進化の繭
function c40240595.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(40240595,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetRange(LOCATION_HAND)
	e1:SetTarget(c40240595.eqtg)
	e1:SetOperation(c40240595.eqop)
	c:RegisterEffect(e1)
end
function c40240595.filter(c)
	return c:IsFaceup() and c:IsCode(58192742)
end
function c40240595.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c40240595.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c40240595.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c40240595.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c40240595.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	Duel.Equip(tp,c,tc,true)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetValue(c40240595.eqlimit)
	e1:SetLabelObject(tc)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCondition(c40240595.checkcon)
	e2:SetOperation(c40240595.checkop)
	e2:SetCountLimit(1)
	e2:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e2)
	--equip effect
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_SET_BASE_ATTACK)
	e3:SetValue(0)
	e3:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_EQUIP)
	e4:SetCode(EFFECT_SET_BASE_DEFENSE)
	e4:SetValue(2000)
	e4:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e4)
	c:SetTurnCounter(0)
end
function c40240595.checkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c40240595.checkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=c:GetTurnCounter()
	ct=ct+1
	c:SetTurnCounter(ct)
end
function c40240595.eqlimit(e,c)
	return c==e:GetLabelObject()
end
