--帝王の凍志
function c26822796.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCondition(c26822796.condition)
	e1:SetTarget(c26822796.target)
	e1:SetOperation(c26822796.activate)
	c:RegisterEffect(e1)
end
function c26822796.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0
end
function c26822796.filter(c)
	return c:IsFaceup() and c:IsSummonType(SUMMON_TYPE_ADVANCE)
end
function c26822796.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c26822796.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c26822796.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c26822796.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c26822796.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e3:SetRange(LOCATION_MZONE)
		e3:SetCode(EFFECT_IMMUNE_EFFECT)
		e3:SetValue(c26822796.efilter)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e3)
	end
end
function c26822796.efilter(e,te)
	return te:GetOwner()~=e:GetOwner()
end
