--サイバー・ダーク・エッジ
function c77625948.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(77625948,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c77625948.eqtg)
	e1:SetOperation(c77625948.eqop)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_SET_ATTACK_FINAL)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(c77625948.atkcon)
	e3:SetValue(c77625948.atkval)
	c:RegisterEffect(e3)
end
function c77625948.filter(c)
	return c:IsLevelBelow(3) and c:IsRace(RACE_DRAGON) and not c:IsForbidden()
end
function c77625948.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c77625948.filter(chkc) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,c77625948.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function c77625948.eqop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then
		local atk=tc:GetTextAttack()
		if atk<0 then atk=0 end
		if not Duel.Equip(tp,tc,c,false) then return end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(c77625948.eqlimit)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE)
		e2:SetCode(EFFECT_UPDATE_ATTACK)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		e2:SetValue(atk)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_EQUIP)
		e3:SetCode(EFFECT_DESTROY_SUBSTITUTE)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD)
		e3:SetValue(c77625948.repval)
		tc:RegisterEffect(e3)
	end
end
function c77625948.eqlimit(e,c)
	return e:GetOwner()==c
end
function c77625948.repval(e,re,r,rp)
	return bit.band(r,REASON_BATTLE)~=0
end
function c77625948.atkcon(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL
		and Duel.GetAttackTarget()==nil and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)~=0
		and e:GetHandler():GetEffectCount(EFFECT_DIRECT_ATTACK)==1
end
function c77625948.atkval(e,c)
	return math.ceil(c:GetAttack()/2)
end
