--明鏡止水の心
function c64801562.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c64801562.target)
	e1:SetOperation(c64801562.operation)
	c:RegisterEffect(e1)
	--Indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetValue(c64801562.indval)
	c:RegisterEffect(e3)
	--Equip limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_EQUIP_LIMIT)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	--selfdes
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCode(EFFECT_SELF_DESTROY)
	e5:SetCondition(c64801562.descon)
	c:RegisterEffect(e5)
end
function c64801562.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c64801562.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c64801562.indval(e,re,rp)
	local tc=e:GetHandler():GetEquipTarget()
	local rc=re:GetHandler()
	return (re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):IsContains(tc))
		or (re:IsHasType(EFFECT_TYPE_CONTINUOUS) and rc:IsHasCardTarget(tc))
end
function c64801562.descon(e)
	local tc=e:GetHandler():GetEquipTarget()
	return tc and tc:GetAttack()>=1300
end
