--U.A.カストディアン
function c9485511.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,9485511+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(c9485511.spcon)
	e1:SetOperation(c9485511.spop)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(9485511,0))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCondition(c9485511.indcon)
	e2:SetTarget(c9485511.indtg)
	e2:SetOperation(c9485511.indop)
	c:RegisterEffect(e2)
end
function c9485511.spfilter(c,ft)
	return c:IsFaceup() and c:IsSetCard(0xb2) and not c:IsCode(9485511) and c:IsAbleToHandAsCost()
		and (ft>0 or c:GetSequence()<5)
end
function c9485511.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	return ft>-1 and Duel.IsExistingMatchingCard(c9485511.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil,ft)
end
function c9485511.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectMatchingCard(tp,c9485511.spfilter,tp,LOCATION_MZONE,0,1,1,nil,ft)
	Duel.SendtoHand(g,nil,REASON_COST)
end
function c9485511.filter(c)
	return c:IsFaceup() and c:IsSetCard(0xb2)
end
function c9485511.indcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
end
function c9485511.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c9485511.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c9485511.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c9485511.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c9485511.indop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCountLimit(1)
		e1:SetValue(c9485511.valcon)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function c9485511.valcon(e,re,r,rp)
	return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end
