--幻獣機レイステイルス
function c30811116.initial_effect(c)
	--level
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetValue(c30811116.lvval)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetCondition(c30811116.indcon)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e3)
	--token
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(30811116,0))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_BATTLE_DAMAGE)
	e4:SetCondition(c30811116.spcon)
	e4:SetTarget(c30811116.sptg)
	e4:SetOperation(c30811116.spop)
	c:RegisterEffect(e4)
	--destroy
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(30811116,1))
	e5:SetCategory(CATEGORY_DESTROY)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetCountLimit(1)
	e5:SetCost(c30811116.descost)
	e5:SetTarget(c30811116.destg)
	e5:SetOperation(c30811116.desop)
	c:RegisterEffect(e5)
end
function c30811116.lvval(e,c)
	local tp=c:GetControler()
	return Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_MZONE,0,nil,31533705):GetSum(Card.GetLevel)
end
function c30811116.indcon(e)
	return Duel.IsExistingMatchingCard(Card.IsType,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,TYPE_TOKEN)
end
function c30811116.spcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function c30811116.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c30811116.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	if Duel.IsPlayerCanSpecialSummonMonster(tp,31533705,0x101b,0x4011,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then
		local token=Duel.CreateToken(tp,30811117)
		Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c30811116.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsType,1,nil,TYPE_TOKEN) end
	local g=Duel.SelectReleaseGroup(tp,Card.IsType,1,1,nil,TYPE_TOKEN)
	Duel.Release(g,REASON_COST)
end
function c30811116.filter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c30811116.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and c30811116.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c30811116.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c30811116.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c30811116.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
