--魔導書廊エトワール
function c56321639.initial_effect(c)
	c:EnableCounterPermit(0x1)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Add counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_CHAINING)
	e0:SetRange(LOCATION_SZONE)
	e0:SetOperation(aux.chainreg)
	c:RegisterEffect(e0)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_CHAIN_SOLVED)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(c56321639.ctcon)
	e2:SetOperation(c56321639.ctop)
	c:RegisterEffect(e2)
	--atkup
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER))
	e3:SetValue(c56321639.atkval)
	c:RegisterEffect(e3)
	--search
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(56321639,0))
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetCondition(c56321639.thcon)
	e4:SetTarget(c56321639.thtg)
	e4:SetOperation(c56321639.thop)
	c:RegisterEffect(e4)
end
function c56321639.ctcon(e,tp,eg,ep,ev,re,r,rp)
	if not re then return false end
	local c=re:GetHandler()
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and c:IsSetCard(0x106e) and e:GetHandler():GetFlagEffect(1)>0
end
function c56321639.ctop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():AddCounter(0x1,1)
end
function c56321639.atkval(e,c)
	return e:GetHandler():GetCounter(0x1)*100
end
function c56321639.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=c:GetCounter(0x1)
	e:SetLabel(ct)
	return ct>0 and c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_DESTROY)
end
function c56321639.filter(c,lv)
	return c:IsLevelBelow(lv) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c56321639.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c56321639.filter,tp,LOCATION_DECK,0,1,nil,e:GetLabel()) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c56321639.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c56321639.filter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel())
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
