--一惜二跳
function c6203182.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,6203182+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c6203182.target)
	e1:SetOperation(c6203182.operation)
	c:RegisterEffect(e1)
	--atklimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_CANNOT_ATTACK)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e3:SetValue(aux.ctg)
	c:RegisterEffect(e3)
	--control
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_CONTROL)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCondition(c6203182.ctcon)
	e4:SetTarget(c6203182.cttg)
	e4:SetOperation(c6203182.ctop)
	c:RegisterEffect(e4)
	--destroy
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e5:SetCode(EVENT_LEAVE_FIELD)
	e5:SetOperation(c6203182.desop)
	c:RegisterEffect(e5)
end
function c6203182.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
end
function c6203182.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c6203182.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c6203182.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c6203182.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c6203182.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e)
		and Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP) then
		Duel.Equip(tp,c,tc)
		local e1=Effect.CreateEffect(tc)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(c6203182.eqlimit)
		c:RegisterEffect(e1)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e3)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
		Duel.SpecialSummonComplete()
	end
end
function c6203182.eqlimit(e,c)
	return e:GetOwner()==c
end
function c6203182.ctcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	if not ec then return false end
	local rc=ec:GetReasonCard()
	return rc and c:IsReason(REASON_LOST_TARGET) and ec:IsReason(REASON_MATERIAL)
		and (ec:IsReason(REASON_FUSION) or ec:IsReason(REASON_SYNCHRO) or ec:IsReason(REASON_XYZ) or ec:IsReason(REASON_LINK))
		and (rc:IsSummonType(SUMMON_TYPE_FUSION) or rc:IsSummonType(SUMMON_TYPE_SYNCHRO) or rc:IsSummonType(SUMMON_TYPE_XYZ) or rc:IsSummonType(SUMMON_TYPE_LINK))
end
function c6203182.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ec=c:GetPreviousEquipTarget()
	local rc=ec:GetReasonCard()
	if chk==0 then return rc:IsControlerCanBeChanged() end
	rc:CreateEffectRelation(e)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,rc,1,0,0)
end
function c6203182.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	local rc=ec:GetReasonCard()
	if rc and rc:IsRelateToEffect(e) then
		Duel.GetControl(rc,tp)
	end
end
function c6203182.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetFirstCardTarget()
	if tc and tc:IsLocation(LOCATION_MZONE) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
