--ゴーストリック・パニック
function c86516889.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,0x1e0)
	e1:SetTarget(c86516889.target)
	e1:SetOperation(c86516889.activate)
	c:RegisterEffect(e1)
end
function c86516889.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFacedown() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
	local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,LOCATION_MZONE,0,1,5,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c86516889.filter(c,e)
	return c:IsFacedown() and c:IsRelateToEffect(e)
end
function c86516889.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(c86516889.filter,nil,e)
	Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
	local ct=g:FilterCount(Card.IsSetCard,nil,0x8d)
	if ct>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
		local sg=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,0,LOCATION_MZONE,1,ct,nil)
		if sg:GetCount()>0 then
			Duel.HintSelection(sg)
			Duel.ChangePosition(sg,POS_FACEDOWN_DEFENSE)
		end
	end
end
