--メタル化・魔法反射装甲
function c68540058.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(c68540058.condition)
	e1:SetCost(c68540058.cost)
	e1:SetTarget(c68540058.target)
	e1:SetOperation(c68540058.operation)
	c:RegisterEffect(e1)
end
function c68540058.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c68540058.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_REMAIN_FIELD)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetReset(RESET_CHAIN)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_DISABLED)
	e2:SetOperation(c68540058.tgop)
	e2:SetLabel(cid)
	e2:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e2,tp)
end
function c68540058.tgop(e,tp,eg,ep,ev,re,r,rp)
	local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
	if cid~=e:GetLabel() then return end
	e:GetOwner():CancelToGrave(false)
end
function c68540058.filter(c)
	return c:IsFaceup()
end
function c68540058.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c68540058.filter(chkc) end
	if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE)
		and Duel.IsExistingTarget(c68540058.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c68540058.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c68540058.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsLocation(LOCATION_SZONE) then return end
	if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,c,tc)
		--Atkup
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(300)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		c:RegisterEffect(e2)
		--Equip limit
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_EQUIP_LIMIT)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetValue(1)
		e3:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e3)
		--atk up
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_EQUIP)
		e4:SetCode(EFFECT_UPDATE_ATTACK)
		e4:SetCondition(c68540058.atkcon)
		e4:SetValue(c68540058.atkval)
		e4:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e4)
	else
		c:CancelToGrave(false)
	end
end
function c68540058.atkcon(e)
	return Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL
		and Duel.GetAttacker()==e:GetHandler():GetEquipTarget() and Duel.GetAttackTarget()
end
function c68540058.atkval(e,c)
	return Duel.GetAttackTarget():GetAttack()/2
end
