--番猫－ウォッチキャット
function c70975131.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(70975131,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,70975131)
	e1:SetCondition(c70975131.spcon)
	e1:SetTarget(c70975131.sptg)
	e1:SetOperation(c70975131.spop)
	c:RegisterEffect(e1)
	--set
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetOperation(c70975131.regop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(70975131,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,70975132)
	e3:SetCondition(c70975131.setcon)
	e3:SetCost(aux.bfgcost)
	e3:SetTarget(c70975131.settg)
	e3:SetOperation(c70975131.setop)
	c:RegisterEffect(e3)
end
function c70975131.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c70975131.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c70975131.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c70975131.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(70975131,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
function c70975131.setcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(70975131)~=0 and Duel.GetTurnPlayer()==tp
end
function c70975131.setfilter(c)
	return c:GetType()==TYPE_SPELL+TYPE_CONTINUOUS and c:IsSSetable()
end
function c70975131.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c70975131.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c70975131.setop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,c70975131.setfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SSet(tp,g:GetFirst())
		Duel.ConfirmCards(1-tp,g)
	end
end
