--天空聖騎士アークパーシアス
function c16261341.initial_effect(c)
	--counter
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e1:SetOperation(c16261341.chop1)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVED)
	e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e2:SetOperation(c16261341.chop2)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(16261341,0))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e3:SetCode(EVENT_CHAIN_END)
	e3:SetCondition(c16261341.spcon1)
	e3:SetCost(c16261341.spcost)
	e3:SetTarget(c16261341.sptg)
	e3:SetOperation(c16261341.spop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_CHAIN_NEGATED)
	e4:SetCondition(c16261341.spcon2)
	c:RegisterEffect(e4)
	e1:SetLabelObject(e3)
	e2:SetLabelObject(e3)
	--pierce
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e5)
	--search
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(16261341,1))
	e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_BATTLE_DAMAGE)
	e6:SetCondition(c16261341.thcon)
	e6:SetTarget(c16261341.thtg)
	e6:SetOperation(c16261341.thop)
	c:RegisterEffect(e6)
end
function c16261341.chop1(e,tp,eg,ep,ev,re,r,rp)
	e:GetLabelObject():SetLabel(0)
end
function c16261341.chop2(e,tp,eg,ep,ev,re,r,rp)
	if rp~=tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) or not re:IsActiveType(TYPE_COUNTER) then return end
	e:GetLabelObject():SetLabel(1)
end
function c16261341.spcon1(e,tp,eg,ep,ev,re,r,rp,chk)
	return e:GetLabel()==1
end
function c16261341.spcon2(e,tp,eg,ep,ev,re,r,rp,chk)
	local de,dp=Duel.GetChainInfo(ev,CHAININFO_DISABLE_REASON,CHAININFO_DISABLE_PLAYER)
	return dp==tp
end
function c16261341.cfilter(c)
	return c:IsRace(RACE_FAIRY) and c:IsAbleToRemoveAsCost()
end
function c16261341.mzfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5
end
function c16261341.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local rg=Duel.GetMatchingGroup(c16261341.cfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,c)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local ct=-ft+1
	if chk==0 then return ft>-2 and rg:GetCount()>1 and (ft>0 or rg:IsExists(c16261341.mzfilter,ct,nil)) end
	local g=nil
	if ft>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		g=rg:Select(tp,2,2,nil)
	elseif ft==0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		g=rg:FilterSelect(tp,c16261341.mzfilter,1,1,nil)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local g2=rg:Select(tp,1,1,g:GetFirst())
		g:Merge(g2)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		g=rg:FilterSelect(tp,c16261341.mzfilter,2,2,nil)
	end
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c16261341.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c16261341.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c16261341.thcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function c16261341.thfilter(c)
	return (c:IsSetCard(0x10a) or c:IsType(TYPE_COUNTER)) and c:IsAbleToHand()
end
function c16261341.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c16261341.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c16261341.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c16261341.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
