--『攻撃』封じ
function c25880422.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c25880422.target)
	e1:SetOperation(c25880422.activate)
	c:RegisterEffect(e1)
end
function c25880422.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK)
end
function c25880422.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c25880422.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c25880422.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c25880422.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c25880422.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)
	end
end
