--DDD超死偉王パープリッシュ・ヘル・アーマゲドン
function c84569886.initial_effect(c)
	c:EnableReviveLimit()
	aux.EnablePendulumAttribute(c,false)
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10af),2,true)
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(84569886,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_CONFIRM)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c84569886.atkcon1)
	e1:SetOperation(c84569886.atkop1)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(84569886,1))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,84569886)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(c84569886.destg)
	e2:SetOperation(c84569886.desop)
	c:RegisterEffect(e2)
	--reset atk
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(84569886,2))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_CONFIRM)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(c84569886.atkcon2)
	e3:SetOperation(c84569886.atkop2)
	c:RegisterEffect(e3)
	--pendulum
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(84569886,3))
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_DESTROYED)
	e6:SetProperty(EFFECT_FLAG_DELAY)
	e6:SetCondition(c84569886.pencon)
	e6:SetTarget(c84569886.pentg)
	e6:SetOperation(c84569886.penop)
	c:RegisterEffect(e6)
end
function c84569886.atkcon1(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,d=d,a end
	return a and d and a:IsFaceup() and a:IsRelateToBattle() and a:IsSetCard(0x10af) and a:IsType(TYPE_FUSION)
		and d:IsFaceup() and d:IsRelateToBattle() and d:GetAttack()>0 and a:GetControler()~=d:GetControler()
end
function c84569886.atkop1(e,tp,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,d=d,a end
	if e:GetHandler():IsRelateToEffect(e)
		and d:IsFaceup() and d:IsRelateToBattle() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-1000)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		d:RegisterEffect(e1)
	end
end
function c84569886.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsPosition(POS_FACEUP_ATTACK) end
	if chk==0 then return Duel.IsExistingTarget(Card.IsPosition,tp,0,LOCATION_MZONE,1,nil,POS_FACEUP_ATTACK) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsPosition,tp,0,LOCATION_MZONE,1,1,nil,POS_FACEUP_ATTACK)
	local atk=math.floor(g:GetFirst():GetBaseAttack()/2)
	if atk<0 then atk=0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
function c84569886.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local atk=math.floor(tc:GetBaseAttack()/2)
		if atk<0 then atk=0 end
		if Duel.Destroy(tc,REASON_EFFECT)~=0 then
			Duel.Damage(1-tp,atk,REASON_EFFECT)
		end
	end
end
function c84569886.atkcon2(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=a:GetBattleTarget()
	if a:IsControler(tp) then a,d=d,a end
	return a and a:IsControler(1-tp) and not a:IsAttack(a:GetBaseAttack())
end
function c84569886.atkop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(tp) then tc=tc:GetBattleTarget() end
	if tc and tc:IsFaceup() and not tc:IsAttack(tc:GetBaseAttack()) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetBaseAttack())
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL)
		tc:RegisterEffect(e1)
	end
end
function c84569886.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c84569886.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c84569886.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
