--魔弾－ネバー・エンドルフィン
function c67901914.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,67901914+EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(c67901914.condition)
	e1:SetTarget(c67901914.target)
	e1:SetOperation(c67901914.activate)
	c:RegisterEffect(e1)
	if not c67901914.global_check then
		c67901914.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
		ge1:SetOperation(c67901914.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c67901914.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	if tc:GetFlagEffect(67901914)==0 and Duel.GetAttackTarget()==nil then
		tc:RegisterFlagEffect(67901914,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
	end
end
function c67901914.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c67901914.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x108) and c:GetFlagEffect(67901914)==0
end
function c67901914.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c67901914.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c67901914.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c67901914.filter,tp,LOCATION_MZONE,0,1,1,nil)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
	g:GetFirst():RegisterEffect(e1)
end
function c67901914.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetBaseAttack()*2)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
		e2:SetValue(tc:GetBaseDefense()*2)
		tc:RegisterEffect(e2)
	end
end
