--ダイナミスト・ケラトプス
function c37752990.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--destroy replace
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTarget(c37752990.reptg)
	e2:SetValue(c37752990.repval)
	e2:SetOperation(c37752990.repop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_SPSUMMON_PROC)
	e3:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e3:SetRange(LOCATION_HAND)
	e3:SetCondition(c37752990.spcon)
	c:RegisterEffect(e3)
end
function c37752990.filter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsSetCard(0xd8)
		and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp))
end
function c37752990.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return eg:IsExists(c37752990.filter,1,c,tp)
		and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function c37752990.repval(e,c)
	return c37752990.filter(c,e:GetHandlerPlayer())
end
function c37752990.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE)
end
function c37752990.cfilter(c)
	return c:IsFacedown() or c:IsCode(37752990) or not c:IsSetCard(0xd8)
end
function c37752990.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)>0
		and not	Duel.IsExistingMatchingCard(c37752990.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
