--召喚獣コキュートス
function c85908279.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WATER),1,true,true)
	--cannot target
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e1:SetValue(aux.tgoval)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(c85908279.indval)
	c:RegisterEffect(e2)
	--defense attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_DEFENSE_ATTACK)
	c:RegisterEffect(e3)
end
function c85908279.indval(e,re,tp)
	return tp~=e:GetHandlerPlayer()
end
