--Subterror Behemoth Dragossuary
function c95218695.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(95218695,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,95218695)
	e1:SetOperation(c95218695.operation)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(95218695,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_HAND)
	e2:SetCode(EVENT_CHANGE_POS)
	e2:SetCondition(c95218695.spcon)
	e2:SetTarget(c95218695.sptg)
	e2:SetOperation(c95218695.spop)
	c:RegisterEffect(e2)
	--turn set
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(95218695,2))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTarget(c95218695.postg)
	e3:SetOperation(c95218695.posop)
	c:RegisterEffect(e3)
end
function c95218695.operation(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetTargetRange(LOCATION_ONFIELD,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xed))
	e1:SetValue(c95218695.indval)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c95218695.indval(e,re,rp)
	return rp~=e:GetHandlerPlayer()
end
function c95218695.cfilter(c,tp)
	return c:IsPreviousPosition(POS_FACEUP) and c:IsFacedown() and c:IsControler(tp)
end
function c95218695.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c95218695.cfilter,1,nil,tp)
		and not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
end
function c95218695.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c95218695.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function c95218695.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(95218695)==0 end
	c:RegisterFlagEffect(95218695,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c95218695.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
	end
end
