--DDナイト・ハウリング
function c48210156.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(48210156,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c48210156.sptg)
	e1:SetOperation(c48210156.spop)
	c:RegisterEffect(e1)
end
function c48210156.filter(c,e,tp)
	return c:IsSetCard(0xaf) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c48210156.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c48210156.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c48210156.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c48210156.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c48210156.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_DESTROYED)
		e3:SetCondition(c48210156.damcon)
		e3:SetOperation(c48210156.damop)
		Duel.RegisterEffect(e3,tp)
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e4:SetCode(EVENT_DESTROY)
		e4:SetLabelObject(e3)
		e4:SetOperation(c48210156.checkop)
		e4:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e4)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c48210156.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	Duel.SpecialSummonComplete()
end
function c48210156.splimit(e,c)
	return c:GetRace()~=RACE_FIEND
end
function c48210156.checkop(e,tp,eg,ep,ev,re,r,rp)
	local e3=e:GetLabelObject()
	e3:SetLabel(1)
end
function c48210156.damcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabel()==1
end
function c48210156.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Damage(tp,1000,REASON_EFFECT)
	e:SetLabel(0)
	e:Reset()
end
