--覇王白竜オッドアイズ・ウィング・ドラゴン
function c58074177.initial_effect(c)
	c:EnableReviveLimit()
	aux.EnablePendulumAttribute(c,false)
	aux.AddSynchroProcedure2(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(Card.IsSetCard,0xff))
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(58074177,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_CONFIRM)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c58074177.atkcon)
	e1:SetOperation(c58074177.atkop)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(58074177,1))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,58074177)
	e2:SetTarget(c58074177.distg)
	e2:SetOperation(c58074177.disop)
	c:RegisterEffect(e2)
	--Destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(58074177,2))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,58074177)
	e3:SetCondition(c58074177.descon)
	e3:SetTarget(c58074177.destg)
	e3:SetOperation(c58074177.desop)
	c:RegisterEffect(e3)
	--pendulum
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(58074177,3))
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_DESTROYED)
	e6:SetProperty(EFFECT_FLAG_DELAY)
	e6:SetCondition(c58074177.pencon)
	e6:SetTarget(c58074177.pentg)
	e6:SetOperation(c58074177.penop)
	c:RegisterEffect(e6)
end
function c58074177.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,d=d,a end
	return a and a:IsFaceup() and a:IsRelateToBattle()
		and d and d:IsFaceup() and d:IsRelateToBattle()
		and d:GetAttack()>0 and a:GetControler()~=d:GetControler()
end
function c58074177.atkop(e,tp,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,d=d,a end
	if e:GetHandler():IsRelateToEffect(e)
		and a:IsFaceup() and a:IsRelateToBattle()
		and d:IsFaceup() and d:IsRelateToBattle() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(d:GetAttack())
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL)
		a:RegisterEffect(e1)
	end
end
function c58074177.disfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled()
end
function c58074177.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c58074177.disfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c58074177.disfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c58074177.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
end
function c58074177.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e3)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e4=Effect.CreateEffect(c)
			e4:SetType(EFFECT_TYPE_SINGLE)
			e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e4)
		end
	end
end
function c58074177.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
		and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE)
end
function c58074177.desfilter(c)
	return c:IsFaceup() and c:IsLevelAbove(5)
end
function c58074177.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(c58074177.desfilter,tp,0,LOCATION_MZONE,nil)
	if chk==0 then return g:GetCount()>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c58074177.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c58074177.desfilter,tp,0,LOCATION_MZONE,nil)
	if g:GetCount()>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function c58074177.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c58074177.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c58074177.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
