--コアキメイル・パワーハンド
function c19642889.initial_effect(c)
	--cost
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c19642889.mtcon)
	e1:SetOperation(c19642889.mtop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetOperation(c19642889.negop1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetOperation(c19642889.negop2)
	c:RegisterEffect(e3)
end
function c19642889.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c19642889.cfilter1(c)
	return c:IsCode(36623431) and c:IsAbleToGraveAsCost()
end
function c19642889.cfilter2(c)
	return c:GetType()==TYPE_TRAP and not c:IsPublic()
end
function c19642889.mtop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.HintSelection(Group.FromCards(c))
	local g1=Duel.GetMatchingGroup(c19642889.cfilter1,tp,LOCATION_HAND,0,nil)
	local g2=Duel.GetMatchingGroup(c19642889.cfilter2,tp,LOCATION_HAND,0,nil)
	local select=2
	if g1:GetCount()>0 and g2:GetCount()>0 then
		select=Duel.SelectOption(tp,aux.Stringid(19642889,0),aux.Stringid(19642889,1),aux.Stringid(19642889,2))
	elseif g1:GetCount()>0 then
		select=Duel.SelectOption(tp,aux.Stringid(19642889,0),aux.Stringid(19642889,2))
		if select==1 then select=2 end
	elseif g2:GetCount()>0 then
		select=Duel.SelectOption(tp,aux.Stringid(19642889,1),aux.Stringid(19642889,2))+1
	else
		select=Duel.SelectOption(tp,aux.Stringid(19642889,2))
		select=2
	end
	if select==0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=g1:Select(tp,1,1,nil)
		Duel.SendtoGrave(g,REASON_COST)
	elseif select==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		local g=g2:Select(tp,1,1,nil)
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
	else
		Duel.Destroy(c,REASON_COST)
	end
end
function c19642889.negop1(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.GetAttackTarget()
	if d and d:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
		d:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
		d:RegisterEffect(e2)
	end
end
function c19642889.negop2(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	if a and a:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
		a:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
		a:RegisterEffect(e2)
	end
end
