--V・HERO トリニティー
function c46759931.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x8),3,true)
	--summon success
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(c46759931.regcon)
	e1:SetOperation(c46759931.regop)
	c:RegisterEffect(e1)
	--extra attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EXTRA_ATTACK)
	e2:SetCondition(c46759931.atkcon)
	e2:SetValue(2)
	c:RegisterEffect(e2)
	--cannot diratk
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	c:RegisterEffect(e3)
end
c46759931.material_setcode=0x8
function c46759931.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function c46759931.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_ATTACK)
	e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
	e1:SetValue(c:GetBaseAttack()*2)
	c:RegisterEffect(e1)
end
function c46759931.atkcon(e)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
