Commit f85a08d8 authored by wind2009's avatar wind2009 Committed by GitHub

Add BPRO+VJ (#3060)

parent 7d9c44fe
--黄昏の堕天使ルシファー
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFunRep(c,s.matfilter,2,true)
c:EnableReviveLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.setcon)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--cannot target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--copy effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.cpcost)
e3:SetTarget(s.cptg)
e3:SetOperation(s.cpop)
c:RegisterEffect(e3)
end
function s.matfilter(c)
return c:IsFusionAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FAIRY) and c:IsLevelAbove(6)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.setfilter(c,tp)
return c:IsSetCard(0xef) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.gcheck(sg,tp)
return sg:IsExists(s.setfilter1,1,nil,tp) and sg:IsExists(s.setfilter2,1,nil,tp)
end
function s.setfilter1(c,tp)
return c:IsSetCard(0xef) and c:IsType(TYPE_SPELL) and c:IsSSetable()
and (Duel.GetLocationCount(tp,LOCATION_SZONE)>1
or Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and c:IsType(TYPE_FIELD))
end
function s.setfilter2(c)
return c:IsSetCard(0xef) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil,tp)
if chk==0 then return sg:CheckSubGroup(s.gcheck,2,2,tp) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil,tp)
if not sg:CheckSubGroup(s.gcheck,2,2,tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=sg:SelectSubGroup(tp,s.gcheck,false,2,2,tp)
if g:GetCount()==2 then
Duel.SSet(tp,g)
end
end
function s.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function s.cpfilter(c)
return c:IsSetCard(0xef) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeck() and c:CheckActivateEffect(false,true,false)~=nil
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
local te=e:GetLabelObject()
local tg=te:GetTarget()
return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
end
if chk==0 then return Duel.IsExistingTarget(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil)
local te,ceg,cep,cev,cre,cr,crp=g:GetFirst():CheckActivateEffect(false,true,true)
Duel.ClearTargetCard()
g:GetFirst():CreateEffectRelation(e)
local tg=te:GetTarget()
if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end
te:SetLabelObject(e:GetLabelObject())
e:SetLabelObject(te)
Duel.ClearOperationInfo(0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
if not te then return end
if not te:GetHandler():IsRelateToChain() then return end
e:SetLabelObject(te:GetLabelObject())
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
Duel.BreakEffect()
Duel.SendtoDeck(te:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
--堕天使ジェフティ
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xef) and not c:IsCode(id)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_FAIRY)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_DARK)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.thfilter(c)
return (c:IsSetCard(0xef)
or c:IsSetCard(0x11d) and c:IsType(TYPE_QUICKPLAY))
and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--死地誤算守護
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--lv
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetCondition(s.lvcon(3))
e3:SetValue(s.atkval)
c:RegisterEffect(e3)
--immune
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetCondition(s.lvcon(5))
e4:SetValue(s.efilter)
c:RegisterEffect(e4)
--tograve
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_TOGRAVE)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetCode(EVENT_PHASE+PHASE_STANDBY)
e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1)
e5:SetCondition(s.tgcon2)
e5:SetTarget(s.tgtg2)
e5:SetOperation(s.tgop2)
c:RegisterEffect(e5)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_REMAIN_FIELD)
e1:SetProperty(EFFECT_FLAG_OATH)
e1:SetReset(RESET_CHAIN)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_DISABLED)
e2:SetOperation(s.tgop)
e2:SetLabel(cid)
e2:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e2,tp)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
if cid~=e:GetLabel() then return end
if e:GetOwner():IsRelateToChain(ev) then
e:GetOwner():CancelToGrave(false)
end
end
function s.spfilter(c,e,tp)
return (c:IsLevel(1) or c:IsRank(1)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Equip(tp,c,tc)
--Add Equip limit
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
end
end
if c:IsOnField() and not c:GetEquipTarget() then
c:CancelToGrave(false)
end
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return e:GetHandler():GetEquipTarget() end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetEquipTarget()
if tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
if tc:IsLevelAbove(1) then
e1:SetCode(EFFECT_UPDATE_LEVEL)
else
e1:SetCode(EFFECT_UPDATE_RANK)
end
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
function s.lvcon(lv)
return function(e)
local tc=e:GetHandler():GetEquipTarget()
return tc:IsLevelAbove(lv) or tc:IsRankAbove(lv)
end
end
function s.atkval(e,c)
return c:GetBaseAttack()
end
function s.efilter(e,te)
return te:GetOwnerPlayer()~=e:GetHandlerPlayer() and te:GetOwner()~=e:GetOwner()
and te:IsActivated()
end
function s.tgcon2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetEquipTarget()
return Duel.GetTurnPlayer()==tp
and (tc:IsLevelAbove(7) or tc:IsRankAbove(7))
end
function s.tgtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local dg=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,dg,dg:GetCount(),0,0)
end
function s.tgop2(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SendtoGrave(dg,REASON_EFFECT)
end
--ハイネス・デーモン
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.costfilter(c)
return c:IsSetCard(0x45) and c:IsAbleToRemoveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x45) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g and g:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,2,2,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsSetCard(0x45) and c:IsLocation(LOCATION_EXTRA)
end
function s.cfilter(c,tp)
local rm=TYPE_RITUAL|TYPE_MONSTER
return c:GetPreviousTypeOnField()&rm==rm and c:IsPreviousControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--DDD聖賢王アルフレッド
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xaf),2,true)
c:EnableReviveLimit()
--fusion
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--place
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.tftg)
e2:SetOperation(s.tfop)
c:RegisterEffect(e2)
end
function s.spfilter1(c,e)
return (c:IsLocation(LOCATION_MZONE) or c:IsFaceupEx() and c:GetOriginalType()&TYPE_MONSTER~=0)
and c:IsCanBeFusionMaterial() and c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
end
function s.spfilter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x10af) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_REMOVED,0,nil,e)
local res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_REMOVED)
end
function s.cfilter(c)
return c:IsFacedown() or c:IsLocation(LOCATION_HAND)
end
function s.hfilter(c)
return c:IsLocation(LOCATION_REMOVED) or (c:IsLocation(LOCATION_MZONE) and c:IsFaceup())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_REMOVED,0,nil,e)
local sg1=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
if mat1:IsExists(s.cfilter,1,nil) then
local cg=mat1:Filter(s.cfilter,nil)
Duel.ConfirmCards(1-tp,cg)
end
if mat1:IsExists(s.hfilter,1,nil) then
local cg=mat1:Filter(s.hfilter,nil)
Duel.HintSelection(cg)
end
Duel.SendtoDeck(mat1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function s.tffilter(c,tp)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(0xae) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.mfilter(c)
return c:IsFaceup() and c:IsSetCard(0x10af)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tffilter(chkc,tp) end
local count1=Duel.GetTargetCount(s.tffilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,tp)
local count2=Duel.GetMatchingGroupCount(s.mfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and count1>0 and count2>0 end
local ct=math.min((Duel.GetLocationCount(tp,LOCATION_SZONE)),count1,count2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectTarget(tp,s.tffilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,ct,nil,tp)
local gg=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if gg:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,gg,gg:GetCount(),0,0)
end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
local ct=math.min(g:GetCount(),Duel.GetLocationCount(tp,LOCATION_SZONE))
local pg=g
if ct<=0 then
pg=Group.CreateGroup()
elseif g:GetCount()>ct then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
pg=g:Select(tp,ct,ct,nil)
g:Sub(pg)
else
g=Group.CreateGroup()
end
for tc in aux.Next(pg) do
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
local sg=g:Filter(Card.IsLocation,nil,LOCATION_REMOVED)
if sg:GetCount()>0 then
Duel.SendtoGrave(sg,REASON_RULE)
end
end
--禁断儀式術
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=aux.AddRitualProcEqual2(c,aux.TRUE,LOCATION_GRAVE,aux.TRUE,aux.FALSE,false,s.extraop)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCountLimit(1,id)
e1:SetHintTiming(TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
c:RegisterEffect(e1)
--ritual
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetOperation(s.rlop)
c:RegisterEffect(e2)
if not s.globle_check then
s.globle_check=true
Ritual_ReleaseRitualMaterial=Duel.ReleaseRitualMaterial
Duel.ReleaseRitualMaterial=function(mat)
if mat:IsExists(s.rlfilter,1,nil,0) and Duel.GetFlagEffect(0,id)~=0 then
Duel.RegisterFlagEffect(0,id+o,RESET_PHASE+PHASE_END,0,1)
end
if mat:IsExists(s.rlfilter,1,nil,1) and Duel.GetFlagEffect(1,id)~=0 then
Duel.RegisterFlagEffect(1,id+o,RESET_PHASE+PHASE_END,0,1)
end
Ritual_ReleaseRitualMaterial(mat)
end
end
end
function s.rlfilter(c,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER)
and c:IsControler(tp)
end
function s.extraop(e,tp,eg,ep,ev,re,r,rp,tc,mat)
if not tc then return end
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
function s.rlop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)==0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_RITUAL_MATERIAL)
e1:SetTargetRange(LOCATION_GRAVE,0)
e1:SetCondition(s.rlcon)
e1:SetTarget(s.rltg)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.rlcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)>Duel.GetFlagEffect(e:GetHandlerPlayer(),id+o)
end
function s.rltg(e,c)
return c:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER)
end
--天雷ノ双風神 シーナ
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--battle indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e2:SetCountLimit(1)
e2:SetValue(s.valcon)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.thfilter(c,res)
if c:IsCode(id) and c:IsLocation(LOCATION_MZONE) then return false end
return (res and c:IsFaceup() and c:IsType(TYPE_MONSTER)
or not res and c:IsType(TYPE_SPELL+TYPE_TRAP)) and c:IsAbleToHand()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local res=re:IsActiveType(TYPE_MONSTER)
if chk==0 then
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,res)
end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,res)
if res then
e:SetLabel(1)
else
e:SetLabel(0)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local res=false
if e:GetLabel()==1 then res=true end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,res)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
end
function s.valcon(e,re,r,rp)
return bit.band(r,REASON_BATTLE)~=0
end
--燿ける聖詩の獄神精
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,5914858)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
c:RegisterEffect(e1)
--lv up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCountLimit(1,id)
e2:SetCondition(s.lvcon)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.lvfilter(c,e)
return c:GetSequence()==2 and c:IsFaceup() and c:IsLevelAbove(1)
and c:IsCanBeEffectTarget(e)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,0,1,nil,e) end
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil,e)
if g:GetCount()==1 then
Duel.SetTargetCard(g)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,e)
end
end
function s.syncfilter(c,tp)
return (c:IsSetCard(0x1d8) or c:IsCode(5914858)) and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummonable(nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToChain() and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(3)
tc:RegisterEffect(e1)
Duel.AdjustAll()
if Duel.IsExistingMatchingCard(s.syncfilter,tp,LOCATION_EXTRA,0,1,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.syncfilter,tp,LOCATION_EXTRA,0,1,1,nil,tp)
Duel.SynchroSummon(tp,g:GetFirst(),nil)
end
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.thfilter(c)
return c:IsSetCard(0x1d8) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--ファースト・ペンギン
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.sprcon)
e1:SetOperation(s.sprop)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
end
function s.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
c:RegisterEffect(e1)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil,tp)
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
local exg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_EXTRA,0,nil,tp)
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local tc=exg:Select(tp,1,1,nil):GetFirst()
Duel.ConfirmCards(1-tp,tc)
e:SetLabel(tc:GetLevel()-1,tc:GetRace())
end
function s.cfilter(c,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevelAbove(2)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetLevel()-1,c:GetRace())
end
function s.thfilter(c,level,race)
return c:IsLevel(level) and c:IsRace(race) and c:IsType(TYPE_MONSTER)
and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lv,race=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,lv,race)
local tc=g:GetFirst()
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
if tc:IsLocation(LOCATION_HAND) and c:IsRelateToChain() and c:IsFaceup() and c:IsType(TYPE_MONSTER)
and c:IsCanTurnSet() and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsAttribute(ATTRIBUTE_WATER) and c:IsLocation(LOCATION_EXTRA)
end
--デーモンの気魄
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1,id)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_REMOVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:GetSequence()>4 and c:IsSetCard(0x45) and c:IsType(TYPE_RITUAL)
and c:IsFaceup()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToChain() and tc:IsCanBeDisabledByEffect(e,false) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD)
end
function s.thfilter(c)
return c:IsSetCard(0x45) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--耀聖の花詩ルキナ
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetValue(s.spval)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--switch locations
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_END_PHASE)
e3:SetCondition(s.chcon)
e3:SetTarget(s.chtg)
e3:SetOperation(s.chop)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,0x4)>0
end
function s.spval(e,c)
return 0,0x4
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1d8) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSequence()<5 and Duel.GetTurnPlayer()==1-tp
end
function s.chfilter(c)
return c:GetSequence()==2
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.chfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
end
function s.rthfilter(c)
return c:IsFaceup() and c:IsAbleToHand() and c:IsLevelBelow(6)
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cs=c:GetSequence()
if not c:IsRelateToChain() or not c:IsControler(tp) or cs>4 or cs==2 then return end
local g=Duel.GetMatchingGroup(s.chfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()==1 then
local tc=g:GetFirst()
Duel.SwapSequence(c,tc)
if c:GetSequence()==cs then return end
if Duel.IsExistingMatchingCard(s.rthfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local rg=Duel.SelectMatchingCard(tp,s.rthfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(rg)
Duel.SendtoHand(rg,nil,REASON_EFFECT)
end
end
end
......@@ -44,12 +44,25 @@ function c1527418.negcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and ep~=tp and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev)
end
function c1527418.cfilter(c)
return c:IsSetCard(0x114) and c:IsDiscardable()
function c1527418.cfilter(c,e,tp)
if c:IsLocation(LOCATION_HAND) then
return c:IsSetCard(0x114) and c:IsDiscardable()
else
return e:GetHandler():IsSetCard(0x114) and c:IsAbleToRemoveAsCost() and c:IsHasEffect(53557529,tp)
end
end
function c1527418.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c1527418.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c1527418.cfilter,1,1,REASON_COST+REASON_DISCARD,nil)
if chk==0 then return Duel.IsExistingMatchingCard(c1527418.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,c1527418.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
local te=tc:IsHasEffect(53557529,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c1527418.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......
--鉄獣の炎工 キット
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,68468459)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--specail summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsSetCard(0x14d,0x155) and c:IsFaceup() and not c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spfilter(c,e,tp)
return not c:IsCode(id)
and (c:IsSetCard(0x14d,0x155) or aux.IsCodeOrListed(c,68468459))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--ジャンク・ウォリアー/バスター
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,60800381,80280737)
--Cannot special summon
local e0=Effect.CreateEffect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.AssaultModeLimit)
c:RegisterEffect(e0)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.val)
c:RegisterEffect(e1)
--immune
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.immval)
c:RegisterEffect(e2)
--toextra
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_DESTROYED)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--double
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e4:SetCondition(s.damcon)
e4:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e4)
end
s.assault_name=60800381
function s.val(e,c)
return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),LOCATION_MZONE,0,nil)*1000
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(0x104f)
end
function s.immval(e,re)
return re:GetOwnerPlayer()~=e:GetHandlerPlayer() and re:IsActivated()
and re:IsActiveType(TYPE_MONSTER)
end
function s.spfilter(c,e,tp)
return c:IsCode(60800381) and c:IsType(TYPE_SYNCHRO) and c:IsAbleToExtra() and c:GetOwner()==tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain()
and aux.NecroValleyFilter()(tc) and Duel.SendtoDeck(tc,nil,0,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_EXTRA)
and tc:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,tc)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
tc:SetMaterial(nil)
Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)
tc:CompleteProcedure()
end
end
function s.damcon(e)
return e:GetHandler():GetBattleTarget()~=nil
end
--エルフェンノーツ~狂奏のラプソディア~
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.atkcon)
e2:SetValue(s.atklimit)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetHintTiming(TIMING_END_PHASE)
e3:SetCountLimit(1,id)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.atkfilter(c)
return c:GetSequence()==2
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.atklimit(e,c)
return c:GetSequence()~=2
end
function s.costfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetOriginalAttribute())
end
function s.spfilter(c,e,tp,attr)
return c:IsSetCard(0x1d8) and c:GetOriginalAttribute()&attr==0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
e:SetLabel(tc:GetOriginalAttribute())
Duel.SendtoGrave(tc,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local attr=e:GetLabel()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,attr) end
if chk==0 then return e:IsCostChecked() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,attr)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc)
and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsAllTypes),tp,LOCATION_MZONE,0,1,nil,TYPE_SYNCHRO+TYPE_MONSTER)
and Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectMatchingCard(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
local dc=g:GetFirst()
if dc then
Duel.HintSelection(g)
Duel.BreakEffect()
Duel.NegateRelatedChain(dc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
dc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
dc:RegisterEffect(e2)
if dc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
dc:RegisterEffect(e3)
end
end
end
end
--磁石の戦士マグネット・テルスリオン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,51826619,87814728)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--target
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_CONTROL)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e4:SetCondition(s.spcon2)
e4:SetCost(s.spcost2)
e4:SetTarget(s.sptg2)
e4:SetOperation(s.spop2)
c:RegisterEffect(e4)
end
function s.spcostfilter(c)
return c:IsFaceupEx() and c:IsAbleToRemoveAsCost() and c:IsCode(51826619,87814728)
end
function s.gcheck(g,tp)
return aux.gfcheck(g,Card.IsCode,51826619,87814728)
and Duel.GetMZoneCount(tp,g)>0
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_GRAVE+LOCATION_MZONE+LOCATION_HAND,0,c)
return g:CheckSubGroup(s.gcheck,2,2,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_GRAVE+LOCATION_MZONE+LOCATION_HAND,0,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:SelectSubGroup(tp,s.gcheck,true,2,2,tp)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local sg=e:GetLabelObject()
Duel.Remove(sg,POS_FACEUP,REASON_SPSUMMON)
sg:DeleteGroup()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
if not tc:IsAttribute(ATTRIBUTE_EARTH) or tc:IsFacedown() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
else
e:SetLabel(1)
end
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsLocation(LOCATION_MZONE) then
if e:GetLabel()==1 and tc:IsControlerCanBeChanged()
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.GetControl(tc,tp)
else
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>1 end
Duel.Release(c,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0x6066) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,2,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_REMOVED)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,0,nil,e,tp)
if g:GetCount()>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,2,2,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
--幻惑の操手
local s,id,o=GetID()
function s.initial_effect(c)
--tograve
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.tgfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_ILLUSION) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_ILLUSION) and c:IsLevelAbove(5)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount()+1)
e1:SetLabelObject(tc)
e1:SetCondition(s.rmcon)
e1:SetOperation(s.rmop)
Duel.RegisterEffect(e1,tp)
end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(id)~=0 then
return Duel.GetTurnCount()==e:GetLabel()
else
e:Reset()
return false
end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
local tc=e:GetLabelObject()
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
--ヴァレット・ローダー
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--change attribute
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.atttg)
e3:SetOperation(s.attop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsLevel(7) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsAttribute(ATTRIBUTE_DARK) and c:IsLocation(LOCATION_EXTRA)
end
function s.attfilter(c)
return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.attfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.attfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.attfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and not tc:IsAttribute(ATTRIBUTE_DARK) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(ATTRIBUTE_DARK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
--絢嵐たる軒昂
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,5318639)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DRAW_PHASE,TIMING_DRAW_PHASE+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1d1) and c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thfilter(c)
return c:IsCode(5318639) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id)==0)
local b2=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil)
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o)==0)
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),1},
{b2,aux.Stringid(id,3),2})
end
e:SetLabel(op)
if op==1 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
elseif op==2 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
elseif e:GetLabel()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and re:GetHandler():IsCode(5318639)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SSet(tp,c)
end
end
--飛竜戦艇-ファンドラ
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(s.aufilter))
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_HANDES)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.aufilter(c)
return c:IsSetCard(0x114)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x114)
end
function s.atkval(e)
local g=Duel.GetMatchingGroup(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil)
return g:GetClassCount(Card.GetCode)*300
end
function s.thfilter(c)
return c:IsSetCard(0x114) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local dg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil,REASON_EFFECT)
Duel.ShuffleHand(tp)
Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
end
end
function s.cfilter2(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP)
and c:IsPreviousSetCard(0x114) and c:IsReason(REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and eg:IsExists(s.cfilter2,1,e:GetHandler(),tp)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x114) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--R-ACEアビトレイター
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,63899465,37617348)
c:SetSPSummonOnce(id)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkAttribute,ATTRIBUTE_FIRE),2)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(2,id)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.thfilter(c)
return c:IsCode(63899465,37617348) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE)
and (rc:GetType()==TYPE_TRAP or rc:GetType()&TYPE_QUICKPLAY==TYPE_QUICKPLAY)
and rc:IsSetCard(0x18b)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsOnField() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--開闢なる予幻視
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,97556336)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--tuner
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tntg)
e2:SetOperation(s.tnop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(97556336)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.thfilter(c,e,tp)
if not (c:IsAttack(300) and c:IsDefense(200)) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
elseif tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.tnfilter(c)
return c:IsFaceup() and not c:IsType(TYPE_TUNER)
end
function s.tntg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tnfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tnfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tnfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.tnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and not tc:IsType(TYPE_TUNER) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(TYPE_TUNER)
tc:RegisterEffect(e1)
end
end
--トポロジック・ブラスター・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
c:EnableReviveLimit()
--zone limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_MUST_USE_MZONE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetValue(s.zonelimit)
c:RegisterEffect(e1)
--effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(s.econ)
e2:SetTarget(s.etg)
e2:SetOperation(s.eop)
c:RegisterEffect(e2)
end
function s.zonelimit(e)
return 0x1f001f | (0x600060 & ~e:GetHandler():GetLinkedZone())
end
function s.cfilter(c,zone)
local seq=c:GetSequence()
if c:IsLocation(LOCATION_MZONE) then
if c:IsControler(1) then seq=seq+16 end
else
seq=c:GetPreviousSequence()
if c:IsPreviousControler(1) then seq=seq+16 end
end
return bit.extract(zone,seq)~=0
end
function s.econ(e,tp,eg,ep,ev,re,r,rp)
local zone=Duel.GetLinkedZone(0)+(Duel.GetLinkedZone(1)<<0x10)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,zone) and e:GetHandler():GetSequence()>4
end
function s.tdfilter(c)
return c:IsAbleToDeck() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.etg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
or Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
or Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,1,nil) end
end
function s.eop(e,tp,eg,ep,ev,re,r,rp)
local b1=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,1,aux.ExceptThisCard(e))
and Duel.GetFlagEffect(tp,id)==0
local b2=Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
and Duel.GetFlagEffect(tp,id+o)==0
local b3=Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,1,nil)
and Duel.GetFlagEffect(tp,id+o*2)==0
if not (b1 or b2 or b3) then return end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2},
{b3,aux.Stringid(id,3),3})
if op==1 then
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,aux.ExceptThisCard(e))
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
elseif op==2 then
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
elseif op==3 then
Duel.RegisterFlagEffect(tp,id+o*2,RESET_PHASE+PHASE_END,0,1)
local g=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.ConfirmCards(tp,g,true)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tg=g:FilterSelect(tp,Card.IsAbleToRemove,1,1,nil)
if tg:GetCount()>0 then
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end
Duel.ShuffleExtra(1-tp)
end
end
end
--The Fallen & The Virtuous
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,68468459)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return aux.IsCodeListed(c,68468459) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function s.cfilter2(c)
return c:IsFaceupEx() and c:IsSetCard(0x1d7) and c:IsType(TYPE_MONSTER)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
if e:GetLabel()==1 then
return chkc:IsOnField() and chkc:IsFaceup() and chkc~=e:GetHandler()
elseif e:GetLabel()==2 then
return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp)
end
return false
end
local b1=(Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil) or not e:IsCostChecked())
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
local b2=Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2})
e:SetLabel(op)
if op==1 then
if e:IsCostChecked() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
if e:IsCostChecked() then
e:SetCategory(CATEGORY_DESTROY)
end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
elseif op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp)
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToChain() then return end
if e:GetLabel()==1 and tc:IsOnField() then
Duel.Destroy(tc,REASON_EFFECT)
elseif e:GetLabel()==2 and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--K9-EX “Ripper/M”
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,9,2)
c:EnableReviveLimit()
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tdcon)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--disable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_CHAINING)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.discon)
e3:SetCost(s.discost)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSpecialSummonSetCard(0x1cb) and re:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
function s.tdfilter(c)
return c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(1-tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,0,LOCATION_GRAVE+LOCATION_REMOVED,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,0,LOCATION_GRAVE+LOCATION_REMOVED,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.NecroValleyFilter(Card.IsRelateToChain),nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainDisablable(ev)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateEffect(ev) then
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if sg:GetCount()>0 then
Duel.BreakEffect()
Duel.Destroy(sg,REASON_EFFECT)
end
end
end
--終刻変転
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.desfilter(c)
return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(0x1d2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
if g:GetCount()>0 then
if g:IsExists(Card.IsLocation,1,nil,LOCATION_ONFIELD) then
Duel.HintSelection(g)
end
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1d2) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1d2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
if Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then
local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if sg:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
--ダブル・トリガー
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_FUSION_SUMMON)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter1(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove()
end
function s.filter2(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove()
end
function s.fspfilter(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fcheck(tp,sg,fc)
return sg:IsExists(Card.IsFusionSetCard,1,nil,0x102)
end
function s.rcheck(tp,g,c)
return g:IsExists(Card.IsSetCard,1,nil,0x102)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local chkf=tp
local mg=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_GRAVE,0,nil,tp)
aux.FCheckAdditional=s.fcheck
local b1=Duel.IsExistingMatchingCard(s.fspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg,nil,chkf)
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id)==0)
if not b1 then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
b1=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id)==0)
end
end
aux.FCheckAdditional=nil
aux.RCheckAdditional=s.rcheck
local rg=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_GRAVE,0,nil,tp)
local b2=Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,nil,aux.TRUE,e,tp,Group.CreateGroup(),rg,Card.GetLevel,"Greater")
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o)==0)
aux.RCheckAdditional=nil
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2})
end
e:SetLabel(op)
if op==1 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_REMOVE)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
if op==2 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
local chkf=tp
local mg1=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter1),tp,LOCATION_GRAVE,0,nil,tp)
aux.FCheckAdditional=s.fcheck
local sg1=Duel.GetMatchingGroup(s.fspfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.fspfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat)
Duel.Remove(mat,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
aux.FCheckAdditional=nil
elseif e:GetLabel()==2 then
::rcancel::
local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter2),tp,LOCATION_GRAVE,0,nil,tp)
aux.RCheckAdditional=s.rcheck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,aux.TRUE,e,tp,Group.CreateGroup(),mg,Card.GetLevel,"Greater")
local tc=tg:GetFirst()
if tc then
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
end
local lv=tc:GetLevel()
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,true,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat then
aux.RCheckAdditional=nil
goto rcancel
end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
aux.RCheckAdditional=nil
end
end
......@@ -57,12 +57,25 @@ function c38916526.negcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and ep~=tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function c38916526.cfilter(c)
return c:IsSetCard(0x114) and c:IsDiscardable()
function c38916526.cfilter(c,e,tp)
if c:IsLocation(LOCATION_HAND) then
return c:IsSetCard(0x114) and c:IsDiscardable()
else
return e:GetHandler():IsSetCard(0x114) and c:IsAbleToRemoveAsCost() and c:IsHasEffect(53557529,tp)
end
end
function c38916526.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c38916526.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c38916526.cfilter,1,1,REASON_COST+REASON_DISCARD,nil)
if chk==0 then return Duel.IsExistingMatchingCard(c38916526.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,c38916526.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
local te=tc:IsHasEffect(53557529,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c38916526.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......
--絢嵐たる海霊ヴァルルーン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,5318639)
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x1d1),2,2)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--move
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
--place
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+2*o)
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.filter(c)
return c:IsCode(5318639) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.mvfilter(c)
return c:IsFaceup() and (c:IsControler(c:GetOwner()) or c:IsAbleToChangeControler())
and not c:IsForbidden() and c:CheckUniqueOnField(c:GetOwner())
end
function s.mvfilter2(c,e)
return c:IsType(TYPE_MONSTER) and (c:IsControler(c:GetOwner()) or c:IsAbleToChangeControler())
and not c:IsImmuneToEffect(e)
and not c:IsForbidden() and c:CheckUniqueOnField(c:GetOwner())
end
function s.isowner(c,tp)
return c:GetOwner()==tp
end
function s.tgfilter(c,tp)
return c:IsSetCard(0x1d1) and c:IsControler(tp)
end
function s.gcheck(g,tp)
return g:FilterCount(s.isowner,nil,0)<=Duel.GetLocationCount(0,LOCATION_SZONE)
and g:FilterCount(s.isowner,nil,1)<=Duel.GetLocationCount(1,LOCATION_SZONE)
and g:FilterCount(s.tgfilter,nil,tp)>0
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.mvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil):Filter(Card.IsCanBeEffectTarget,nil,e)
if chk==0 then return g:CheckSubGroup(s.gcheck,2,2,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2,tp)
Duel.SetTargetCard(sg)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e):Filter(s.mvfilter2,nil,e)
local pg=Group.CreateGroup()
for p in aux.TurnPlayers() do
local sg=tg:Filter(s.isowner,nil,p)
local ct=Duel.GetLocationCount(p,LOCATION_SZONE)
if sg:GetCount()<=ct then
pg:Merge(sg)
elseif ct>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local tpg=sg:Select(tp,ct,ct,nil)
pg:Merge(tpg)
end
end
for tc in aux.Next(pg) do
Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
local gg=tg-pg
if gg:GetCount()>0 then
Duel.SendtoGrave(gg,REASON_RULE)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_QUICKPLAY)
end
function s.pfilter(c,tp)
return c:IsAllTypes(TYPE_CONTINUOUS+TYPE_TRAP) and c:IsSetCard(0x1d1)
and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.pfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end
--トゥリスヴァレル・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,67526112,20071842,23219325)
--link summon
aux.AddLinkProcedure(c,s.mfilter,2,99,s.lcheck)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg2)
e2:SetOperation(s.thop2)
c:RegisterEffect(e2)
end
function s.mfilter(c)
return c:IsLinkAttribute(ATTRIBUTE_DARK) and (c:IsLinkRace(RACE_DRAGON) or c:IsHasEffect(77189532))
end
function s.lcheck(g)
return g:IsExists(Card.IsLinkSetCard,1,nil,0x102)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.thfilter(c)
return c:IsCode(67526112,20071842,23219325) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.thfilter2(c)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingTarget(s.thfilter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,1,nil)
e:SetLabelObject(g1:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectTarget(tp,s.thfilter2,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
local tc1,tc2=Duel.GetFirstTarget()
if tc1~=e:GetLabelObject() then tc1,tc2=tc2,tc1 end
if tc1:IsRelateToChain() and Duel.Destroy(tc1,REASON_EFFECT)>0 and tc2:IsRelateToChain() and aux.NecroValleyFilter()(tc2) then
Duel.SendtoHand(tc2,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc2)
end
end
--ガンホー!スプリガンズ!
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,29601381,68468459)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x155),4,2,nil,nil,99)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
--spsummon or tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCost(s.spcost2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.spfilter(c,e,tp)
return c:IsCode(29601381) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function s.spfilter2(c,e,tp)
if not ((c:IsSetCard(0x155,0x179) or aux.IsCodeOrListed(c,68468459)) and c:IsType(TYPE_MONSTER)) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
elseif ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--超巨大戦艦 メタル・スレイブ
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x1f)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.costfilter(c)
return c:IsSetCard(0x15) and c:IsLevelBelow(10) and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=g:SelectSubGroup(tp,aux.dncheck,false,1,5)
Duel.SendtoGrave(tg,REASON_COST)
e:SetLabel(tg:GetCount())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and e:GetLabel()>0 and c:IsCanAddCounter(0x1f,e:GetLabel()) then
Duel.BreakEffect()
c:AddCounter(0x1f,e:GetLabel())
end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1f,1,REASON_COST) end
e:GetHandler():RemoveCounter(tp,0x1f,1,REASON_COST)
end
function s.cfilter(c,e)
return c:IsFaceup() and c:IsCanBeEffectTarget(e)
end
function s.desfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x15) and c:IsControler(tp)
end
function s.fselect(g,tp)
return g:IsExists(s.desfilter,1,nil,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e)
if chk==0 then return rg:CheckSubGroup(s.fselect,2,2,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=rg:SelectSubGroup(tp,s.fselect,false,2,2,tp)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(Duel.GetTargetsRelateToChain(),REASON_EFFECT)
end
--星辰鋏竜シャウラス
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1c9),aux.FilterBoolFunction(Card.IsLocation,LOCATION_HAND),true)
c:EnableReviveLimit()
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--special summon
local custom_code=s.RegisterMergedEvent_ToSingleCard(c,id,EVENT_TO_GRAVE)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(custom_code)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.RegisterMergedEvent_ToSingleCard(c,code,events)
local g=Group.CreateGroup()
g:KeepAlive()
local mt=getmetatable(c)
local seed=0
if type(events) == "table" then
for _, event in ipairs(events) do
seed = seed + event
end
else
seed = events
end
while(mt[seed]==true) do
seed = seed + 1
end
mt[seed]=true
local event_code_single = (code ~ (seed << 16)) | EVENT_CUSTOM
if type(events) == "table" then
for _, event in ipairs(events) do
s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,event,event_code_single)
end
else
s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,events,event_code_single)
end
--listened to again
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
e3:SetCode(EVENT_MOVE)
e3:SetLabelObject(g)
e3:SetOperation(s.ThisCardMovedToPublicResetCheck_ToSingleCard)
c:RegisterEffect(e3)
return event_code_single
end
function s.RegisterMergedEvent_ToSingleCard_AddOperation(c,g,event,event_code_single)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(event)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(0xff)
e1:SetLabel(event_code_single)
e1:SetLabelObject(g)
e1:SetOperation(s.MergedDelayEventCheck1_ToSingleCard)
c:RegisterEffect(e1)
local ec={
EVENT_CHAIN_ACTIVATING,
EVENT_CHAINING,
EVENT_ATTACK_ANNOUNCE,
EVENT_BREAK_EFFECT,
EVENT_CHAIN_SOLVING,
EVENT_CHAIN_SOLVED,
EVENT_CHAIN_END,
EVENT_SUMMON,
EVENT_SPSUMMON,
EVENT_MSET,
EVENT_BATTLE_DESTROYED
}
for _,code in ipairs(ec) do
local ce=e1:Clone()
ce:SetCode(code)
ce:SetOperation(s.MergedDelayEventCheck2_ToSingleCard)
c:RegisterEffect(ce)
end
end
function s.MergedDelayEventCheck1_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local c=e:GetOwner()
g:Merge(eg)
if Duel.CheckEvent(EVENT_MOVE) then
local _,meg=Duel.CheckEvent(EVENT_MOVE,true)
if meg:IsContains(c) and (c:IsFaceup() or c:IsPublic()) then
g:Clear()
end
end
if Duel.GetCurrentChain()==0 and #g>0 and g:IsExists(Card.IsReason,1,nil,REASON_ADJUST|REASON_EFFECT) then
local _eg=g:Clone()
Duel.RaiseEvent(_eg,e:GetLabel(),re,r,rp,ep,ev)
g:Clear()
end
end
function s.MergedDelayEventCheck2_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if Duel.CheckEvent(EVENT_MOVE) then
local _,meg=Duel.CheckEvent(EVENT_MOVE,true)
local c=e:GetOwner()
if meg:IsContains(c) and (c:IsFaceup() or c:IsPublic()) then
g:Clear()
end
end
if #g>0 then
local _eg=g:Clone()
Duel.RaiseEvent(_eg,e:GetLabel(),re,r,rp,ep,ev)
g:Clear()
end
end
function s.ThisCardMovedToPublicResetCheck_ToSingleCard(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetOwner()
local g=e:GetLabelObject()
if c:IsFaceup() or c:IsPublic() then
g:Clear()
end
end
function s.tdfilter1(c,e)
return c:IsSetCard(0x1c9) and c:IsCanBeEffectTarget(e) and c:IsAbleToDeck()
end
function s.typefilter(c,ec)
return (c:GetType()&ec:GetType())&(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)~=0
end
function s.tdfilter2(c,g)
return c:IsFaceup() and g:IsExists(s.typefilter,1,nil,c) and c:IsAbleToDeck()
end
function s.gcheck(g,tp)
return Duel.IsExistingTarget(s.tdfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,g)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.tdfilter1,tp,LOCATION_GRAVE,0,nil,e)
if chkc then return false end
if chk==0 then return g:CheckSubGroup(s.gcheck,2,2,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2,tp)
Duel.SetTargetCard(sg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=Duel.SelectTarget(tp,s.tdfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,sg)
sg:Merge(tg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,3,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.NecroValleyFilter(Card.IsRelateToChain),nil)
if g:GetCount()~=3 then return end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,2,nil,TYPE_MONSTER) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c)
and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
--獄花の大燿聖ストリチア
local s,id,o=GetID()
function s.initial_effect(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetCondition(s.atkcon)
e1:SetValue(3000)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.atkcon(e)
return e:GetHandler():GetSequence()==2
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1d8) and c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.lvfilter(c)
return c:IsFaceup() and c:IsLevelAbove(4)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.AdjustAll()
if Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
local lg=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
for lc in aux.Next(lg) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(-3)
lc:RegisterEffect(e1)
end
end
end
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
--蒼穹を睨めるダーク
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.discon)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--to grave
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_REMOVE)
e3:SetOperation(s.regop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_REMOVED)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.tgcon)
e4:SetTarget(s.tgtg)
e4:SetOperation(s.tgop)
c:RegisterEffect(e4)
end
function s.cfilter(c,tp)
local typ,se,sp=c:GetSpecialSummonInfo(SUMMON_INFO_TYPE,SUMMON_INFO_REASON_EFFECT,SUMMON_INFO_REASON_PLAYER)
return se and typ&TYPE_MONSTER~=0 and se:IsActivated() and sp==1-tp
and c:IsSummonLocation(LOCATION_DECK+LOCATION_EXTRA)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasCategory(CATEGORY_SPECIAL_SUMMON) and Duel.IsChainDisablable(ev)
and re:IsActiveType(TYPE_MONSTER)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToChain(ev) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_REMOVED,0,1,e:GetHandler()) end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_REMOVED,0,1,1,aux.ExceptThisCard(e))
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT+REASON_RETURN)
end
end
--超電導戦騎プラズマ・マグナム
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFunRep(c,s.matfilter,2,true)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--attribute
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetValue(ATTRIBUTE_EARTH)
c:RegisterEffect(e2)
--summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.sumcost)
e3:SetTarget(s.sumtg)
e3:SetOperation(s.sumop)
c:RegisterEffect(e3)
end
function s.matfilter(c)
return c:IsFusionAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_ROCK)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.thfilter(c)
return c:IsSetCard(0x1d9) and (c:GetType()==TYPE_SPELL or c:IsType(TYPE_QUICKPLAY+TYPE_FIELD)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsSetCard(0xe9) and c:IsLevel(8) and c:IsAbleToGraveAsCost()
end
function s.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sumfilter(c)
return c:IsSetCard(0x2066) and c:IsLevelBelow(4) and c:IsSummonable(true,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local tc=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil):GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
--R-ACEクイック・アタッカー
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsSetCard(0x18b) and c:IsFaceupEx() and c:IsAbleToDeckAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,1,e:GetHandler(),tp)
if g:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_ONFIELD) then
Duel.HintSelection(g)
end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(0x18b) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local tc=g:GetFirst()
if Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLocation(LOCATION_EXTRA)
end
--空牙団の疾風 レクス
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_HAND)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x114) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0
and c:IsRelateToChain() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,1-tp) and re and not re:GetHandler():IsSetCard(0x114)
end
function s.drfilter(c)
return c:IsFaceup() and c:IsSetCard(0x114)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(s.drfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--デス・エンペラー・デーモン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,63679166)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.ritlimit)
c:RegisterEffect(e0)
--Destroy spell & trap
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--immune
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.econ)
e3:SetValue(s.efilter)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.econ)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.filter1(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter1(chkc) and chkc~=e:GetHandler() end
if chk==0 then return e:GetHandler():IsDestructable()
and Duel.IsExistingTarget(s.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then
Duel.Destroy(Group.FromCards(tc,e:GetHandler()),REASON_EFFECT)
end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonLocation(LOCATION_EXTRA)
and e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.rmfilter(c)
return c:GetSequence()<5 and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.econ(e)
return e:GetHandler():GetSequence()>4
end
function s.efilter(e,te)
return te:IsActiveType(TYPE_MONSTER) and te:GetOwner()~=e:GetOwner()
end
function s.spfilter(c,e,tp)
return c:IsFaceupEx() and c:IsRace(RACE_FIEND)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--鎖縛竜ザレン
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroMixProcedure(c,aux.Tuner(nil),nil,nil,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),1,99)
c:EnableReviveLimit()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetValue(s.valcheck)
c:RegisterEffect(e0)
--nontuner
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_NONTUNER)
e1:SetValue(s.tnval)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(21142671)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function s.tnval(e,c)
return e:GetHandler():IsControler(c:GetControler())
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if ev<=1 then return false end
return not c:IsStatus(STATUS_BATTLE_DESTROYED)
and (Duel.IsChainDisablable(ev) or Duel.IsChainDisablable(ev-1))
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsChainDisablable(ev)
local b2=Duel.IsChainDisablable(ev-1)
if chk==0 then return b1 or b2 end
local te=Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT)
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),1},
{b2,aux.Stringid(id,3),2})
e:SetLabel(op)
if op==1 then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
elseif op==2 then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,te:GetHandler(),1,0,0)
if te:GetHandler():IsDestructable() and te:GetHandler():IsRelateToEffect(te) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,te:GetHandler(),1,0,0)
end
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToChain(ev) then
Duel.Destroy(eg,REASON_EFFECT)
end
elseif op==2 then
local te=Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT)
if Duel.NegateEffect(ev-1) and te:GetHandler():IsRelateToChain(ev-1) then
Duel.Destroy(te:GetHandler(),REASON_EFFECT)
end
end
end
--ボスオンパレード
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,66947414)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--place
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsSetCard(0x15) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.dfilter(c,e,tp)
return c:IsType(TYPE_MONSTER)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,ec)
return c:IsAttack(1200) and c:IsDefenseBelow(1000) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE)
and (Duel.GetMZoneCount(tp,ec)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
or Duel.GetMZoneCount(1-tp,ec)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,e,tp)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
if Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp) then
g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,e,tp)
else
g=Duel.SelectMatchingCard(tp,Card.IsType,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,TYPE_MONSTER)
end
if g:GetCount()>0 then
if g:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) then
Duel.HintSelection(g)
end
if Duel.Destroy(g,REASON_EFFECT)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,nil)
if #sg>0 then
local tc=sg:GetFirst()
local ssp=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
local osp=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
if osp and (not ssp or Duel.SelectYesNo(tp,aux.Stringid(id,3))) then
Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)
elseif ssp then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
end
function s.tffilter(c,tp)
return c:IsCode(66947414)
and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.tffilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tffilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
--スレット・アームド・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.desfilter(c,tp)
return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
and c:IsRace(RACE_DRAGON)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.desfilter(chkc,tp) end
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.desfilter2(c)
return c:IsFaceup() and c:IsAttackBelow(2400)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE)
and s.desfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.spfilter(c,e,tp,tc)
return c:IsRace(RACE_DRAGON) and c:GetOriginalLevel()==tc:GetOriginalLevel()+2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain()
and tc:IsType(TYPE_MONSTER)
and Duel.Destroy(tc,REASON_EFFECT)~=0
and tc:IsPreviousControler(tp)
and tc:GetOriginalLevel()>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp,tc)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp,tc)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--武器庫整理
local s,id,o=GetID()
function s.initial_effect(c)
--send
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
function s.tgfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,2)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
function s.eqfilter(c,tc,tp)
return c:IsAllTypes(TYPE_EQUIP+TYPE_SPELL) and c:CheckEquipTarget(tc) and not c:IsForbidden()
and c:CheckUniqueOnField(tp,LOCATION_SZONE)
end
function s.mfilter(c,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter,c:GetControler(),LOCATION_GRAVE+LOCATION_HAND,0,1,nil,c,tp)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.mfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.mfilter,tp,LOCATION_MZONE,0,1,nil,tp) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.mfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local ct=Duel.GetLocationCount(tp,LOCATION_SZONE)
if ct>2 then ct=2 end
if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and ct>0 then
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,nil,tc,tp)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,ct)
if not sg or sg:GetCount()==0 then return end
for ec in aux.Next(sg) do
if Duel.Equip(tp,ec,tc,true,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetDescription(aux.Stringid(id,2))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e1:SetValue(aux.ChangeBattleDamage(1,HALF_DAMAGE))
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1,true)
end
end
Duel.EquipComplete()
end
end
--エルフェンノーツ~託選のアリスティア~
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--move
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetCountLimit(1)
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
--disable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_CHAINING)
e3:SetCountLimit(1,id)
e3:SetCondition(s.discon)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)>0
and Duel.GetFlagEffect(tp,id+o)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToChain() or not tc:IsLocation(LOCATION_MZONE) or tc:IsControler(1-tp)
or Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local seq=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0)
local nseq=math.log(seq,2)
Duel.MoveSequence(tc,nseq)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1d8)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,3,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id+o,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.cdfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if Duel.NegateEffect(ev) and rc:IsRelateToChain(ev) and rc:IsDestructable()
and Duel.IsExistingMatchingCard(s.cdfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Destroy(rc,REASON_EFFECT)
end
end
--クリムゾン・ブレーダー/バスター
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,80280737,80321197)
--Cannot special summon
local e0=Effect.CreateEffect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.AssaultModeLimit)
c:RegisterEffect(e0)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--aclimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetValue(s.aclimit)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.assault_name=80321197
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.thfilter(c)
return aux.IsCodeOrListed(c,80280737) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and c:IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if c:IsRelateToChain() then
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
function s.aclimit(e,re)
local rc=re:GetHandler()
return re:IsActiveType(TYPE_MONSTER) and rc:IsLevelAbove(5) and rc:IsSummonLocation(LOCATION_EXTRA)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
return c:IsCode(80321197) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--巨大戦艦 デリンジャー・コア
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,66947414)
c:EnableCounterPermit(0x1f)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCondition(s.thcon)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsSetCard(0x15) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain()
and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and c:IsCanAddCounter(0x1f,3) then
Duel.BreakEffect()
c:AddCounter(0x1f,3)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1f,1,REASON_COST) end
e:GetHandler():RemoveCounter(tp,0x1f,1,REASON_COST)
end
function s.thfilter(c)
return (c:IsCode(66947414) or aux.IsCodeOrListed(c,66947414) and c:IsType(TYPE_SPELL+TYPE_TRAP)) and c:IsAbleToHand()
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x15) and c:IsLevelBelow(9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),1},
{b2,aux.Stringid(id,3),2})
end
e:SetLabel(op)
if op==1 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
elseif op==2 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif e:GetLabel()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--ホロウヴァレット・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.rmcon)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g or not g:IsContains(c) then return false end
return re:IsActiveType(TYPE_LINK)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetDecktopGroup(1-tp,1)
if chk==0 then return c:IsDestructable() and g:GetCount()>0 and g:GetFirst():IsAbleToRemove(tp) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.Destroy(c,REASON_EFFECT)>0 then
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)
if ct>5 then ct=6 end
if ct>1 then
local cg=Duel.GetDecktopGroup(1-tp,1)
if not cg:GetFirst():IsAbleToRemove(tp) then
return
end
local tbl={}
for i=1,ct do
table.insert(tbl,i)
end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
ct=Duel.AnnounceNumber(tp,table.unpack(tbl))
end
Duel.BreakEffect()
Duel.ConfirmDecktop(1-tp,ct)
local g=Duel.GetDecktopGroup(1-tp,ct)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
Duel.RevealSelectDeckSequence(true)
local sg=g:FilterSelect(tp,Card.IsAbleToRemove,1,1,nil,tp)
Duel.RevealSelectDeckSequence(false)
if #sg>0 then
Duel.DisableShuffleCheck(true)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1,id+o)
e1:SetRange(LOCATION_GRAVE)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x102) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--騷動
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.poscon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.rthfilter(c)
return c:IsPosition(POS_FACEDOWN_DEFENSE) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.rthfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.rthfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.rthfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.spfilter(c,e,tp,sp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,sp)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsLocation(LOCATION_MZONE) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
local sp=tc:GetControler()
local g=Duel.GetMatchingGroup(s.spfilter,sp,LOCATION_HAND,0,nil,e,tp,sp)
if #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(sp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,sp,HINTMSG_SPSUMMON)
local sg=g:Select(sp,1,1,nil)
Duel.ShuffleHand(sp)
Duel.SpecialSummon(sg,0,tp,sp,false,false,POS_FACEDOWN_DEFENSE)
end
end
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():GetControler()~=tp
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsFacedown,Card.IsCanChangePosition),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsFacedown,Card.IsCanChangePosition),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.ChangePosition(g,POS_FACEUP_ATTACK)
end
end
--磁石の戦士Σ+
local s,id,o=GetID()
function s.initial_effect(c)
--must attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(s.atkcon)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e2:SetValue(s.atklimit)
c:RegisterEffect(e2)
--attack redirect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_PATRICIAN_OF_DARKNESS)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCondition(s.podcond)
e3:SetTargetRange(0,1)
c:RegisterEffect(e3)
--spsummon or th hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_GRAVE_SPSUMMON+CATEGORY_GRAVE_ACTION)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.atkfilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsFaceup()
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.atklimit(e,c)
return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsFaceup()
end
function s.podfilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsFaceup()
end
function s.podcond(e)
local tp=e:GetOwnerPlayer()
return Duel.IsExistingMatchingCard(s.podfilter,tp,0,LOCATION_MZONE,1,nil)
end
function s.filter(c,e,tp)
return not c:IsCode(id) and c:IsLevelBelow(4) and c:IsSetCard(0x2066)
and (c:IsAbleToHand() or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then
if aux.NecroValleyNegateCheck(tc) then return end
if not aux.NecroValleyFilter()(tc) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
elseif tc:IsAbleToHand() then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
end
--エクソシスター・バト・マーテル
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop)
c:RegisterEffect(e2)
--remove
local custom_code=aux.RegisterMergedDelayedEvent_ToSingleCard(c,id,EVENT_TO_GRAVE)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(custom_code)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsSetCard(0x172) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local dg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil,REASON_EFFECT)
Duel.ShuffleHand(tp)
if dg:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
end
end
end
function s.cfilter(c,tp)
return c:IsFaceup()
and Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,c)
end
function s.sumfilter(c,ec)
return aux.IsCodeListed(ec,c:GetCode()) and c:IsSetCard(0x172) and c:IsSummonable(true,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sc=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,tc):GetFirst()
if sc then
Duel.Summon(tp,sc,true,nil)
end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.rmfilter(c,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsControler(1-tp) and c:IsAbleToRemove(1-tp) and c:IsType(TYPE_MONSTER)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local sg=eg:Filter(s.rmfilter,nil,tp)
if chk==0 then return sg:GetCount()>0 end
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,sg,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local sg=eg:Filter(s.rmfilter,nil,tp):Filter(aux.NecroValleyFilter(Card.IsRelateToChain),nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=sg:Select(1-tp,1,1,nil)
if rg and rg:GetCount()>0 then
Duel.HintSelection(rg)
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT,1-tp)
end
end
--飆風の空牙団
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--change cost
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(id)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x114) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0x114) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,2,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsSetCard(0x114)
end
--ロワイヤル・デーモン
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(0x45) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.IsPlayerCanSummon(tp)
and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,id)==0 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
if Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) and Duel.GetFlagEffect(tp,id)==0 then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FIEND))
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
end
function s.splimit(e,c)
return not c:IsSetCard(0x45) and c:IsLocation(LOCATION_EXTRA)
end
function s.cfilter(c,tp)
local rm=TYPE_RITUAL|TYPE_MONSTER
return c:GetPreviousTypeOnField()&rm==rm and c:IsPreviousControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--調獄神ジュノーラ
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroMixProcedure(c,s.matfilter,nil,nil,aux.NonTuner(nil),2,2)
c:EnableReviveLimit()
--disable
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.discon)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--not special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetTarget(s.nstg)
e2:SetOperation(s.nsop)
c:RegisterEffect(e2)
end
function s.matfilter(c,syncard)
return c:IsTuner(syncard) or c:GetSequence()==2
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,nil)
for tc in aux.Next(g) do
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
end
end
function s.nsfilter(c,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
end
function s.cfilter(c,tp)
local chk=c:GetColumnGroup():IsExists(s.nsfilter,1,nil,1-tp)
return c:IsFaceup() and c:IsSetCard(0x1d8) and chk
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil,tp)
if g:GetCount()==0 then return end
local sg=Group.CreateGroup()
for tc in aux.Next(g) do
local tg=tc:GetColumnGroup():Filter(s.nsfilter,nil,1-tp)
Group.Merge(sg,tg)
end
for tc in aux.Next(sg) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetValue(s.fuslimit)
tc:RegisterEffect(e3)
local e4=e1:Clone()
e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
tc:RegisterEffect(e4)
local e5=e1:Clone()
e5:SetDescription(aux.Stringid(id,2))
e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e5:SetProperty(EFFECT_FLAG_SET_AVAILABLE|EFFECT_FLAG_CLIENT_HINT)
tc:RegisterEffect(e5)
end
end
function s.fuslimit(e,c,sumtype)
return sumtype==SUMMON_TYPE_FUSION
end
--空牙団の奥義
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x114)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
local ct=g:GetClassCount(Card.GetCode)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,e:GetHandler())
if not (Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil)
and sg:IsExists(Card.IsAbleToRemove,1,nil)) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
end
function s.cfilter1(c)
return c:IsFaceup() and c:IsSetCard(0x114) and c:IsLevelAbove(8)
end
function s.cfilter2(c)
return c:IsFaceup() and c:IsSetCard(0x114) and c:IsLinkAbove(3)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,nil)
if not g:IsExists(aux.NOT(Card.IsAbleToRemove),1,nil)
and Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
else
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.cthfilter(c,tp)
return c:IsSetCard(0x114) and c:IsFaceup() and c:IsControler(tp)
and (c:IsLevelAbove(8) or c:IsLinkAbove(3))
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cthfilter,1,nil,tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
--耀聖の波詩ディーナ
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetValue(s.spval)
c:RegisterEffect(e1)
--place
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.ptg)
e2:SetOperation(s.pop)
c:RegisterEffect(e2)
--switch locations
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_END_PHASE)
e3:SetCondition(s.chcon)
e3:SetTarget(s.chtg)
e3:SetOperation(s.chop)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,0x4)>0
end
function s.spval(e,c)
return 0,0x4
end
function s.pfilter(c,tp)
return c:IsAllTypes(TYPE_CONTINUOUS+TYPE_SPELL) and c:IsSetCard(0x1d8)
and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil,tp) end
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSequence()<5 and Duel.GetTurnPlayer()==1-tp
end
function s.chfilter(c)
return c:GetSequence()==2
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.chfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cs=c:GetSequence()
if not c:IsRelateToChain() or not c:IsControler(tp) or cs>4 or cs==2 then return end
local g=Duel.GetMatchingGroup(s.chfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()==1 then
local tc=g:GetFirst()
Duel.SwapSequence(c,tc)
if c:GetSequence()==cs then return end
if Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil):RandomSelect(tp,1)
Duel.HintSelection(rg)
local rc=rg:GetFirst()
Duel.SendtoHand(rg,nil,REASON_EFFECT)
Duel.Remove(rc,POS_FACEUP,REASON_EFFECT)
Duel.ShuffleHand(1-tp)
local fid=c:GetFieldID()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(rc)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
rc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,fid,aux.Stringid(id,3))
end
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)==e:GetLabel() then
return true
else
e:Reset()
return false
end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
local tc=e:GetLabelObject()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
--スローン・オブ・デーモンズ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,48469380)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_GRAVE+LOCATION_REMOVED)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.rfilter(c,e,tp)
return c:IsFaceupEx() and c:IsSetCard(0x45)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
return Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_EXTRA,0,1,nil,s.rfilter,e,tp,mg,nil,Card.GetLevel,"Greater")
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
::cancel::
local mg=Duel.GetRitualMaterial(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(aux.RitualUltimateFilter),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_EXTRA,0,1,1,nil,s.rfilter,e,tp,mg,nil,Card.GetLevel,"Greater")
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,true,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat then goto cancel end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsCode(48469380)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
--エルフェンノーツ~廻郷のパラレリズム~
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.indtg(e,c)
return c:GetSequence()==2
end
function s.cfilter(c,e,tp)
return c:IsAbleToGraveAsCost() and c:IsType(TYPE_MONSTER)
and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SendtoGrave(g,REASON_COST)
e:SetLabelObject(g:GetFirst())
end
function s.spfilter(c,e,tp,ec)
return c:IsSetCard(0x1d8) and c:GetOriginalAttribute()~=ec:GetOriginalAttribute()
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabelObject())
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
--マグネット・ボンディング
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,44839512)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_FUSION_SUMMON+CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_MAIN_END,TIMING_MAIN_END)
e1:SetProperty(EFFECT_FLAG_FUSION_SUMMON)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.thfilter1(c)
return (c:IsCode(44839512) or c:IsSetCard(0x2066) and c:IsLevelBelow(4))
and c:IsAbleToHand()
end
function s.thfilter2(c)
return c:IsSetCard(0xe9) and c:IsLevel(8) and c:IsAbleToHand()
end
function s.filter1(c,e)
return (c:IsLocation(LOCATION_MZONE) or c:IsFaceupEx()) and c:IsRace(RACE_ROCK)
and not c:IsImmuneToEffect(e) and c:IsAbleToDeck()
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_ROCK) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil)
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id)==0)
local b2=Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil)
and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o)==0)
local chkf=tp
local mg1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
local b3=res and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o*2)==0)
if chk==0 then return b1 or b2 or b3 end
local op=0
if b1 or b2 or b3 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2},
{b3,aux.Stringid(id,3),3})
end
e:SetLabel(op)
if op==1 or op==2 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
Duel.RegisterFlagEffect(tp,id+(op-1)*o,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
elseif op==3 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_FUSION_SUMMON+CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
Duel.RegisterFlagEffect(tp,id+o*2,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
end
end
function s.cffilter(c)
return c:IsFacedown() or c:IsLocation(LOCATION_HAND)
end
function s.hsfilter(c)
return c:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) or (c:IsLocation(LOCATION_MZONE) and c:IsFaceup())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif e:GetLabel()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif e:GetLabel()==3 then
local chkf=tp
local mg1=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter1),tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
if mat1:IsExists(s.cffilter,1,nil) then
local cg=mat1:Filter(s.cffilter,nil)
Duel.ConfirmCards(1-tp,cg)
end
if mat1:IsExists(s.hsfilter,1,nil) then
local cg=mat1:Filter(s.hsfilter,nil)
Duel.HintSelection(cg)
end
Duel.SendtoDeck(mat1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
end
end
end
--ヴァレルシュラウド・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3)
c:EnableReviveLimit()
--cannot release
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_RELEASE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,1)
e1:SetTarget(s.rellimit)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e3:SetCountLimit(1)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.rellimit(e,c,tp)
return c==e:GetHandler()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.desfilter(c)
return c:IsFaceup() and c:IsSetCard(0x102)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local sg=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,nil)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.desfilter(chkc) end
if chk==0 then return sg:GetCount()>0 and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,sg,1,0,0)
Duel.SetChainLimit(s.chainlm)
end
function s.chainlm(e,ep,tp)
return tp==ep
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local sg=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,nil)
if sg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local tg=sg:Select(tp,1,1,nil)
Duel.HintSelection(tg)
local sc=tg:GetFirst()
if not sc:IsCanBeDisabledByEffect(e) then return end
Duel.NegateRelatedChain(sc,RESET_TURN_SET)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET)
sc:RegisterEffect(e3)
if sc:IsType(TYPE_TRAPMONSTER) then
local e4=e2:Clone()
e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
sc:RegisterEffect(e4)
end
Duel.AdjustInstantly(sc)
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
Duel.BreakEffect()
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x10f) and c:IsType(TYPE_LINK) and c:IsLinkBelow(4)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
e:GetHandler():RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if not tc then return end
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
--空牙団の船匠 キール
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,64400161)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,nil,2,2,s.lcheck)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.setcon)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id+o)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.lcheck(g,lc)
return not aux.SameValueCheck(g,Card.GetLinkRace)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.setfilter(c)
return (c:IsSetCard(0x114) and c:IsType(TYPE_SPELL+TYPE_TRAP) or c:IsCode(64400161))
and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsSetCard(0x114)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x114) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemove()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToChain() then return end
if Duel.Remove(c,POS_FACEUP,REASON_EFFECT)==0 then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.AdjustAll()
local ag=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local tg=ag:GetMaxGroup(Card.GetBaseAttack)
if tg:IsExists(Card.IsControler,1,nil,1-tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP)
end
end
end
......@@ -47,12 +47,25 @@ end
function c67466547.drcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c67466547.cfilter,1,nil,tp)
end
function c67466547.drcfilter(c)
return c:IsSetCard(0x114) and c:IsDiscardable()
function c67466547.drcfilter(c,e,tp)
if c:IsLocation(LOCATION_HAND) then
return c:IsSetCard(0x114) and c:IsDiscardable()
else
return e:GetHandler():IsSetCard(0x114) and c:IsAbleToRemoveAsCost() and c:IsHasEffect(53557529,tp)
end
end
function c67466547.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c67466547.drcfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c67466547.drcfilter,1,1,REASON_COST+REASON_DISCARD)
if chk==0 then return Duel.IsExistingMatchingCard(c67466547.drcfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,c67466547.drcfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
local te=tc:IsHasEffect(53557529,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
end
function c67466547.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
......
--白き竜の落胤
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,68468459)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.costfilter(c)
return aux.IsCodeListed(c,68468459) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not (c:IsType(TYPE_FUSION+TYPE_SYNCHRO) and c:IsLevel(8)) and c:IsLocation(LOCATION_EXTRA)
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0x1d7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--神芸なる知恵の乙女
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1cd),2,true)
--splimit
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_SPSUMMON_SUCCESS)
e0:SetCondition(s.condition)
e0:SetOperation(s.regop)
c:RegisterEffect(e0)
--spsummon condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
e2:SetValue(s.splimit)
c:RegisterEffect(e2)
--summon process
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_SPSUMMON_PROC)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetRange(LOCATION_EXTRA)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--set
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetTarget(s.settg)
e4:SetOperation(s.setop)
c:RegisterEffect(e4)
--fusion summon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_FUSION_SUMMON+CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_MZONE)
e5:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e5:SetCountLimit(1)
e5:SetCondition(s.fspcon)
e5:SetTarget(s.fsptg)
e5:SetOperation(s.fspop)
c:RegisterEffect(e5)
end
function s.getrg(tp,sc)
local rg=Duel.GetReleaseGroup(tp,true,REASON_SPSUMMON)
local mrg=rg:Filter(Card.IsHasEffect,nil,EFFECT_EXTRA_RELEASE)
if mrg:GetCount()>0 then
return mrg:Filter(s.spfilter,nil,tp,sc)
else
return rg:Filter(s.spfilter,nil,tp,sc)
end
end
function s.splimit(e,se,sp,st)
return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION and Duel.GetFlagEffect(sp,id)==0
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_FUSION) or c:GetFlagEffect(id)>0
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.spfilter(c,tp,sc)
return c:IsFusionSetCard(0x1cd) and c:IsLevelAbove(7) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and (c:IsControler(tp) or c:IsFaceup())
end
function s.cfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDiscardable(REASON_SPSUMMON)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
if Duel.GetFlagEffect(tp,id)>0 then return false end
local rg=s.getrg(tp,c)
return rg:GetCount()>0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=s.getrg(tp,c)
local g2=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g2:SelectUnselect(nil,tp,false,true,1,1)
if tc then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc2=g:SelectUnselect(nil,tp,false,true,1,1)
if tc2 then
local sg=Group.FromCards(tc,tc2)
sg:KeepAlive()
e:SetLabelObject(sg)
return true
end
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END,0,1)
local g=e:GetLabelObject()
local hg=g:Filter(Card.IsLocation,nil,LOCATION_HAND)
g:Sub(hg)
Duel.SendtoGrave(hg,REASON_SPSUMMON+REASON_DISCARD)
Duel.Release(g,REASON_SPSUMMON)
g:DeleteGroup()
end
function s.setfilter(c)
return c:IsSetCard(0x1cd) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SSet(tp,tc)
end
end
function s.fspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.filter1(c,e)
return not c:IsImmuneToEffect(e) and c:IsOnField()
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fspop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if #sg1>0 or (sg2~=nil and #sg2>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
--聖痕喰らいし竜
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddMaterialCodeList(c,68468459)
--fusion procedure
c:EnableReviveLimit()
aux.AddFusionProcMix(c,true,true,68468459,s.matfilter1,s.matfilter2,nil)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCondition(s.efcon)
e2:SetValue(500)
c:RegisterEffect(e2)
--immune
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.efcon)
e3:SetValue(s.efilter)
c:RegisterEffect(e3)
--to grave
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetOperation(s.regop)
c:RegisterEffect(e4)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,id+o)
e5:SetCondition(s.thcon)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
end
function s.matfilter1(c)
return c:IsFusionAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)
end
function s.matfilter2(c)
return c:IsFusionType(TYPE_EFFECT)
end
function s.tdfilter(c)
return c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_GRAVE+LOCATION_REMOVED,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_ALL,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_GRAVE+LOCATION_REMOVED,1,2,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.effilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1d7) and c:IsType(TYPE_MONSTER)
end
function s.efcon(e)
return Duel.IsExistingMatchingCard(s.effilter,e:GetHandlerPlayer(),LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,1,nil)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.thfilter(c)
return c:IsSetCard(0x145,0x14d) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
--エクソシスター・カルマエル
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x172),4,2)
c:EnableReviveLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.recon)
e1:SetTarget(s.retg)
e1:SetOperation(s.reop)
c:RegisterEffect(e1)
--change effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.chcon)
e2:SetTarget(s.chtg)
e2:SetOperation(s.chop)
c:RegisterEffect(e2)
end
function s.recon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetOperation(s.setop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.setfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x172) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SSet(tp,tc)
end
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and (re:IsActiveType(TYPE_MONSTER)
or (re:GetActiveType()==TYPE_SPELL or re:GetActiveType()==TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,rp,0,LOCATION_GRAVE,1,nil,REASON_EFFECT)
and e:GetHandler():GetOverlayCount()>0 end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and c:IsType(TYPE_MONSTER) then
local og=c:GetOverlayGroup()
if og:GetCount()==0 then return end
Duel.SendtoGrave(og,REASON_EFFECT)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,s.repop)
end
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToHand),tp,0,LOCATION_GRAVE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
--黒き竜のエクレシア
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,68468459)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.spfilter(c,e,tp)
return aux.IsCodeOrListed(c,68468459) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetMZoneCount(tp,c)>0
and c:IsAbleToRemove()
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local fid=c:GetFieldID()
if c:IsRelateToChain() and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
if c:GetOriginalCode()==id then
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,fid,aux.Stringid(id,2))
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabel(fid)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function s.tdfilter(c,tp)
return c:IsFaceupEx() and c:IsLevel(8) and c:IsType(TYPE_FUSION)
and Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,tp) and c:IsAbleToDeck() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g2=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
g1:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,3,0,0)
end
function s.ntdfilter(c)
return not c:IsAbleToDeck()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,nil,e)
local sg=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if not c:IsRelateToChain() then return end
g:AddCard(c)
local res=true
for tc in aux.Next(sg) do
if not aux.NecroValleyFilter()(tc) then res=false end
end
if g:IsExists(s.ntdfilter,1,nil) then return end
if res and g:GetCount()==3 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
--ビック・バイパー Type-L
local s,id,o=GetID()
function s.initial_effect(c)
--effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tgfilter(c)
return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsAbleToGrave()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),1},
{b2,aux.Stringid(id,3),2})
end
e:SetLabel(op)
if op==1 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
elseif op==2 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_TOGRAVE)
end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
elseif e:GetLabel()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
end
function s.spfilter2(c,e,tp)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc)
and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0
and tc:GetBaseAttack()<=1200 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(1200)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
--ナイトウィング・プリースト
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,80280737)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.setfilter(c)
return c:IsCode(80280737) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SSet(tp,tc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.thfilter(c,e,tp)
if not (aux.IsCodeListed(c,80280737) and c:IsType(TYPE_MONSTER)) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
elseif tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
......@@ -6,29 +6,30 @@ function c80280737.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(c80280737.cost)
e1:SetTarget(c80280737.target)
e1:SetOperation(c80280737.activate)
c:RegisterEffect(e1)
end
function c80280737.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function c80280737.filter1(c,e,tp)
return c:IsType(TYPE_SYNCHRO) and Duel.GetMZoneCount(tp,c)>0
return c:IsType(TYPE_SYNCHRO) and c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(c80280737.filter2,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function c80280737.filter2(c,e,tp,tcode)
return c:IsSetCard(0x104f) and c.assault_name==tcode and c:IsCanBeSpecialSummoned(e,0,tp,false,true,POS_FACEUP_ATTACK)
end
function c80280737.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return Duel.CheckReleaseGroup(tp,c80280737.filter1,1,nil,e,tp)
local g=Duel.GetReleaseGroup(tp,false):Filter(c80280737.filter1,nil,e,tp)
if Duel.GetFlagEffect(tp,91002901)>Duel.GetFlagEffect(tp,80280737) then
g:Merge(Duel.GetMatchingGroup(c80280737.filter1,tp,LOCATION_EXTRA,0,nil,e,tp))
end
if chk==0 then return e:IsCostChecked() and g:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local rg=g:Select(tp,1,1,nil)
if rg:IsExists(Card.IsLocation,1,nil,LOCATION_EXTRA) then
Duel.Hint(HINT_CARD,0,91002901)
Duel.RegisterFlagEffect(tp,80280737,RESET_PHASE+PHASE_END,0,1)
end
local rg=Duel.SelectReleaseGroup(tp,c80280737.filter1,1,1,nil,e,tp)
aux.UseExtraReleaseCount(rg,tp)
e:SetLabel(rg:GetFirst():GetCode())
Duel.Release(rg,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
......
--堕天使グルガルタ
local s,id,o=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOKEN+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0xef,TYPES_TOKEN_MONSTER,0,0,6,RACE_FAIRY,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0xef,TYPES_TOKEN_MONSTER,0,0,6,RACE_FAIRY,ATTRIBUTE_DARK) then
for i=1,2 do
local token=Duel.CreateToken(tp,id+o)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_FAIRY)
end
function s.thfilter(c)
return (c:IsSetCard(0xef) and not c:IsCode(id)
or c:IsSetCard(0x11d) and c:IsAllTypes(TYPE_QUICKPLAY+TYPE_SPELL))
and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--ヴァレルロード・FF・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,s.mfilter,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_DARK),true)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.mfilter(c)
return c:IsFusionType(TYPE_LINK) and c:IsFusionAttribute(ATTRIBUTE_DARK)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.thfilter(c)
return c:IsSetCard(0x102) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.eqfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsFaceup()
and Duel.IsExistingMatchingCard(s.eqfilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,tp)
end
function s.eqfilter2(c,tp)
return c:IsFaceupEx() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_LINK) and not c:IsForbidden()
and c:CheckUniqueOnField(tp,LOCATION_SZONE)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.eqfilter(chkc,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter2),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,tp)
local ec=g:GetFirst()
if not ec or not Duel.Equip(tp,ec,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
ec:RegisterEffect(e1)
local e2=Effect.CreateEffect(ec)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e2)
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_LINK and e:GetHandler():IsLocation(LOCATION_GRAVE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsOnField() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--デューク・デーモン
local s,id,o=GetID()
function s.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--lv up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.atkval(e,c)
return c:GetLevel()*200
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsLevelAbove(1)
end
function s.filter(c)
return c:IsSetCard(0x45) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() and not c:IsCode(id)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc)
and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
local gc=g:GetFirst()
if Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE)
and tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local lv=gc:GetLevel()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(lv)
tc:RegisterEffect(e1)
end
end
end
function s.cfilter(c,tp)
local rm=TYPE_RITUAL|TYPE_MONSTER
return c:GetPreviousTypeOnField()&rm==rm and c:IsPreviousControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--WAKE CUP! アル
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--flip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.spcon2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.dfilter(c)
return c:IsType(TYPE_FLIP) and c:IsDiscardable(REASON_EFFECT)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND,0,1,e:GetHandler())
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND,0,1,1,aux.ExceptThisCard(e))
if tc and Duel.SendtoGrave(tc,REASON_EFFECT+REASON_DISCARD)>0 and c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
end
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsAbleToGrave()
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FLIP)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(s.tgfilter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.tgfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,0,LOCATION_ONFIELD,1,ct,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_FLIP) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
end
end
--舌先減少
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.discon)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local ex=Duel.GetOperationInfo(ev,CATEGORY_ANNOUNCE)
return rp==1-tp and ex and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.thfilter(c,code)
return c:IsCode(code) and c:IsAbleToHand()
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local code=Duel.GetChainInfo(ev,CHAININFO_TARGET_PARAM)
if Duel.NegateEffect(ev)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,code)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,code)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToChain() and tc:IsLocation(LOCATION_MZONE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
--耀聖の月詩フォルトナ
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetValue(s.spval)
c:RegisterEffect(e1)
--place
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.ptg)
e2:SetOperation(s.pop)
c:RegisterEffect(e2)
--switch locations
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_END_PHASE)
e3:SetCondition(s.chcon)
e3:SetTarget(s.chtg)
e3:SetOperation(s.chop)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,0x4)>0
end
function s.spval(e,c)
return 0,0x4
end
function s.pfilter(c,tp)
return c:IsType(TYPE_CONTINUOUS) and c:IsType(TYPE_TRAP) and c:IsSetCard(0x1d8)
and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp) end
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSequence()<5 and Duel.GetTurnPlayer()==1-tp
end
function s.chfilter(c)
return c:GetSequence()==2
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.chfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
end
function s.rthfilter(c)
return c:IsFaceup() and c:IsAbleToHand() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cs=c:GetSequence()
if not c:IsRelateToChain() or not c:IsControler(tp) or cs>4 or cs==2 then return end
local g=Duel.GetMatchingGroup(s.chfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()==1 then
local tc=g:GetFirst()
Duel.SwapSequence(c,tc)
if c:GetSequence()==cs then return end
if Duel.IsExistingMatchingCard(s.rthfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local rg=Duel.SelectMatchingCard(tp,s.rthfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.HintSelection(rg)
Duel.SendtoHand(rg,nil,REASON_EFFECT)
end
end
end
--バスター・リッチー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,80280737,40012727,76407432)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--nontuner
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_NONTUNER)
e3:SetValue(s.tnval)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BE_MATERIAL)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
function s.spfilter(c,e,tp)
return (aux.IsCodeListed(c,80280737) or (c:IsRace(RACE_ZOMBIE) and c:IsLevelBelow(4))) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tnval(e,c)
return e:GetHandler():IsControler(c:GetControler())
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.filter(c)
return c:IsCode(40012727,76407432) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--磁石の戦士Ω+
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.poscon)
e2:SetCost(s.poscost)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.desfilter(c,tp)
return c:IsFaceupEx() and c:IsRace(RACE_ROCK) and Duel.GetMZoneCount(tp,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,c,tp)
if chk==0 then return #g>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,aux.ExceptThisCard(e),tp)
if g:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) then
Duel.HintSelection(g)
end
if Duel.Destroy(g,REASON_EFFECT)>0 and c:IsRelateToChain() and aux.NecroValleyFilter()(c)
and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
local loc,attr=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_ATTRIBUTE)
return re:IsActiveType(TYPE_MONSTER)
and (attr&ATTRIBUTE_EARTH)~=0
and (loc&LOCATION_ONFIELD)~=0
end
function s.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.posfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
--アシスト★ヤミー!
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--lp change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCountLimit(1)
e2:SetTarget(s.lptg)
e2:SetOperation(s.lpop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetHintTiming(0,TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END)
e3:SetCountLimit(1,id)
e3:SetCondition(s.thcon)
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--to grave
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_GRAVE)
e4:SetHintTiming(TIMING_END_PHASE)
e4:SetCountLimit(1,id)
e4:SetCost(aux.bfgcost)
e4:SetTarget(s.tgtg)
e4:SetOperation(s.tgop)
c:RegisterEffect(e4)
end
function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLP(1-tp)>=100 end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,100)
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Recover(tp,100,REASON_EFFECT)~=0 and Duel.GetLP(1-tp)>=100 then
Duel.PayLPCost(1-tp,100)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return (Duel.IsMainPhase() or Duel.GetTurnPlayer()~=tp and Duel.IsBattlePhase())
and e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
end
function s.cfilter(c,ec,tp)
return c:IsFaceup() and c:IsSetCard(0x1ca) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,Group.FromCards(c,ec))
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and c:IsFaceup()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),c,tp)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
return c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_ONFIELD)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function s.tgfilter(c)
return c:IsSetCard(0x1ca) and not c:IsCode(id) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--ヴァレル・リブート
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCost(s.cost)
e2:SetDescription(aux.Stringid(id,1))
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x102,0x10f)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if Duel.NegateActivation(ev) and rc:IsRelateToChain(ev) and rc:IsCanTurnSet() and not rc:IsType(TYPE_PENDULUM) then
rc:CancelToGrave()
Duel.ChangePosition(rc,POS_FACEDOWN)
Duel.RaiseEvent(rc,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
rc:RegisterEffect(e1,true)
end
end
--磁石の戦士Σ-
local s,id,o=GetID()
function s.initial_effect(c)
--fusion summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_FUSION_SUMMON+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.fspcost)
e1:SetTarget(s.fsptg)
e1:SetOperation(s.fspop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--disable attack
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.atkcon)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
function s.fspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.spfilter1(c,e)
return c:IsRace(RACE_ROCK) and not c:IsImmuneToEffect(e)
end
function s.spfilter2(c,e,tp,m,f,gc,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,gc,chkf)
end
function s.fsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.spfilter1,nil,e)
local res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,c,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,c,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local chkf=tp
if not c:IsRelateToChain() or c:IsImmuneToEffect(e) then return end
local mg1=Duel.GetFusionMaterial(tp):Filter(s.spfilter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,c,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,c,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,c,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,c,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function s.tgfilter(c)
return c:IsSetCard(0xe9) and c:IsLevel(8) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local b=Duel.GetAttackTarget()
return a and a:IsFaceup() and a:IsAttribute(ATTRIBUTE_EARTH)
and b and b:IsFaceup() and b:IsAttribute(ATTRIBUTE_EARTH)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateAttack()
end
--デーモンの諧謔
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,58769832,85154941,11248645)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x45) and c:IsLevelBelow(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cspfilter(c,e,tp)
return c:IsCode(58769832,85154941,11248645) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x45) and c:IsType(TYPE_RITUAL)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local b1=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.cspfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil)
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
if b2 and (not b1 or Duel.SelectYesNo(tp,aux.Stringid(id,0))) then
local g=Duel.GetMatchingGroup(s.cspfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft>0 and #g>0 then
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,math.min(3,ft))
if sg then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
elseif b1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--デーモンの盤上遊戯
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.atktg)
e2:SetValue(1000)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,id)
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--to extra
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOEXTRA)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.tetg)
e4:SetOperation(s.teop)
c:RegisterEffect(e4)
end
function s.atktg(e,c)
return c:GetSequence()>4 and c:IsRace(RACE_FIEND)
end
function s.costfilter(c)
return (c:IsSetCard(0x45) or c:IsRace(RACE_FIEND)) and c:IsAbleToRemoveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thfilter(c)
return not c:IsType(TYPE_FIELD) and c:IsSetCard(0x45) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tefilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x45)
end
function s.tetg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tefilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
end
function s.teop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local g=Duel.SelectMatchingCard(tp,s.tefilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoExtraP(g,nil,REASON_EFFECT)
end
end
--エルフェンノーツ~再邂のテルチェット~
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.tglimit)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--pierce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_PIERCE)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetCondition(s.piercecon)
e3:SetTarget(s.piercetg)
c:RegisterEffect(e3)
--cannot be destroyed
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e4:SetRange(LOCATION_SZONE)
e4:SetTargetRange(LOCATION_ONFIELD,0)
e4:SetCondition(s.indcon)
e4:SetTarget(s.indtg)
e4:SetValue(aux.indoval)
c:RegisterEffect(e4)
--avoid battle damage
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e5:SetRange(LOCATION_SZONE)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetTargetRange(1,0)
e5:SetCondition(s.abdcon)
c:RegisterEffect(e5)
end
function s.tglimit(e,c)
return c:GetSequence()==2
end
function s.piercefilter(c)
return c:GetSequence()==2 and c:IsAttribute(ATTRIBUTE_EARTH+ATTRIBUTE_FIRE)
and c:IsFaceup()
end
function s.piercecon(e)
return Duel.IsExistingMatchingCard(s.piercefilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.piercetg(e,c)
return c:IsType(TYPE_SYNCHRO)
end
function s.indfilter(c)
return c:GetSequence()==2 and c:IsAttribute(ATTRIBUTE_WATER+ATTRIBUTE_WIND)
and c:IsFaceup()
end
function s.indcon(e)
return Duel.IsExistingMatchingCard(s.indfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.indtg(e,c)
return c~=e:GetHandler() and c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.abdfilter(c)
return c:GetSequence()==2 and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)
and c:IsFaceup()
end
function s.abdcon(e)
return Duel.IsExistingMatchingCard(s.abdfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
--決闘進化-バスター・ゾーン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,80280737)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(s.indtg)
e3:SetValue(aux.indoval)
c:RegisterEffect(e3)
--Activate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,id)
e4:SetCost(s.cost)
e4:SetOperation(s.operation)
c:RegisterEffect(e4)
end
function s.thfilter(c)
return aux.IsCodeListed(c,80280737) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.indtg(e,c)
return c:IsSetCard(0x104f) and c:IsStatus(STATUS_SPSUMMON_TURN)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) and Duel.GetFlagEffect(tp,91002901)==0 end
Duel.PayLPCost(tp,2000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
--禁じられた聖冠
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.effilter(c)
return c:IsFaceup() and c:GetFlagEffect(id)==0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.effilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if chk==0 then return g:GetCount()>0 end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.SetChainLimit(s.chainlm)
end
end
function s.chainlm(e,rp,tp)
return not e:GetHandler():IsType(TYPE_MONSTER)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.effilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc and not tc:IsImmuneToEffect(e) then
Duel.HintSelection(g)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_ATTACK)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetValue(1)
e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
tc:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_IMMUNE_EFFECT)
e6:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e6:SetValue(s.efilter)
tc:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e7:SetRange(LOCATION_MZONE)
e7:SetCode(EFFECT_UNRELEASABLE_SUM)
e7:SetValue(1)
e7:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e7)
local e8=e7:Clone()
e8:SetCode(EFFECT_UNRELEASABLE_NONSUM)
tc:RegisterEffect(e8)
local e9=e7:Clone()
e9:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e9:SetValue(s.fuslimit)
tc:RegisterEffect(e9)
local e10=e7:Clone()
e10:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
tc:RegisterEffect(e10)
local e11=e7:Clone()
e11:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
tc:RegisterEffect(e11)
local e12=e7:Clone()
e12:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
tc:RegisterEffect(e12)
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
end
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetHandler() and te:IsActivated()
end
function s.fuslimit(e,c,sumtype)
return sumtype==SUMMON_TYPE_FUSION
end
--ヴァレット・デトネイター
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.spstg)
e2:SetOperation(s.spsop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_LINK) and c:IsFaceup()
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.sfilter(c,e,tp)
return (c:GetOriginalType()&TYPE_MONSTER)~=0
and (c:GetOriginalAttribute()&ATTRIBUTE_DARK)~=0
and (c:GetOriginalRace()&RACE_DRAGON)~=0
and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:GetSequence()<5
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spsop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_ATTACK)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.SpecialSummonComplete()
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(1,0)
e4:SetTarget(s.splimit)
e4:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e4,tp)
end
function s.splimit(e,c)
return not c:IsAttribute(ATTRIBUTE_DARK) and c:IsLocation(LOCATION_EXTRA)
end
--佚楽の堕天使
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter1(c,e)
return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
if not (c:IsType(TYPE_FUSION) and c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_DARK) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false)) then return false end
aux.FCheckAdditional=s.fcheck
local res=c:CheckFusionMaterial(m,nil,chkf)
aux.FCheckAdditional=nil
return res
end
function s.filter3(c,e)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.filter4(c,e)
return c:IsFaceup() and c:IsSetCard(0xef) and c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.fcheck(tp,sg,fc)
return not sg:IsExists(Card.IsControler,1,nil,1-tp) or fc:IsSetCard(0xef)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local mg2=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_GRAVE,0,nil,e)
local mg3=Duel.GetMatchingGroup(s.filter4,tp,0,LOCATION_MZONE,nil,e)
mg1:Merge(mg2)
mg1:Merge(mg3)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg4=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg4,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_ONFIELD+LOCATION_HAND+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
if Duel.GetCurrentPhase()&(PHASE_DAMAGE+PHASE_DAMAGE_CAL)~=0 then return end
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local mg2=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_GRAVE,0,nil,e)
local mg3=Duel.GetMatchingGroup(s.filter4,tp,0,LOCATION_MZONE,nil,e)
mg1:Merge(mg2)
mg1:Merge(mg3)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg4=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg4=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg4,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
aux.FCheckAdditional=tc.branded_fusion_check or s.fcheck
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
aux.FCheckAdditional=nil
tc:SetMaterial(mat1)
Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
tc:CompleteProcedure()
end
end
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