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ygopro-scripts-888
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MyCard
ygopro-scripts-888
Commits
f3b925d1
Commit
f3b925d1
authored
Jun 26, 2024
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
fix
parent
b1383380
Changes
10
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Side-by-side
Showing
10 changed files
with
84 additions
and
55 deletions
+84
-55
c1047075.lua
c1047075.lua
+3
-1
c324483.lua
c324483.lua
+12
-9
c35697544.lua
c35697544.lua
+3
-0
c36319131.lua
c36319131.lua
+6
-3
c37531679.lua
c37531679.lua
+13
-10
c62091148.lua
c62091148.lua
+5
-4
c73714736.lua
c73714736.lua
+16
-10
c73936388.lua
c73936388.lua
+10
-8
c8080257.lua
c8080257.lua
+8
-6
c9102835.lua
c9102835.lua
+8
-4
No files found.
c1047075.lua
View file @
f3b925d1
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
--
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
...
@@ -15,6 +16,7 @@ function s.initial_effect(c)
...
@@ -15,6 +16,7 @@ function s.initial_effect(c)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_TOGRAVE
)
e3
:
SetCategory
(
CATEGORY_TOGRAVE
)
...
@@ -27,7 +29,7 @@ function s.initial_effect(c)
...
@@ -27,7 +29,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
aux
.
IsCodeListed
(
c
,
45231177
)
and
(
c
:
IsType
(
TYPE_SPELL
)
or
c
:
IsType
(
TYPE_TRAP
)
)
and
c
:
IsAbleToHand
()
return
aux
.
IsCodeListed
(
c
,
45231177
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsAbleToHand
()
end
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
...
...
c324483.lua
View file @
f3b925d1
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddFusionProcCode2
(
c
,
45231177
,
36319131
,
true
,
true
)
aux
.
AddFusionProcCode2
(
c
,
45231177
,
36319131
,
true
,
true
)
--destroy
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DAMAGE
)
e1
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DAMAGE
)
...
@@ -17,8 +18,10 @@ function s.initial_effect(c)
...
@@ -17,8 +18,10 @@ function s.initial_effect(c)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
)
e2
:
SetCondition
(
s
.
descon2
)
e2
:
SetCondition
(
s
.
descon2
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--attack
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e3
:
SetCategory
(
CATEGORY_ATKCHANGE
)
...
@@ -29,8 +32,16 @@ function s.initial_effect(c)
...
@@ -29,8 +32,16 @@ function s.initial_effect(c)
e3
:
SetOperation
(
s
.
atkop
)
e3
:
SetOperation
(
s
.
atkop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
s
.
descon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
e
:
GetHandler
():
GetEquipGroup
()
return
g
:
GetCount
()
==
0
end
function
s
.
descon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
e
:
GetHandler
():
GetEquipGroup
()
return
g
:
GetCount
()
>
0
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
Is
OnField
(
)
end
if
chkc
then
return
chkc
:
Is
Location
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectTarget
(
tp
,
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
...
@@ -43,14 +54,6 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -43,14 +54,6 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Damage
(
1
-
tp
,
500
,
REASON_EFFECT
)
Duel
.
Damage
(
1
-
tp
,
500
,
REASON_EFFECT
)
end
end
end
end
function
s
.
descon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
eg
=
e
:
GetHandler
():
GetEquipGroup
()
return
eg
:
GetCount
()
==
0
end
function
s
.
descon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
eg
=
e
:
GetHandler
():
GetEquipGroup
()
return
eg
:
GetCount
()
>
0
end
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsRelateToBattle
()
return
e
:
GetHandler
():
IsRelateToBattle
()
end
end
...
...
c35697544.lua
View file @
f3b925d1
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
--search
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
@@ -11,6 +12,7 @@ function s.initial_effect(c)
...
@@ -11,6 +12,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
target1
)
e1
:
SetTarget
(
s
.
target1
)
e1
:
SetOperation
(
s
.
activate1
)
e1
:
SetOperation
(
s
.
activate1
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--destroy
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetCategory
(
CATEGORY_DESTROY
)
...
@@ -22,6 +24,7 @@ function s.initial_effect(c)
...
@@ -22,6 +24,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
target2
)
e2
:
SetTarget
(
s
.
target2
)
e2
:
SetOperation
(
s
.
activate2
)
e2
:
SetOperation
(
s
.
activate2
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--negate
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_DISABLE
)
e3
:
SetCategory
(
CATEGORY_DISABLE
)
...
...
c36319131.lua
View file @
f3b925d1
...
@@ -4,6 +4,7 @@ function s.initial_effect(c)
...
@@ -4,6 +4,7 @@ function s.initial_effect(c)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_DRAGON
),
s
.
ffilter
,
true
)
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_DRAGON
),
s
.
ffilter
,
true
)
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
...
@@ -15,12 +16,14 @@ function s.initial_effect(c)
...
@@ -15,12 +16,14 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
eqtg
)
e1
:
SetTarget
(
s
.
eqtg
)
e1
:
SetOperation
(
s
.
eqop
)
e1
:
SetOperation
(
s
.
eqop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--attack
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetCondition
(
s
.
eqcon
)
e2
:
SetCondition
(
s
.
eqcon
)
e2
:
SetValue
(
700
)
e2
:
SetValue
(
700
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--second attack
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_EQUIP
)
e3
:
SetType
(
EFFECT_TYPE_EQUIP
)
e3
:
SetCode
(
EFFECT_EXTRA_ATTACK
)
e3
:
SetCode
(
EFFECT_EXTRA_ATTACK
)
...
@@ -38,12 +41,12 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -38,12 +41,12 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
e
:
GetHandler
()
:
CheckUniqueOnField
(
tp
)
and
c
:
CheckUniqueOnField
(
tp
)
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
end
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
c
)
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
c
)
if
e
:
GetHandler
()
:
IsLocation
(
LOCATION_GRAVE
)
then
if
c
:
IsLocation
(
LOCATION_GRAVE
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
e
:
GetHandler
()
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
c
,
1
,
0
,
0
)
end
end
end
end
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c37531679.lua
View file @
f3b925d1
...
@@ -2,22 +2,25 @@
...
@@ -2,22 +2,25 @@
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
--attack
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCondition
(
s
.
eqcon
)
e1
:
SetCondition
(
s
.
eqcon
)
e1
:
SetValue
(
700
)
e1
:
SetValue
(
700
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
--equip
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
local
e2
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_GRAVE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
id
)
e2
:
SetRange
(
LOCATION_HAND
+
LOCATION_GRAVE
)
e1
:
SetTarget
(
s
.
eqtg
)
e2
:
SetCountLimit
(
1
,
id
)
e1
:
SetOperation
(
s
.
eqop
)
e2
:
SetTarget
(
s
.
eqtg
)
c
:
RegisterEffect
(
e1
)
e2
:
SetOperation
(
s
.
eqop
)
c
:
RegisterEffect
(
e2
)
--search
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
c62091148.lua
View file @
f3b925d1
--Salamandra with Chain
--Salamandra with Chain
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
+
CATEGORY_POSITION
)
e1
:
SetCategory
(
CATEGORY_EQUIP
+
CATEGORY_POSITION
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
@@ -12,6 +13,7 @@ function s.initial_effect(c)
...
@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
+
CATEGORY_GRAVE_ACTION
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
+
CATEGORY_GRAVE_ACTION
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
...
@@ -65,10 +67,9 @@ function s.posfilter(c)
...
@@ -65,10 +67,9 @@ function s.posfilter(c)
end
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
not
c
:
IsLocation
(
LOCATION_SZONE
)
then
return
end
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsStatus
(
STATUS_LEAVE_CONFIRMED
)
then
return
end
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsStatus
(
STATUS_LEAVE_CONFIRMED
)
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
Duel
.
Equip
(
tp
,
c
,
tc
)
~=
0
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
Duel
.
Equip
(
tp
,
c
,
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
@@ -87,8 +88,8 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -87,8 +88,8 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
Duel
.
HintSelection
(
g
)
local
tc
=
g
:
GetFirst
()
local
tc
2
=
g
:
GetFirst
()
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
Duel
.
ChangePosition
(
tc
2
,
POS_FACEDOWN_DEFENSE
)
end
end
else
else
c
:
CancelToGrave
(
false
)
c
:
CancelToGrave
(
false
)
...
...
c73714736.lua
View file @
f3b925d1
...
@@ -2,10 +2,12 @@
...
@@ -2,10 +2,12 @@
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
--
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
)
...
@@ -16,6 +18,7 @@ function s.initial_effect(c)
...
@@ -16,6 +18,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
...
@@ -23,16 +26,19 @@ function s.initial_effect(c)
...
@@ -23,16 +26,19 @@ function s.initial_effect(c)
e3
:
SetCondition
(
s
.
limcon
)
e3
:
SetCondition
(
s
.
limcon
)
e3
:
SetOperation
(
s
.
limop
)
e3
:
SetOperation
(
s
.
limop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetCode
(
EVENT_CHAIN_END
)
e4
:
SetCode
(
EVENT_CHAIN_END
)
e4
:
SetOperation
(
s
.
limop2
)
e4
:
SetOperation
(
s
.
limop2
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
--
local
e5
=
Effect
.
CreateEffect
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e5
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e5
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e5
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e5
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e5
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e5
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e5
:
SetRange
(
LOCATION_SZONE
)
e5
:
SetRange
(
LOCATION_SZONE
)
e5
:
SetCountLimit
(
1
)
e5
:
SetCountLimit
(
1
)
...
@@ -126,15 +132,15 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -126,15 +132,15 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
if
not
tc
:
IsHasEffect
(
EFFECT_REVERSE_UPDATE
)
then
if
not
tc
:
IsHasEffect
(
EFFECT_REVERSE_UPDATE
)
then
local
e
1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e
2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e
1
:
SetType
(
EFFECT_TYPE_FIELD
)
e
2
:
SetType
(
EFFECT_TYPE_FIELD
)
e
1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e
2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e
1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e
2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e
1
:
SetTarget
(
s
.
atkfilter
)
e
2
:
SetTarget
(
s
.
atkfilter
)
e
1
:
SetLabel
(
tc
:
GetFieldID
())
e
2
:
SetLabel
(
tc
:
GetFieldID
())
e
1
:
SetValue
(
1000
)
e
2
:
SetValue
(
1000
)
e
1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e
2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e
1
,
tp
)
Duel
.
RegisterEffect
(
e
2
,
tp
)
end
end
end
end
end
end
...
...
c73936388.lua
View file @
f3b925d1
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
--
local
e0
=
aux
.
AddThisCardInGraveAlreadyCheck
(
c
)
local
e0
=
aux
.
AddThisCardInGraveAlreadyCheck
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
...
@@ -16,6 +17,7 @@ function s.initial_effect(c)
...
@@ -16,6 +17,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetCategory
(
CATEGORY_DESTROY
)
...
@@ -25,11 +27,12 @@ function s.initial_effect(c)
...
@@ -25,11 +27,12 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
destg
)
e2
:
SetTarget
(
s
.
destg
)
e2
:
SetOperation
(
s
.
desop
)
e2
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetProperty
(
EFFECT_FLAG_D
AMAGE_STEP
+
EFFECT_FLAG_D
ELAY
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetCode
(
EVENT_DESTROYED
)
e3
:
SetCode
(
EVENT_DESTROYED
)
e3
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e3
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e3
:
SetCondition
(
s
.
spcon2
)
e3
:
SetCondition
(
s
.
spcon2
)
...
@@ -69,9 +72,10 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -69,9 +72,10 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetAttacker
()
local
tc
=
c
:
GetBattleTarget
()
if
tc
==
c
then
tc
=
Duel
.
GetAttackTarget
()
end
if
c
:
IsRelateToBattle
()
and
tc
:
IsRelateToBattle
()
then
if
tc
:
IsRelateToBattle
()
then
Duel
.
Destroy
(
Group
.
FromCards
(
c
,
tc
),
REASON_EFFECT
)
end
Duel
.
Destroy
(
Group
.
FromCards
(
c
,
tc
),
REASON_EFFECT
)
end
end
end
function
s
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
bit
.
band
(
r
,
REASON_EFFECT
+
REASON_BATTLE
)
~=
0
return
bit
.
band
(
r
,
REASON_EFFECT
+
REASON_BATTLE
)
~=
0
...
@@ -84,12 +88,10 @@ function s.spfilter(c,e,tp)
...
@@ -84,12 +88,10 @@ function s.spfilter(c,e,tp)
or
c
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
)
or
c
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
)
end
end
function
s
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
end
end
function
s
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
...
...
c8080257.lua
View file @
f3b925d1
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
--
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
...
@@ -10,12 +11,13 @@ function s.initial_effect(c)
...
@@ -10,12 +11,13 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetHintTiming
(
0
,
TIMING
S_CHECK_MONSTER
)
e2
:
SetHintTiming
(
0
,
TIMING
_BATTLE_START
+
TIMING_BATTLE_END
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
spcon
)
e2
:
SetCondition
(
s
.
spcon
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetTarget
(
s
.
sptg
)
...
@@ -35,15 +37,16 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -35,15 +37,16 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
and
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
if
g
:
GetCount
()
>
0
and
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
and
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
and
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
Duel
.
HintSelection
(
sg
)
local
tc
=
sg
:
GetFirst
()
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
end
end
end
end
...
@@ -71,7 +74,6 @@ function s.spfilter2(c,e,tp,sc)
...
@@ -71,7 +74,6 @@ function s.spfilter2(c,e,tp,sc)
or
c
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sc
,
c
)
>
0
)
or
c
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sc
,
c
)
>
0
)
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
IsExistingMatchingCard
(
s
.
spfilter2
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
nil
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter2
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter2
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
,
nil
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
...
...
c9102835.lua
View file @
f3b925d1
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
--
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
@@ -10,28 +11,31 @@ function s.initial_effect(c)
...
@@ -10,28 +11,31 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e2
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetValue
(
s
.
eqlimit
)
e2
:
SetValue
(
s
.
eqlimit
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_EQUIP
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_EQUIP
)
e3
:
SetCode
(
EFFECT_DESTROY_REPLACE
)
e3
:
SetCode
(
EFFECT_DESTROY_REPLACE
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetOperation
(
s
.
desop
)
e3
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetCategory
(
CATEGORY_FUSION_SUMMON
)
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetCountLimit
(
1
,
id
)
e4
:
SetCountLimit
(
1
,
id
)
e4
:
SetTarget
(
s
.
sptg
)
e4
:
SetTarget
(
s
.
sptg
)
e4
:
SetOperation
(
s
.
spop
)
e4
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
--
local
e5
=
Effect
.
CreateEffect
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_EQUIP
)
e5
:
SetType
(
EFFECT_TYPE_EQUIP
)
e5
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e5
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
@@ -92,8 +96,8 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -92,8 +96,8 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if
ct
~=
2
then
return
false
end
if
ct
~=
2
then
return
false
end
if
not
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_FMATERIAL
)
then
return
end
if
not
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_FMATERIAL
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
ffilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
s
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
ffilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
()
local
tc
=
s
g
:
GetFirst
()
if
not
tc
then
return
end
if
not
tc
then
return
end
tc
:
SetMaterial
(
nil
)
tc
:
SetMaterial
(
nil
)
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
...
...
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