Commit f3b925d1 authored by mercury233's avatar mercury233

fix

parent b1383380
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
--
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
...@@ -15,6 +16,7 @@ function s.initial_effect(c) ...@@ -15,6 +16,7 @@ function s.initial_effect(c)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE) e3:SetCategory(CATEGORY_TOGRAVE)
...@@ -27,7 +29,7 @@ function s.initial_effect(c) ...@@ -27,7 +29,7 @@ function s.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.filter(c) function s.filter(c)
return aux.IsCodeListed(c,45231177) and (c:IsType(TYPE_SPELL) or c:IsType(TYPE_TRAP)) and c:IsAbleToHand() return aux.IsCodeListed(c,45231177) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
......
...@@ -3,6 +3,7 @@ local s,id,o=GetID() ...@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcCode2(c,45231177,36319131,true,true) aux.AddFusionProcCode2(c,45231177,36319131,true,true)
--destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
...@@ -17,8 +18,10 @@ function s.initial_effect(c) ...@@ -17,8 +18,10 @@ function s.initial_effect(c)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCondition(s.descon2) e2:SetCondition(s.descon2)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--attack
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetCategory(CATEGORY_ATKCHANGE)
...@@ -29,8 +32,16 @@ function s.initial_effect(c) ...@@ -29,8 +32,16 @@ function s.initial_effect(c)
e3:SetOperation(s.atkop) e3:SetOperation(s.atkop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.descon1(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetEquipGroup()
return g:GetCount()==0
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetEquipGroup()
return g:GetCount()>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
...@@ -43,14 +54,6 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp) ...@@ -43,14 +54,6 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,500,REASON_EFFECT) Duel.Damage(1-tp,500,REASON_EFFECT)
end end
end end
function s.descon1(e,tp,eg,ep,ev,re,r,rp)
local eg=e:GetHandler():GetEquipGroup()
return eg:GetCount()==0
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
local eg=e:GetHandler():GetEquipGroup()
return eg:GetCount()>0
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp) function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsRelateToBattle() return e:GetHandler():IsRelateToBattle()
end end
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
--search
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
...@@ -11,6 +12,7 @@ function s.initial_effect(c) ...@@ -11,6 +12,7 @@ function s.initial_effect(c)
e1:SetTarget(s.target1) e1:SetTarget(s.target1)
e1:SetOperation(s.activate1) e1:SetOperation(s.activate1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DESTROY)
...@@ -22,6 +24,7 @@ function s.initial_effect(c) ...@@ -22,6 +24,7 @@ function s.initial_effect(c)
e2:SetTarget(s.target2) e2:SetTarget(s.target2)
e2:SetOperation(s.activate2) e2:SetOperation(s.activate2)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2)) e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DISABLE) e3:SetCategory(CATEGORY_DISABLE)
......
...@@ -4,6 +4,7 @@ function s.initial_effect(c) ...@@ -4,6 +4,7 @@ function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),s.ffilter,true) aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),s.ffilter,true)
--equip
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP) e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
...@@ -15,12 +16,14 @@ function s.initial_effect(c) ...@@ -15,12 +16,14 @@ function s.initial_effect(c)
e1:SetTarget(s.eqtg) e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop) e1:SetOperation(s.eqop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--attack
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCondition(s.eqcon) e2:SetCondition(s.eqcon)
e2:SetValue(700) e2:SetValue(700)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--second attack
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP) e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetCode(EFFECT_EXTRA_ATTACK)
...@@ -38,12 +41,12 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -38,12 +41,12 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler() local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():CheckUniqueOnField(tp) and c:CheckUniqueOnField(tp)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c) end and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,c) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,c)
if e:GetHandler():IsLocation(LOCATION_GRAVE) then if c:IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end end
end end
function s.eqop(e,tp,eg,ep,ev,re,r,rp) function s.eqop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -2,22 +2,25 @@ ...@@ -2,22 +2,25 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
--attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP) e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.eqcon) e1:SetCondition(s.eqcon)
e1:SetValue(700) e1:SetValue(700)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e1=Effect.CreateEffect(c) --equip
e1:SetDescription(aux.Stringid(id,0)) local e2=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP) e2:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION) e2:SetCategory(CATEGORY_EQUIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id) e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetTarget(s.eqtg) e2:SetCountLimit(1,id)
e1:SetOperation(s.eqop) e2:SetTarget(s.eqtg)
c:RegisterEffect(e1) e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--Salamandra with Chain --Salamandra with Chain
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP+CATEGORY_POSITION) e1:SetCategory(CATEGORY_EQUIP+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -12,6 +13,7 @@ function s.initial_effect(c) ...@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_GRAVE_ACTION) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
...@@ -65,10 +67,9 @@ function s.posfilter(c) ...@@ -65,10 +67,9 @@ function s.posfilter(c)
end end
function s.operation(e,tp,eg,ep,ev,re,r,rp) function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsLocation(LOCATION_SZONE) then return end
if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.Equip(tp,c,tc)~=0 then if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.Equip(tp,c,tc) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP) e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
...@@ -87,8 +88,8 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -87,8 +88,8 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(g) Duel.HintSelection(g)
local tc=g:GetFirst() local tc2=g:GetFirst()
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) Duel.ChangePosition(tc2,POS_FACEDOWN_DEFENSE)
end end
else else
c:CancelToGrave(false) c:CancelToGrave(false)
......
...@@ -2,10 +2,12 @@ ...@@ -2,10 +2,12 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
--
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0)) e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
...@@ -16,6 +18,7 @@ function s.initial_effect(c) ...@@ -16,6 +18,7 @@ function s.initial_effect(c)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
e2:SetOperation(s.spop) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCode(EVENT_SUMMON_SUCCESS)
...@@ -23,16 +26,19 @@ function s.initial_effect(c) ...@@ -23,16 +26,19 @@ function s.initial_effect(c)
e3:SetCondition(s.limcon) e3:SetCondition(s.limcon)
e3:SetOperation(s.limop) e3:SetOperation(s.limop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_SZONE) e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_CHAIN_END) e4:SetCode(EVENT_CHAIN_END)
e4:SetOperation(s.limop2) e4:SetOperation(s.limop2)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1)) e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_ATKCHANGE) e5:SetCategory(CATEGORY_ATKCHANGE)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetCode(EVENT_ATTACK_ANNOUNCE) e5:SetCode(EVENT_ATTACK_ANNOUNCE)
e5:SetRange(LOCATION_SZONE) e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1) e5:SetCountLimit(1)
...@@ -126,15 +132,15 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -126,15 +132,15 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
if not tc:IsHasEffect(EFFECT_REVERSE_UPDATE) then if not tc:IsHasEffect(EFFECT_REVERSE_UPDATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0) e2:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atkfilter) e2:SetTarget(s.atkfilter)
e1:SetLabel(tc:GetFieldID()) e2:SetLabel(tc:GetFieldID())
e1:SetValue(1000) e2:SetValue(1000)
e1:SetReset(RESET_PHASE+PHASE_END) e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e2,tp)
end end
end end
end end
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
--
local e0=aux.AddThisCardInGraveAlreadyCheck(c) local e0=aux.AddThisCardInGraveAlreadyCheck(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
...@@ -16,6 +17,7 @@ function s.initial_effect(c) ...@@ -16,6 +17,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg) e1:SetTarget(s.sptg)
e1:SetOperation(s.spop) e1:SetOperation(s.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DESTROY)
...@@ -25,11 +27,12 @@ function s.initial_effect(c) ...@@ -25,11 +27,12 @@ function s.initial_effect(c)
e2:SetTarget(s.destg) e2:SetTarget(s.destg)
e2:SetOperation(s.desop) e2:SetOperation(s.desop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2)) e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED) e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o*2) e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.spcon2) e3:SetCondition(s.spcon2)
...@@ -69,9 +72,10 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -69,9 +72,10 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.desop(e,tp,eg,ep,ev,re,r,rp) function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetAttacker() local tc=c:GetBattleTarget()
if tc==c then tc=Duel.GetAttackTarget() end if c:IsRelateToBattle() and tc:IsRelateToBattle() then
if tc:IsRelateToBattle() then Duel.Destroy(Group.FromCards(c,tc),REASON_EFFECT) end Duel.Destroy(Group.FromCards(c,tc),REASON_EFFECT)
end
end end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp) function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
...@@ -84,12 +88,10 @@ function s.spfilter(c,e,tp) ...@@ -84,12 +88,10 @@ function s.spfilter(c,e,tp)
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0) or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) end
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end end
function s.spop2(e,tp,eg,ep,ev,re,r,rp) function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
--
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
...@@ -10,12 +11,13 @@ function s.initial_effect(c) ...@@ -10,12 +11,13 @@ function s.initial_effect(c)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon) e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
...@@ -35,15 +37,16 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -35,15 +37,16 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then and Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local sg=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst() Duel.HintSelection(sg)
local tc=sg:GetFirst()
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end end
end end
...@@ -71,7 +74,6 @@ function s.spfilter2(c,e,tp,sc) ...@@ -71,7 +74,6 @@ function s.spfilter2(c,e,tp,sc)
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,sc,c)>0) or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,sc,c)>0)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp,nil) local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
--
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP) e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -10,28 +11,31 @@ function s.initial_effect(c) ...@@ -10,28 +11,31 @@ function s.initial_effect(c)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlimit) e2:SetValue(s.eqlimit)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetTarget(s.destg) e3:SetTarget(s.destg)
e3:SetOperation(s.desop) e3:SetOperation(s.desop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0)) e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_FUSION_SUMMON) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetType(EFFECT_TYPE_IGNITION) e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE) e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id) e4:SetCountLimit(1,id)
e4:SetTarget(s.sptg) e4:SetTarget(s.sptg)
e4:SetOperation(s.spop) e4:SetOperation(s.spop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_EQUIP) e5:SetType(EFFECT_TYPE_EQUIP)
e5:SetCode(EFFECT_UPDATE_ATTACK) e5:SetCode(EFFECT_UPDATE_ATTACK)
...@@ -92,8 +96,8 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -92,8 +96,8 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if ct~=2 then return false end if ct~=2 then return false end
if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL) then return end if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.ffilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) local sg=Duel.SelectMatchingCard(tp,s.ffilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst() local tc=sg:GetFirst()
if not tc then return end if not tc then return end
tc:SetMaterial(nil) tc:SetMaterial(nil)
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
......
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