Commit cf706700 authored by Chen Bill's avatar Chen Bill

fix 天子の指輪

parent a1961756
...@@ -7,7 +7,7 @@ function s.initial_effect(c) ...@@ -7,7 +7,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_EQUIP) e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -55,7 +55,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,7 +55,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end
end end
function s.eqlimit(e,c) function s.eqlimit(e,c)
return c:IsControler(e:GetHandlerPlayer()) and #(c:GetEquipGroup()-e:GetHandler())>0 return c:IsControler(e:GetHandlerPlayer()) and c:GetEquipCount()>0
end end
function s.discon(e,tp,eg,ep,ev,re,r,rp) function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_SPELL) return rp==1-tp and re:IsActiveType(TYPE_SPELL)
......
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