Commit c41a4c4a authored by wind2009's avatar wind2009 Committed by GitHub

Fix Wrong SetCountLimit (#2506)

parent cb40a3f7
...@@ -32,7 +32,7 @@ function c52843699.initial_effect(c) ...@@ -32,7 +32,7 @@ function c52843699.initial_effect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,88232397) e3:SetCountLimit(1,52843700)
e3:SetCost(c52843699.cost) e3:SetCost(c52843699.cost)
e3:SetTarget(c52843699.target) e3:SetTarget(c52843699.target)
e3:SetOperation(c52843699.operation) e3:SetOperation(c52843699.operation)
......
...@@ -23,7 +23,7 @@ function c73898890.initial_effect(c) ...@@ -23,7 +23,7 @@ function c73898890.initial_effect(c)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,897409) e2:SetCountLimit(1,73898891)
e2:SetCost(c73898890.spcost) e2:SetCost(c73898890.spcost)
e2:SetCondition(c73898890.spcon) e2:SetCondition(c73898890.spcon)
e2:SetTarget(c73898890.sptg) e2:SetTarget(c73898890.sptg)
......
...@@ -13,7 +13,7 @@ function c81344070.initial_effect(c) ...@@ -13,7 +13,7 @@ function c81344070.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--special summon from grave --special summon from grave
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(33420078,0)) e2:SetDescription(aux.Stringid(81344070,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
......
...@@ -36,7 +36,7 @@ function c92559258.initial_effect(c) ...@@ -36,7 +36,7 @@ function c92559258.initial_effect(c)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--add counter --add counter
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(66104644,2)) e5:SetDescription(aux.Stringid(92559258,1))
e5:SetType(EFFECT_TYPE_QUICK_O) e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN) e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_MZONE) e5:SetRange(LOCATION_MZONE)
...@@ -49,7 +49,7 @@ function c92559258.initial_effect(c) ...@@ -49,7 +49,7 @@ function c92559258.initial_effect(c)
c:RegisterEffect(e5) c:RegisterEffect(e5)
--pendulum set --pendulum set
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(92559258,1)) e6:SetDescription(aux.Stringid(92559258,2))
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetProperty(EFFECT_FLAG_DELAY) e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCode(EVENT_DESTROYED) e6:SetCode(EVENT_DESTROYED)
......
...@@ -17,7 +17,7 @@ function c94599451.initial_effect(c) ...@@ -17,7 +17,7 @@ function c94599451.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--to hand --to hand
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(94243005,0)) e3:SetDescription(aux.Stringid(94599451,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION) e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1) e3:SetCountLimit(1)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment