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ygopro-scripts-888
Commits
b51b2971
Commit
b51b2971
authored
Jul 24, 2022
by
salix5
Committed by
GitHub
Jul 24, 2022
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fix シューティング・セイヴァー・スター・ドラゴン (#1915)
* fix シューティング・セイヴァー・スター・ドラゴン * update syncheck
parent
5e521e5b
Changes
1
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c40939228.lua
c40939228.lua
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c40939228.lua
View file @
b51b2971
...
@@ -3,7 +3,7 @@ function c40939228.initial_effect(c)
...
@@ -3,7 +3,7 @@ function c40939228.initial_effect(c)
aux
.
AddMaterialCodeList
(
c
,
21159309
)
aux
.
AddMaterialCodeList
(
c
,
21159309
)
aux
.
AddCodeList
(
c
,
44508094
)
aux
.
AddCodeList
(
c
,
44508094
)
--synchro summon
--synchro summon
aux
.
AddSynchroMixProcedure
(
c
,
c40939228
.
mfilter
,
nil
,
nil
,
aux
.
NonTuner
(
nil
),
1
,
99
,
c40939228
.
gfilter
)
aux
.
AddSynchroMixProcedure
(
c
,
aux
.
Tuner
(
Card
.
IsCode
,
21159309
),
nil
,
nil
,
aux
.
NonTuner
(
nil
),
1
,
99
,
c40939228
.
syncheck
(
c
)
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--special summon condition
--special summon condition
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
@@ -46,14 +46,13 @@ function c40939228.initial_effect(c)
...
@@ -46,14 +46,13 @@ function c40939228.initial_effect(c)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
c40939228
.
material_type
=
TYPE_SYNCHRO
c40939228
.
material_type
=
TYPE_SYNCHRO
function
c40939228
.
mfilter
(
c
)
function
c40939228
.
cfilter
(
c
,
syncard
)
return
c
:
Is
Code
(
21159309
)
and
c
:
IsSynchroType
(
TYPE_TUNER
)
return
c
:
Is
Race
(
RACE_DRAGON
)
and
c
:
IsSynchroType
(
TYPE_SYNCHRO
)
and
c
:
IsNotTuner
(
syncard
)
end
end
function
c40939228
.
cfilter
(
c
)
function
c40939228
.
syncheck
(
syncard
)
return
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsSynchroType
(
TYPE_SYNCHRO
)
return
function
(
g
)
end
return
g
:
IsExists
(
c40939228
.
cfilter
,
1
,
nil
,
syncard
)
function
c40939228
.
gfilter
(
g
,
syncard
,
c1
)
end
return
g
:
IsExists
(
c40939228
.
cfilter
,
1
,
c1
)
end
end
function
c40939228
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c40939228
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
NegateEffectMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
NegateEffectMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
...
...
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