Commit b2bb47f8 authored by Chen Bill's avatar Chen Bill Committed by GitHub

add Auxiliary.AddEquipSpellEffect (#2387)

parent fd8915c3
--ドラゴンの秘宝 --ドラゴンの秘宝
function c1435851.initial_effect(c) function c1435851.initial_effect(c)
--Activate aux.AddEquipSpellEffect(c,true,true,c1435851.filter,c1435851.eqlimit)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(c1435851.target)
e1:SetOperation(c1435851.operation)
c:RegisterEffect(e1)
--atk up --atk up
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetType(EFFECT_TYPE_EQUIP)
...@@ -21,13 +13,6 @@ function c1435851.initial_effect(c) ...@@ -21,13 +13,6 @@ function c1435851.initial_effect(c)
e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(300) e3:SetValue(300)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--equip limit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EQUIP_LIMIT)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetValue(c1435851.eqlimit)
c:RegisterEffect(e4)
end end
function c1435851.eqlimit(e,c) function c1435851.eqlimit(e,c)
return c:IsRace(RACE_DRAGON) return c:IsRace(RACE_DRAGON)
......
--城壁壊しの大槍 --城壁壊しの大槍
function c242146.initial_effect(c) function c242146.initial_effect(c)
--Activate aux.AddEquipSpellEffect(c,true,true,Card.IsFaceup,nil)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(c242146.target)
e1:SetOperation(c242146.operation)
c:RegisterEffect(e1)
--atk up --atk up
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetType(EFFECT_TYPE_EQUIP)
...@@ -16,26 +8,6 @@ function c242146.initial_effect(c) ...@@ -16,26 +8,6 @@ function c242146.initial_effect(c)
e2:SetCondition(c242146.atkcon) e2:SetCondition(c242146.atkcon)
e2:SetValue(1500) e2:SetValue(1500)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(1)
c:RegisterEffect(e3)
end
function c242146.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c242146.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end end
function c242146.atkcon(e) function c242146.atkcon(e)
if Duel.GetCurrentPhase()~=PHASE_DAMAGE_CAL then return false end if Duel.GetCurrentPhase()~=PHASE_DAMAGE_CAL then return false end
......
...@@ -1524,6 +1524,60 @@ function Auxiliary.GiveUpNormalDraw(e,tp,property) ...@@ -1524,6 +1524,60 @@ function Auxiliary.GiveUpNormalDraw(e,tp,property)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,FLAG_ID_NO_NORMAL_DRAW,RESET_PHASE+PHASE_DRAW,property,1) Duel.RegisterFlagEffect(tp,FLAG_ID_NO_NORMAL_DRAW,RESET_PHASE+PHASE_DRAW,property,1)
end end
---Add EFFECT_TYPE_ACTIVATE effect to Equip Spell Cards
---@param c Card
---@param is_self boolean
---@param is_opponent boolean
---@param filter function
---@param eqlimit function|nil
---@param pause? boolean
---@param skip_target? boolean
function Auxiliary.AddEquipSpellEffect(c,is_self,is_opponent,filter,eqlimit,pause,skip_target)
local value=(type(eqlimit)=="function") and eqlimit or 1
if pause==nil then pause=false end
if skip_target==nil then skip_target=false end
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
if not skip_target then
e1:SetTarget(Auxiliary.EquipSpellTarget(is_self,is_opponent,filter,eqlimit))
end
e1:SetOperation(Auxiliary.EquipSpellOperation(eqlimit))
if not pause then
c:RegisterEffect(e1)
end
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(value)
c:RegisterEffect(e2)
return e1
end
function Auxiliary.EquipSpellTarget(is_self,is_opponent,filter,eqlimit)
local loc1=is_self and LOCATION_MZONE or 0
local loc2=is_opponent and LOCATION_MZONE or 0
return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and (not eqlimit or eqlimit(e,chkc)) end
if chk==0 then return Duel.IsExistingTarget(filter,tp,loc1,loc2,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,filter,tp,loc1,loc2,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
end
function Auxiliary.EquipSpellOperation(eqlimit)
return function (e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and (not eqlimit or eqlimit(e,tc)) then
Duel.Equip(tp,c,tc)
end
end
end
---If this face-up card would leave the field, banish it instead. ---If this face-up card would leave the field, banish it instead.
---@param c Card ---@param c Card
---@param condition? function ---@param condition? function
......
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