Commit b2af4b61 authored by mercury233's avatar mercury233

fix EFFECT_IGNORE_BATTLE_TARGET

parent 69861fb3
......@@ -17,7 +17,6 @@ function c3643300.initial_effect(c)
e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c3643300.econ)
e2:SetValue(aux.imval1)
c:RegisterEffect(e2)
end
function c3643300.econ(e)
......
......@@ -9,7 +9,6 @@ function c39880350.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
......
......@@ -91,7 +91,6 @@ function c40771118.plop(e,tp,eg,ep,ev,re,r,rp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e2:SetValue(aux.imval1)
e2:SetReset(RESET_EVENT+0x47c0000)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
......
......@@ -20,7 +20,6 @@ function c44478599.initial_effect(c)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(aux.imval1)
c:RegisterEffect(e2)
--multi attack
local e3=Effect.CreateEffect(c)
......
......@@ -9,7 +9,6 @@ function c65285459.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
......
......@@ -32,7 +32,6 @@ function c79698395.initial_effect(c)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e5:SetValue(aux.imval1)
c:RegisterEffect(e5)
end
function c79698395.target(e,c)
......
......@@ -9,7 +9,6 @@ function c7984540.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--todeck
local e2=Effect.CreateEffect(c)
......
......@@ -81,7 +81,6 @@ function c80143954.activate(e,tp,eg,ep,ev,re,r,rp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e2:SetValue(aux.imval1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
else
......
......@@ -20,7 +20,6 @@ function c92770064.initial_effect(c)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(aux.imval1)
c:RegisterEffect(e2)
local e4=e2:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
......
......@@ -26,7 +26,6 @@ function c93896655.initial_effect(c)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(aux.imval1)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
......
......@@ -71,7 +71,6 @@ function c94212438.plop(e,tp,eg,ep,ev,re,r,rp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e2:SetValue(aux.imval1)
e2:SetReset(RESET_EVENT+0x47c0000)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
......
......@@ -30,7 +30,6 @@ function c9633505.initial_effect(c)
e5:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e5:SetRange(LOCATION_MZONE)
e5:SetValue(aux.imval1)
c:RegisterEffect(e5)
end
function c9633505.cfilter(c)
......
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