Commit abc903c2 authored by mercury233's avatar mercury233

fix

parent dedf0c00
--呪炎王バースト・カースド
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -11,6 +12,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
......@@ -21,6 +23,7 @@ function s.initial_effect(c)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE)
......
--超熱血本塁打王
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
......
--マジックカード「死者蘇生」
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
......@@ -24,7 +26,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -18,7 +18,7 @@ function s.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
......@@ -35,14 +35,14 @@ end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,e:GetHandler())
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND+LOCATION_MZONE,0,e:GetHandler())
local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local c=e:GetHandler()
local dg=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,aux.ExceptThisCard(e))
if dg:GetCount()>0 and Duel.Destroy(dg,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local thg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
......
......@@ -2,13 +2,14 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_CONTROL)
......@@ -22,6 +23,7 @@ function s.initial_effect(c)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_UPDATE_ATTACK)
......@@ -41,14 +43,15 @@ function s.ntcon(e,c,minc)
and Duel.IsExistingMatchingCard(s.ntfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
if Duel.IsExistingMatchingCard(s.ntfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil) then
if Duel.IsExistingMatchingCard(s.ntfilter,tp,LOCATION_ONFIELD,0,1,nil) then
e:SetLabel(1)
else
e:SetLabel(0)
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
......
--インフェルニティ・クィーン
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
......
--The Legend of Tickets
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -14,7 +15,7 @@ end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RESOLVECARD)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),aux.FilterBoolFunction(Card.IsRace,RACE_PYRO),true)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
......@@ -13,9 +14,10 @@ function s.initial_effect(c)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
......@@ -24,20 +26,23 @@ function s.initial_effect(c)
e2:SetOperation(s.desop2)
c:RegisterEffect(e2)
end
function s.desfilter(c)
return c:IsFaceup() and c:IsAttackBelow(1900)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,1,nil,1900) end
local sg=Duel.GetMatchingGroup(aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,nil,1900)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil) end
local sg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,nil,1900)
local sg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() and chkc:IsAttackBelow(1900) end
if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,1,nil,1900) end
if chkc then return chkc:IsOnField() and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,1,1,nil,1900)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
if math.max(0,g:GetFirst():GetTextAttack())>0 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
......
......@@ -2,19 +2,21 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,83104731)
--
local e0=Effect.CreateEffect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.FALSE)
c:RegisterEffect(e0)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
......@@ -33,8 +35,11 @@ function s.cfilter(c)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and (Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) and not Duel.IsExistingMatchingCard(aux.NOT(s.cfilter),c:GetControler(),LOCATION_MZONE,0,1,nil) or not Duel.IsExistingMatchingCard(nil,c:GetControler(),LOCATION_MZONE,0,1,nil))
local tp=c:GetControler()
return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and (Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and not Duel.IsExistingMatchingCard(aux.NOT(s.cfilter),tp,LOCATION_MZONE,0,1,nil)
or not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,nil))
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
......
......@@ -4,17 +4,20 @@ function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunFun(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1a5),s.ffilter,1,true)
aux.AddContactFusionProcedure(c,s.cfilter,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,aux.tdcfop(c))
--
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e1:SetValue(1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......@@ -25,6 +28,7 @@ function s.initial_effect(c)
local e3=e2:Clone()
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_QUICK_O)
......@@ -41,8 +45,7 @@ function s.ffilter(c)
return c:IsRace(RACE_FIEND) and c:IsAttack(0) and c:IsDefense(0)
end
function s.cfilter(c)
return c:IsType(TYPE_MONSTER)
and c:IsAbleToDeckOrExtraAsCost()
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
......
--タイム・ディメンションホール
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
......@@ -12,9 +13,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummon(tp) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=1
and Duel.IsExistingMatchingCard(Card.IsSummonableCard,tp,LOCATION_DECK,0,1,nil) end
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=1 end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<1 then return false end
......@@ -28,7 +27,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
else
if Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))==1 then
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>1
and Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))==1 then
Duel.MoveSequence(tc,1)
end
end
......
--ビッグ・インフレート・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
......@@ -20,7 +21,7 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return aux.nzatk(c) end
if chk==0 then return not c:IsAttack(10000) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
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