Commit a944f3fb authored by salix5's avatar salix5

VJMP+VX04

parent 0fd0c352
--呪炎王バースト・カースド
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg2)
e3:SetOperation(s.atkop2)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsRace(RACE_FIEND) and c:IsType(TYPE_TUNER) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-600)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
--炎王妃 ウルカニクス
local s,id,o=GetID()
function s.initial_effect(c)
--destroy & to_hand & change_level
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.dfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand() and c:IsRace(RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,e:GetHandler())
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND+LOCATION_MZONE,0,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local c=e:GetHandler()
local dg=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,c)
if dg:GetCount()>0 and Duel.Destroy(dg,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local thg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if thg:GetCount()>0 then
local th=Duel.SendtoHand(thg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,thg)
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local lv=thg:GetFirst():GetLevel()
if th*lv>0 and c:GetLevel()~=lv and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY)
end
function s.spfilter(c,e,tp)
return c:IsCode(23015896) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
\ No newline at end of file
--デーモンの光来
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.cttg)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_MZONE,0)
e4:SetCondition(s.atkcon)
e4:SetTarget(s.atktg)
e4:SetValue(500)
c:RegisterEffect(e4)
end
function s.ntfilter(c)
return c:IsFaceup() and c:IsCode(79791878)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.ntfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
if Duel.IsExistingMatchingCard(s.ntfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil) then
e:SetLabel(1)
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1)~=0
and e:GetLabel()~=1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.atkcon(e)
return Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function s.atktg(e,c)
return c~=e:GetHandler()
end
\ No newline at end of file
--インフェルニティ・クィーン
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 and Duel.IsAbleToEnterBP()
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:GetEffectCount(EFFECT_DIRECT_ATTACK)==0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
--爆撃獸ファイヤ・ボンバー
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),aux.FilterBoolFunction(Card.IsRace,RACE_PYRO),true)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.destg2)
e2:SetOperation(s.desop2)
c:RegisterEffect(e2)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,1,nil,1900) end
local sg=Duel.GetMatchingGroup(aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,nil,1900)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,nil,1900)
Duel.Destroy(sg,REASON_EFFECT)
end
function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() and chkc:IsAttackBelow(1900) end
if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,1,nil,1900) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.AND(Card.IsAttackBelow,Card.IsFaceup),tp,0,LOCATION_MZONE,1,1,nil,1900)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
if math.max(0,sg:GetFirst():GetTextAttack())>0 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
local atk=tc:GetTextAttack()
if atk>0 then
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
end
\ No newline at end of file
--アンティーク・ギアドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,83104731)
local e0=Effect.CreateEffect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.FALSE)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.discon)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and (Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) and not Duel.IsExistingMatchingCard(aux.NOT(s.cfilter),c:GetControler(),LOCATION_MZONE,0,1,nil) or not Duel.IsExistingMatchingCard(nil,c:GetControler(),LOCATION_MZONE,0,1,nil))
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return ep==1-tp
and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev)
end
function s.cgfilter(c)
return (c:IsRace(RACE_MACHINE) and c:IsLocation(LOCATION_HAND+LOCATION_MZONE)
or c:IsCode(83104731) and c:IsLocation(LOCATION_DECK))
and c:IsAbleToGraveAsCost() and c:IsFaceupEx()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cgfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cgfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
\ No newline at end of file
--ファントム・オブ・ユベル
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunFun(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1a5),s.ffilter,1,true)
aux.AddContactFusionProcedure(c,s.cfilter,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,aux.tdcfop(c))
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.chcon)
e4:SetCost(s.chcost)
e4:SetTarget(s.chtg)
e4:SetOperation(s.chop)
c:RegisterEffect(e4)
end
function s.ffilter(c)
return c:IsRace(RACE_FIEND) and c:IsAttack(0) and c:IsDefense(0)
end
function s.cfilter(c)
return c:IsType(TYPE_MONSTER)
and c:IsAbleToDeckOrExtraAsCost()
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function s.chcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1a5) and c:IsFaceupEx()
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,rp,0,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK,1,e:GetHandler()) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(1-tp,s.filter,tp,0,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK,1,1,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
\ No newline at end of file
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