Commit 93471152 authored by salix5's avatar salix5 Committed by GitHub

add EFFECT_SET_BASE_ATTACK_FINAL (#1789)

parent 1215d102
...@@ -33,9 +33,7 @@ end ...@@ -33,9 +33,7 @@ end
function c15066114.ntop(e,tp,eg,ep,ev,re,r,rp,c) function c15066114.ntop(e,tp,eg,ep,ev,re,r,rp,c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1300) e1:SetValue(1300)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
......
...@@ -31,12 +31,12 @@ function c15629801.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,12 +31,12 @@ function c15629801.activate(e,tp,eg,ep,ev,re,r,rp)
local token=Duel.CreateToken(tp,15629802) local token=Duel.CreateToken(tp,15629802)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(tc:GetAttack()) e1:SetValue(tc:GetAttack())
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
token:RegisterEffect(e1) token:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_DEFENSE)
e2:SetValue(tc:GetDefense()) e2:SetValue(tc:GetDefense())
token:RegisterEffect(e2) token:RegisterEffect(e2)
local e3=e1:Clone() local e3=e1:Clone()
......
...@@ -37,7 +37,7 @@ function c1828513.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,7 +37,7 @@ function c1828513.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(2000) e1:SetValue(2000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
......
...@@ -70,11 +70,12 @@ end ...@@ -70,11 +70,12 @@ end
function c19636995.datop(e,tp,eg,ep,ev,re,r,rp) function c19636995.datop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local batk=c:GetBaseAttack()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(math.ceil(c:GetBaseAttack()/2)) e1:SetValue(math.ceil(batk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -35,8 +35,6 @@ function c22996376.otop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -35,8 +35,6 @@ function c22996376.otop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(2000) e1:SetValue(2000)
......
...@@ -24,8 +24,6 @@ function c23898021.regop(e,tp,eg,ep,ev,re,r,rp) ...@@ -24,8 +24,6 @@ function c23898021.regop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1000) e1:SetValue(1000)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
......
...@@ -39,8 +39,6 @@ function c28423537.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -39,8 +39,6 @@ function c28423537.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1500) e1:SetValue(1500)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
......
...@@ -34,8 +34,6 @@ function c29303524.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -34,8 +34,6 @@ function c29303524.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1500) e1:SetValue(1500)
......
--ファントム・オブ・カオス --ファントム・オブ・カオス
local s,id,o=GetID()
function c30312361.initial_effect(c) function c30312361.initial_effect(c)
--copy --copy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -37,6 +38,7 @@ function c30312361.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,6 +38,7 @@ function c30312361.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then
if Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=1 then return end if Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=1 then return end
--copy name, base atk
local code=tc:GetOriginalCode() local code=tc:GetOriginalCode()
local ba=tc:GetBaseAttack() local ba=tc:GetBaseAttack()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -51,25 +53,26 @@ function c30312361.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,25 +53,26 @@ function c30312361.operation(e,tp,eg,ep,ev,re,r,rp)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetLabelObject(e1) e2:SetLabelObject(e1)
e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e2:SetValue(ba) e2:SetValue(ba)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--copy effect
local cid=c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1) local cid=c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(30312361,1)) e3:SetDescription(1193)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCountLimit(1) e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e3:SetLabel(cid) e3:SetLabel(cid)
e3:SetLabelObject(e2) e3:SetLabelObject(e2)
e3:SetOperation(c30312361.rstop) e3:SetOperation(s.rstop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
end end
function c30312361.rstop(e,tp,eg,ep,ev,re,r,rp) function s.rstop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local cid=e:GetLabel() local cid=e:GetLabel()
c:ResetEffect(cid,RESET_COPY) c:ResetEffect(cid,RESET_COPY)
......
...@@ -11,7 +11,7 @@ function c32298781.initial_effect(c) ...@@ -11,7 +11,7 @@ function c32298781.initial_effect(c)
end end
function c32298781.filter(c) function c32298781.filter(c)
local tpe=c:GetType() local tpe=c:GetType()
return c:IsFaceup() and bit.band(tpe,TYPE_NORMAL)~=0 and bit.band(tpe,TYPE_TOKEN)==0 and c:IsLevel(1) return c:IsFaceup() and tpe&TYPE_NORMAL~=0 and tpe&TYPE_TOKEN==0 and c:IsLevel(1)
end end
function c32298781.target(e,tp,eg,ep,ev,re,r,rp,chk) function c32298781.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c32298781.filter,tp,LOCATION_MZONE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c32298781.filter,tp,LOCATION_MZONE,0,1,nil) end
...@@ -20,17 +20,19 @@ function c32298781.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -20,17 +20,19 @@ function c32298781.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c32298781.filter,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(c32298781.filter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
while tc do while tc do
local batk=tc:GetBaseAttack()
local bdef=tc:GetBaseDefense()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(tc:GetBaseAttack()+2000) e1:SetValue(batk+2000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_BASE_DEFENSE_FINAL)
e2:SetValue(tc:GetBaseDefense()+2000) e2:SetValue(bdef++2000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
tc=g:GetNext() tc=g:GetNext()
end end
......
...@@ -21,7 +21,6 @@ function c32752319.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -21,7 +21,6 @@ function c32752319.atkop(e,tp,eg,ep,ev,re,r,rp)
local atk=0 local atk=0
while tc do while tc do
local catk=tc:GetBaseAttack() local catk=tc:GetBaseAttack()
if catk<0 then catk=0 end
atk=atk+catk atk=atk+catk
tc=g:GetNext() tc=g:GetNext()
end end
......
...@@ -30,8 +30,6 @@ end ...@@ -30,8 +30,6 @@ end
function c33911264.spop(e,tp,eg,ep,ev,re,r,rp,c) function c33911264.spop(e,tp,eg,ep,ev,re,r,rp,c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(400) e1:SetValue(400)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
......
...@@ -21,8 +21,6 @@ function c36029076.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -21,8 +21,6 @@ function c36029076.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1300) e1:SetValue(1300)
......
...@@ -64,8 +64,7 @@ function c38030232.tkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,8 +64,7 @@ function c38030232.tkop(e,tp,eg,ep,ev,re,r,rp)
local token=Duel.CreateToken(tp,38030233) local token=Duel.CreateToken(tp,38030233)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(atk) e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
token:RegisterEffect(e1) token:RegisterEffect(e1)
......
...@@ -37,11 +37,9 @@ function c38525760.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -37,11 +37,9 @@ function c38525760.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1000) e1:SetValue(1000)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c38525760.thcon(e,tp,eg,ep,ev,re,r,rp) function c38525760.thcon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -76,8 +76,8 @@ function c3897065.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -76,8 +76,8 @@ function c3897065.atkop(e,tp,eg,ep,ev,re,r,rp)
local atk=c:GetBaseAttack() local atk=c:GetBaseAttack()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
e1:SetValue(math.ceil(atk/2)) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
...@@ -37,11 +37,9 @@ function c4022819.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -37,11 +37,9 @@ function c4022819.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1000) e1:SetValue(1000)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c4022819.lvfilter(c) function c4022819.lvfilter(c)
......
...@@ -66,23 +66,49 @@ function c4068622.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -66,23 +66,49 @@ function c4068622.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst() local tc=g:GetFirst()
local c=e:GetHandler() local c=e:GetHandler()
if tc and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 then if tc and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 then
--copy name, base atk
local code=tc:GetOriginalCode() local code=tc:GetOriginalCode()
local ba=tc:GetBaseAttack() local ba=tc:GetBaseAttack()
local reset_flag=RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END
c:CopyEffect(code,reset_flag,1)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(reset_flag) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetCode(EFFECT_CHANGE_CODE) e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code) e1:SetValue(code)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(reset_flag) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetLabelObject(e1)
e2:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e2:SetValue(ba) e2:SetValue(ba)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--copy effect
local cid=c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
local e3=Effect.CreateEffect(c)
e3:SetDescription(1193)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e3:SetLabel(cid)
e3:SetLabelObject(e2)
e3:SetOperation(s.rstop)
c:RegisterEffect(e3)
end end
end end
function s.rstop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cid=e:GetLabel()
c:ResetEffect(cid,RESET_COPY)
c:ResetEffect(RESET_DISABLE,RESET_EVENT)
local e2=e:GetLabelObject()
local e1=e2:GetLabelObject()
e1:Reset()
e2:Reset()
Duel.HintSelection(Group.FromCards(c))
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
...@@ -27,11 +27,9 @@ function c42155488.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -27,11 +27,9 @@ function c42155488.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1100) e1:SetValue(1100)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_LEVEL) e2:SetCode(EFFECT_CHANGE_LEVEL)
......
...@@ -17,12 +17,12 @@ function c43530283.adop(e,tp,eg,ep,ev,re,r,rp) ...@@ -17,12 +17,12 @@ function c43530283.adop(e,tp,eg,ep,ev,re,r,rp)
if c:IsFaceup() and c:IsRelateToEffect(e) then if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(c43530283.atkval) e1:SetValue(c43530283.atkval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_BASE_DEFENSE_FINAL)
e2:SetValue(c43530283.defval) e2:SetValue(c43530283.defval)
c:RegisterEffect(e2) c:RegisterEffect(e2)
if Duel.GetTurnPlayer()==tp then if Duel.GetTurnPlayer()==tp then
......
...@@ -29,6 +29,7 @@ function c47387961.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -29,6 +29,7 @@ function c47387961.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local atk=tc:GetAttack()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
...@@ -37,8 +38,8 @@ function c47387961.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,8 +38,8 @@ function c47387961.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e2:SetValue(tc:GetAttack()) e2:SetValue(atk)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local cid=c:CopyEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1) local cid=c:CopyEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
......
...@@ -25,10 +25,8 @@ function c51126152.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -25,10 +25,8 @@ function c51126152.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(0) e1:SetValue(0)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
...@@ -21,11 +21,9 @@ function c51632798.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -21,11 +21,9 @@ function c51632798.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1400) e1:SetValue(1400)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_BASE_DEFENSE)
......
...@@ -21,11 +21,12 @@ end ...@@ -21,11 +21,12 @@ end
function c55713623.activate(e,tp,eg,ep,ev,re,r,rp) function c55713623.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local batk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(math.ceil(tc:GetBaseAttack()/2)) e1:SetValue(math.ceil(batk/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
...@@ -20,17 +20,17 @@ function c5703682.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -20,17 +20,17 @@ function c5703682.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c5703682.filter,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(c5703682.filter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
while tc do while tc do
local batk=tc:GetBaseAttack()
local bdef=tc:GetBaseDefense()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(tc:GetBaseAttack()+1000) e1:SetValue(batk+1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_BASE_DEFENSE_FINAL)
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetValue(bdef+1000)
e2:SetValue(tc:GetBaseDefense()+1000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
tc=g:GetNext() tc=g:GetNext()
end end
......
...@@ -47,11 +47,12 @@ function c58270977.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -47,11 +47,12 @@ function c58270977.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function c58270977.activate(e,tp,eg,ep,ev,re,r,rp) function c58270977.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)~=0 and e:GetLabel()==1 then if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) and e:GetLabel()==1 then
local batk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(tc:GetBaseAttack()*2) e1:SetValue(batk*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil)
...@@ -70,4 +71,5 @@ function c58270977.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -70,4 +71,5 @@ function c58270977.activate(e,tp,eg,ep,ev,re,r,rp)
gc=g:GetNext() gc=g:GetNext()
end end
end end
Duel.SpecialSummonComplete()
end end
...@@ -71,13 +71,13 @@ function c60025883.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -71,13 +71,13 @@ function c60025883.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP,zone) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP,zone)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk) e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
token:RegisterEffect(e1) token:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_DEFENSE)
e2:SetValue(def) e2:SetValue(def)
e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
token:RegisterEffect(e2) token:RegisterEffect(e2)
......
...@@ -32,7 +32,7 @@ function c62325062.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -32,7 +32,7 @@ function c62325062.activate(e,tp,eg,ep,ev,re,r,rp)
local atk=math.ceil(tc:GetBaseAttack()/2) local atk=math.ceil(tc:GetBaseAttack()/2)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(atk) e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
......
...@@ -37,12 +37,12 @@ function c63442604.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,12 +37,12 @@ function c63442604.activate(e,tp,eg,ep,ev,re,r,rp)
local token=Duel.CreateToken(tp,63442605) local token=Duel.CreateToken(tp,63442605)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(tc:GetAttack()) e1:SetValue(tc:GetAttack())
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
token:RegisterEffect(e1) token:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_DEFENSE)
e2:SetValue(tc:GetDefense()) e2:SetValue(tc:GetDefense())
token:RegisterEffect(e2) token:RegisterEffect(e2)
local e3=e1:Clone() local e3=e1:Clone()
......
...@@ -52,13 +52,13 @@ function c6442944.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,13 +52,13 @@ function c6442944.spop(e,tp,eg,ep,ev,re,r,rp)
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(0) e1:SetValue(0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true) tc:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetCode(EFFECT_SET_DEFENSE)
tc:RegisterEffect(e2,true) tc:RegisterEffect(e2)
end end
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
end end
...@@ -67,16 +67,12 @@ function c6442944.lvop(e,tp,eg,ep,ev,re,r,rp) ...@@ -67,16 +67,12 @@ function c6442944.lvop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(4) e1:SetValue(4)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetCode(EFFECT_SET_BASE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(0) e2:SetValue(0)
e2:SetReset(RESET_EVENT+0xff0000) e2:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e2) c:RegisterEffect(e2)
......
...@@ -40,6 +40,7 @@ function c64599569.sucop(e,tp,eg,ep,ev,re,r,rp) ...@@ -40,6 +40,7 @@ function c64599569.sucop(e,tp,eg,ep,ev,re,r,rp)
local e3=e1:Clone() local e3=e1:Clone()
e3:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e3:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e3:SetValue(c:GetMaterialCount()-1) e3:SetValue(c:GetMaterialCount()-1)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c64599569.tgop(e,tp,eg,ep,ev,re,r,rp) function c64599569.tgop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -27,7 +27,7 @@ function c65384019.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -27,7 +27,7 @@ function c65384019.activate(e,tp,eg,ep,ev,re,r,rp)
if not tc:IsImmuneToEffect(e) then if not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(0) e1:SetValue(0)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
......
...@@ -34,8 +34,6 @@ function c67136033.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -34,8 +34,6 @@ function c67136033.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1300) e1:SetValue(1300)
......
...@@ -34,8 +34,6 @@ function c69838761.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -34,8 +34,6 @@ function c69838761.ntop(e,tp,eg,ep,ev,re,r,rp,c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1800) e1:SetValue(1800)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
......
...@@ -40,15 +40,17 @@ end ...@@ -40,15 +40,17 @@ end
function c6990577.atkop(e,tp,eg,ep,ev,re,r,rp) function c6990577.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then if c:IsFaceup() and c:IsRelateToEffect(e) then
local batk=c:GetBaseAttack()
local bdef=c:GetBaseDefense()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(c:GetBaseAttack()*2) e1:SetValue(batk*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_BASE_DEFENSE_FINAL)
e2:SetValue(c:GetBaseDefense()*2) e2:SetValue(bdef*2)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
end end
......
...@@ -27,7 +27,7 @@ function c70899775.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -27,7 +27,7 @@ function c70899775.activate(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterFlagEffect(70899775,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) tc:RegisterFlagEffect(70899775,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(100) e1:SetValue(100)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
......
...@@ -42,21 +42,21 @@ function c71278040.lvcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,21 +42,21 @@ function c71278040.lvcon(e,tp,eg,ep,ev,re,r,rp)
end end
function c71278040.lvop(e,tp,eg,ep,ev,re,r,rp) function c71278040.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local batk=c:GetBaseAttack()
local bdef=c:GetBaseDefense()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(4) e1:SetValue(4)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetCode(EFFECT_SET_BASE_ATTACK)
e2:SetValue(c:GetBaseAttack()/2) e2:SetValue(math.ceil(batk/2))
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e2:Clone() local e3=e2:Clone()
e3:SetCode(EFFECT_SET_BASE_DEFENSE) e3:SetCode(EFFECT_SET_BASE_DEFENSE)
e3:SetValue(c:GetBaseDefense()/2) e3:SetValue(math.ceil(bdef/2))
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c71278040.cfilter1(c,tp) function c71278040.cfilter1(c,tp)
......
...@@ -34,11 +34,9 @@ function c71544954.spop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -34,11 +34,9 @@ function c71544954.spop(e,tp,eg,ep,ev,re,r,rp,c)
local val=g:GetCount()*700 local val=g:GetCount()*700
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(val) e1:SetValue(val)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_BASE_DEFENSE)
......
...@@ -48,9 +48,10 @@ function c74003290.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,9 +48,10 @@ function c74003290.activate(e,tp,eg,ep,ev,re,r,rp)
e2:SetValue(RESET_TURN_SET) e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
Duel.AdjustInstantly(tc) Duel.AdjustInstantly(tc)
local batk=tc:GetBaseAttack()
local e3=e1:Clone() local e3=e1:Clone()
e3:SetCode(EFFECT_SET_BASE_ATTACK) e3:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e3:SetValue(math.ceil(tc:GetBaseAttack()/2)) e3:SetValue(math.ceil(batk/2))
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
end end
end end
......
...@@ -38,11 +38,11 @@ function c75198893.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,11 +38,11 @@ function c75198893.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(ba) e2:SetValue(ba)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e1:Clone() local e3=e1:Clone()
e3:SetCode(EFFECT_SET_BASE_DEFENSE) e3:SetCode(EFFECT_SET_DEFENSE_FINAL)
e3:SetValue(bd) e3:SetValue(bd)
c:RegisterEffect(e3) c:RegisterEffect(e3)
local e4=e1:Clone() local e4=e1:Clone()
......
...@@ -37,8 +37,6 @@ function c7841921.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,8 +37,6 @@ function c7841921.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c7841921.atkcon) e1:SetCondition(c7841921.atkcon)
e1:SetValue(1900) e1:SetValue(1900)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
......
...@@ -39,11 +39,9 @@ function c78651105.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -39,11 +39,9 @@ function c78651105.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1900) e1:SetValue(1900)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c78651105.ttcon(e,c,minc) function c78651105.ttcon(e,c,minc)
......
...@@ -33,11 +33,12 @@ function c79229522.sprop(c) ...@@ -33,11 +33,12 @@ function c79229522.sprop(c)
return function(g) return function(g)
Duel.SendtoGrave(g,REASON_COST) Duel.SendtoGrave(g,REASON_COST)
--spsummon condition --spsummon condition
local ct=g:GetCount()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetReset(RESET_EVENT+0xff0000) e1:SetReset(RESET_EVENT+0xff0000)
e1:SetValue(g:GetCount()*1000) e1:SetValue(ct*1000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
end end
...@@ -31,13 +31,13 @@ function c81325903.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,13 +31,13 @@ function c81325903.activate(e,tp,eg,ep,ev,re,r,rp)
local atk2=tc2:GetBaseAttack() local atk2=tc2:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(atk2) e1:SetValue(atk2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc1:RegisterEffect(e1) tc1:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e2:SetValue(atk1) e2:SetValue(atk1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc2:RegisterEffect(e2) tc2:RegisterEffect(e2)
......
...@@ -42,8 +42,7 @@ function c8198620.atop(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,8 +42,7 @@ function c8198620.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local bc=c:GetBattleTarget() local bc=c:GetBattleTarget()
if bc:IsRelateToBattle() and bc:IsFaceup() then if bc:IsRelateToBattle() and bc:IsFaceup() then
local atk=bc:GetBaseAttack()
local lv=bc:GetOriginalLevel()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
...@@ -53,10 +52,11 @@ function c8198620.atop(e,tp,eg,ep,ev,re,r,rp) ...@@ -53,10 +52,11 @@ function c8198620.atop(e,tp,eg,ep,ev,re,r,rp)
if lv>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if lv>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,8198621,0,TYPES_TOKEN_MONSTER,-2,0,0,RACE_ZOMBIE,ATTRIBUTE_DARK) then and Duel.IsPlayerCanSpecialSummonMonster(tp,8198621,0,TYPES_TOKEN_MONSTER,-2,0,0,RACE_ZOMBIE,ATTRIBUTE_DARK) then
local token=Duel.CreateToken(tp,8198621) local token=Duel.CreateToken(tp,8198621)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) local atk=bc:GetBaseAttack()
local lv=bc:GetOriginalLevel()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk) e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
token:RegisterEffect(e1) token:RegisterEffect(e1)
...@@ -64,7 +64,7 @@ function c8198620.atop(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,7 +64,7 @@ function c8198620.atop(e,tp,eg,ep,ev,re,r,rp)
e2:SetCode(EFFECT_CHANGE_LEVEL) e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(lv) e2:SetValue(lv)
token:RegisterEffect(e2) token:RegisterEffect(e2)
Duel.SpecialSummonComplete() Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end end
end end
end end
......
...@@ -28,10 +28,11 @@ end ...@@ -28,10 +28,11 @@ end
function c82377606.atkop(e,tp,eg,ep,ev,re,r,rp) function c82377606.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local batk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetTextAttack()*2) e1:SetValue(batk*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
......
...@@ -26,11 +26,9 @@ function c83274244.ntop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -26,11 +26,9 @@ function c83274244.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack --change base attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1800) e1:SetValue(1800)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c83274244.negcon(e,tp,eg,ep,ev,re,r,rp) function c83274244.negcon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -30,9 +30,7 @@ function c86271510.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -30,9 +30,7 @@ function c86271510.operation(e,tp,eg,ep,ev,re,r,rp)
end end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(atk) e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
c:RegisterEffect(e1) c:RegisterEffect(e1)
......
...@@ -59,9 +59,9 @@ function c86605184.disop(e,tp,eg,ep,ev,re,r,rp) ...@@ -59,9 +59,9 @@ function c86605184.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateAttack() then if Duel.NegateAttack() then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(0) e1:SetValue(0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -63,16 +63,18 @@ function c91392974.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,16 +63,18 @@ function c91392974.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.BreakEffect() Duel.BreakEffect()
Duel.HintSelection(g2) Duel.HintSelection(g2)
local tc=g2:GetFirst() local tc=g2:GetFirst()
local batk=tc:GetBaseAttack()
local bdef=tc:GetBaseDefense()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(math.ceil(batk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(math.ceil(tc:GetBaseAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_BASE_DEFENSE_FINAL)
e2:SetValue(math.ceil(bdef/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(math.ceil(tc:GetBaseDefense()/2))
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
end end
...@@ -30,15 +30,17 @@ end ...@@ -30,15 +30,17 @@ end
function c94538053.atkop(e,tp,eg,ep,ev,re,r,rp) function c94538053.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToBattle() and c:IsFaceup() then if c:IsRelateToBattle() and c:IsFaceup() then
local batk=c:GetBaseAttack()
local bdef=c:GetBaseDefense()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(math.ceil(c:GetBaseAttack()/2)) e1:SetValue(math.ceil(batk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_BASE_DEFENSE_FINAL)
e2:SetValue(math.ceil(c:GetBaseDefense()/2)) e2:SetValue(math.ceil(bdef/2))
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e1:Clone() local e3=e1:Clone()
e3:SetCode(EFFECT_CHANGE_LEVEL) e3:SetCode(EFFECT_CHANGE_LEVEL)
......
...@@ -51,11 +51,12 @@ function c95685352.atkop1(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,11 +51,12 @@ function c95685352.atkop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local batk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
e1:SetValue(math.ceil(batk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(math.ceil(tc:GetBaseAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
......
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