Commit 74776154 authored by Chrono-Genex's avatar Chrono-Genex Committed by GitHub

fix Update Jammer (#1908)

parent 8b333acf
......@@ -70,55 +70,32 @@ function c88093706.atkop(e,tp,eg,ep,ev,re,r,rp)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e3,tp)
Duel.AdjustInstantly()
if a:IsRelateToBattle() then
local aa=a:GetTextAttack()
local ad=a:GetTextDefense()
if a:IsImmuneToEffect(e) then
aa=a:GetBaseAttack()
ad=a:GetBaseDefense()
end
if aa<0 then aa=0 end
if ad<0 then ad=0 end
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetCode(EFFECT_SET_BATTLE_ATTACK)
e4:SetReset(RESET_PHASE+PHASE_DAMAGE)
e4:SetValue(aa)
e4:SetValue(a:GetBaseAttack())
a:RegisterEffect(e4,true)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_SET_DEFENSE_FINAL)
e5:SetCode(EFFECT_SET_BATTLE_DEFENSE)
e5:SetReset(RESET_PHASE+PHASE_DAMAGE)
e5:SetValue(ad)
e5:SetValue(a:GetBaseDefense())
a:RegisterEffect(e5,true)
end
if d and d:IsRelateToBattle() then
local da=d:GetTextAttack()
local dd=d:GetTextDefense()
if d:IsImmuneToEffect(e) then
da=d:GetBaseAttack()
dd=d:GetBaseDefense()
end
if da<0 then da=0 end
if dd<0 then dd=0 end
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_SET_ATTACK_FINAL)
e6:SetValue(da)
e6:SetCode(EFFECT_SET_BATTLE_ATTACK)
e6:SetValue(d:GetBaseAttack())
e6:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e6,true)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e7:SetRange(LOCATION_MZONE)
e7:SetCode(EFFECT_SET_DEFENSE_FINAL)
e7:SetValue(dd)
e7:SetCode(EFFECT_SET_BATTLE_DEFENSE)
e7:SetValue(d:GetBaseDefense())
e7:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e7,true)
end
......
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