Commit 61ccb873 authored by wind2009's avatar wind2009

Merge remote-tracking branch 'upstream/master' into master

parents 02c39537 3fc6b675
......@@ -115,7 +115,7 @@ function c10000080.retop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_REMOVE_BRAINWASHING)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetLabelObject(c)
e1:SetTarget(c10000080.rettg)
......
......@@ -21,7 +21,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetRange(LOCATION_SZONE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_CHAIN_END)
e3:SetOperation(s.limop2)
c:RegisterEffect(e3)
......
......@@ -35,7 +35,7 @@ function c10497636.initial_effect(c)
--
if not c10497636.global_check then
c10497636.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLE_CONFIRM)
ge1:SetOperation(c10497636.checkop)
......
--Chevreuil, Hunting Scout of the Deep Forest
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFun2(c,s.matfilter1,s.matfilter2,true)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--must attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_MUST_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.macon)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e3:SetValue(s.atklimit)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DESTROYED)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.matfilter1(c)
return c:IsFusionAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsLevelAbove(5)
end
function s.matfilter2(c)
return c:IsFusionAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR)
end
function s.efilter(e,re)
return e:GetHandlerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
and Duel.IsMainPhase()
end
function s.macon(e)
return Duel.IsExistingMatchingCard(Card.IsFaceup,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.atklimit(e,c)
local g=Duel.GetMatchingGroup(Card.IsFaceup,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil):GetMaxGroup(Card.GetAttack)
return g and g:IsContains(c)
end
function s.egfilter(c,tp,sc)
if not c:IsPreviousControler(1-tp) then return false end
local bc=c:GetReasonCard()
if not bc or bc==sc then return false end
if bc:IsRelateToBattle() then
return bc:IsFaceup() and bc:IsLocation(LOCATION_MZONE) and bc:IsControler(tp)
and bc:IsType(TYPE_MONSTER) and bc:IsRace(RACE_WARRIOR) and bc:IsAttribute(ATTRIBUTE_EARTH)
else
return bc:GetPreviousPosition()&POS_FACEUP>0 and bc:GetPreviousLocation()&LOCATION_MZONE==LOCATION_MZONE and bc:IsPreviousControler(tp)
and bc:GetPreviousTypeOnField()&TYPE_MONSTER==TYPE_MONSTER and c:GetPreviousRaceOnField()&RACE_WARRIOR==RACE_WARRIOR
and bc:GetPreviousAttributeOnField()&ATTRIBUTE_EARTH==ATTRIBUTE_EARTH
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.egfilter,1,nil,tp,e:GetHandler())
end
function s.spfilter(c,e,tp)
return c:IsFaceupEx() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--ジュークジョイント“Killer Tune”
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,41069676)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--extra summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_TUNER))
c:RegisterEffect(e2)
--atkup
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsCode,41069676))
e3:SetCondition(s.atkcon)
e3:SetValue(3300)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetCountLimit(1,id)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsType(TYPE_TUNER)
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandler():GetControler(),0,LOCATION_MZONE+LOCATION_GRAVE,1,nil)
end
function s.cfilter2(c,e,tp)
return c:IsType(TYPE_TUNER)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter2,1,nil,e,tp) end
local g=Duel.SelectReleaseGroup(tp,s.cfilter2,1,1,nil,e,tp)
Duel.Release(g,REASON_COST)
end
function s.thfilter(c,e,tp,ec)
if not (c:IsSetCard(0x1d5) and c:IsType(TYPE_MONSTER)) then return false end
local res=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or ec and Duel.GetMZoneCount(tp,ec)>0
return c:IsAbleToHand() or (res and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() or not e:IsCostChecked()
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp,nil) end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,nil)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
elseif tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:GetOriginalType()&TYPE_TUNER==0
end
--キラーチューン・レッドシール
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddMaterialCodeList(c,89392810)
--synchro summon
aux.AddSynchroMixProcedure(c,aux.FilterBoolFunction(Card.IsCode,89392810),nil,nil,aux.Tuner(nil),1,99)
c:EnableReviveLimit()
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--lv up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetTarget(s.lvtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--disable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCountLimit(1,id)
e3:SetCondition(s.discon)
e3:SetCost(s.discost)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
--double tuner check
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_MATERIAL_CHECK)
e4:SetValue(s.valcheck)
c:RegisterEffect(e4)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(21142671)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(Card.IsType,c:GetControler(),LOCATION_GRAVE,LOCATION_GRAVE,nil,TYPE_TUNER)*300
end
function s.lvtg(e,c)
return c:GetBaseAttack()<=1700
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.cfilter(c)
return c:IsType(TYPE_TUNER) and c:IsAbleToRemoveAsCost()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToChain() and tc:IsCanBeDisabledByEffect(e,false) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
--R.B. Operation Test
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_TOEXTRA+CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsLevelAbove(3) and c:IsSetCard(0x1cf)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return true end
if Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
e:SetOperation(s.activate)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
else
e:SetCategory(0)
e:SetProperty(0)
e:SetOperation(nil)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToChain() then
if aux.NecroValleyNegateCheck(tc) then return end
if not aux.NecroValleyFilter()(tc) then return end
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c,e)
return c:IsFaceup() and c:IsSetCard(0x1cf) and c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
end
function s.gcheck(g)
return g:GetSum(Card.GetBaseAttack)>0
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_MZONE,0,nil,e)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return tg:CheckSubGroup(s.gcheck,1,99) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=tg:SelectSubGroup(tp,s.gcheck,false,1,99)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
Duel.SetTargetCard(g)
Duel.SetTargetParam(g:GetSum(Card.GetBaseAttack))
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetSum(Card.GetBaseAttack))
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0x1cf)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if g:GetCount()>0 and Duel.Recover(tp,g:GetSum(Card.GetBaseAttack),REASON_EFFECT)~=0
and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
if og:IsExists(Card.IsLocation,1,nil,LOCATION_HAND+LOCATION_EXTRA)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if sg:GetCount()>0 then
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
--ジャンク・ウォリアー・エクストリーム
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddMaterialCodeList(c,63977008)
--synchro summon
aux.AddSynchroProcedure(c,s.tfilter,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon 2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCountLimit(1,id+o)
e2:SetCondition(aux.bdocon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
s.material_setcode=0x1017
function s.tfilter(c)
return c:IsCode(63977008) or c:IsHasEffect(20932152)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
if ft>0 then
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local g=nil
if tg:GetCount()>ft then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
g=tg:Select(tp,ft,ft,nil)
else
g=tg
end
if g:GetCount()>0 then
for tc in aux.Next(g) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetLabel(s.getsummoncount(tp))
e2:SetTarget(s.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_LEFT_SPSUMMON_COUNT)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetLabel(s.getsummoncount(tp))
e3:SetValue(s.countval)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function s.getsummoncount(tp)
return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return s.getsummoncount(sump)>e:GetLabel()
end
function s.countval(e,re,tp)
if s.getsummoncount(tp)>e:GetLabel() then return 0 else return 1 end
end
function s.spfilter2(c,e,tp,ec)
return c:IsSetCard(0x43) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
and Duel.GetLocationCountFromEx(tp,tp,ec,c)>0
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL)
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil)
local tc=g:GetFirst()
if tc then
tc:SetMaterial(nil)
if Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
end
--キラーチューン・キュー
local s,id,o=GetID()
function s.initial_effect(c)
--synchro custom
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetCondition(s.syncon)
e1:SetCode(EFFECT_HAND_SYNCHRO)
e1:SetTargetRange(0,1)
e1:SetTarget(s.tfilter)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
s.killer_tune_be_material_effect=e3
end
function s.syncon(e)
return e:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.tfilter(e,c)
return c:IsSynchroType(TYPE_TUNER)
end
function s.spfilter(c,e,tp)
return not c:IsCode(id) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:GetOriginalType()&TYPE_TUNER==0
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetDecktopGroup(1-tp,2)
if chk==0 then return #g>1 and g:IsExists(Card.IsAbleToRemove,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_DECK)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanRemove(tp) then return end
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)
if ct>2 then ct=2 end
if ct==0 then return end
Duel.ConfirmDecktop(1-tp,2)
local g=Duel.GetDecktopGroup(1-tp,2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
Duel.RevealSelectDeckSequence(true)
local sg=g:FilterSelect(tp,Card.IsAbleToRemove,1,1,nil)
Duel.RevealSelectDeckSequence(false)
if #sg>0 then
Duel.DisableShuffleCheck(true)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
g:Sub(sg)
if #g>0 and Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))==1 then
Duel.MoveSequence(g:GetFirst(),SEQ_DECKBOTTOM)
end
end
end
--スクラップ・シンクロン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,60800381)
--material replace
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(20932152)
c:RegisterEffect(e0)
--hand synchro
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_SYNCHRO_MATERIAL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetValue(s.matval)
c:RegisterEffect(e1)
--register HOpT
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_PRE_MATERIAL)
e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetLabelObject(e1)
e2:SetCondition(s.hsyncon)
e2:SetOperation(s.hsynreg)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE+LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.reptg)
e3:SetValue(s.repval)
e3:SetOperation(s.repop)
c:RegisterEffect(e3)
end
function s.matval(e,c)
return c:IsType(TYPE_SYNCHRO) and aux.IsMaterialListSetCard(c,0x1017)
end
function s.hsyncon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return r==REASON_SYNCHRO and s.matval(nil,c:GetReasonCard()) and c:IsPreviousLocation(LOCATION_HAND)
end
function s.hsynreg(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():UseCountLimit(tp)
end
function s.repfilter(c,tp)
return c:IsFaceup() and (c:IsOriginalSetCard(0x66) and c:IsType(TYPE_SYNCHRO)
or aux.IsCodeListed(c,60800381) and c:IsType(TYPE_MONSTER))
and c:IsOnField() and c:IsControler(tp) and c:IsReason(REASON_EFFECT+REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
--キラーチューン・ミクス
local s,id,o=GetID()
function s.initial_effect(c)
--synchro custom
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetCondition(s.syncon)
e1:SetCode(EFFECT_HAND_SYNCHRO)
e1:SetTargetRange(0,1)
e1:SetTarget(s.tfilter)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_BE_MATERIAL)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.descon)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
s.killer_tune_be_material_effect=e4
end
function s.tfilter(e,c)
return c:IsSynchroType(TYPE_TUNER)
end
function s.syncon(e)
return e:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.filter(c)
return c:IsSetCard(0x1d5) and c:IsType(TYPE_MONSTER) and not c:IsLevel(2)
and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--R.B. Lambda Blade
local s,id,o=GetID()
function s.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--control
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_CONTROL)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.clcon)
e3:SetCost(s.clcost)
e3:SetTarget(s.cltg)
e3:SetOperation(s.clop)
c:RegisterEffect(e3)
end
function s.tgfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1cf) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.ecfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1cf) and c:IsType(TYPE_LINK)
end
function s.clcon(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsMainPhase() or Duel.GetTurnPlayer()==tp then return false end
local lg=Duel.GetMatchingGroup(s.ecfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local lg2=Group.CreateGroup()
for lc in aux.Next(lg) do
lg2:Merge(lc:GetLinkedGroup())
end
return lg2 and lg2:IsContains(e:GetHandler()) and Duel.GetTurnPlayer()==1-tp
end
function s.clcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1400) end
Duel.PayLPCost(tp,1400)
end
function s.cltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
and chkc:IsControlerCanBeChanged() end
if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil,true)
and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil,true)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.clop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToChain() and Duel.Destroy(c,REASON_EFFECT)~=0
and tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) and Duel.GetControl(tc,tp)~=0 then
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabelObject(tc)
e1:SetCondition(s.descon)
e1:SetOperation(aux.EPDestroyOperation)
Duel.RegisterEffect(e1,tp)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(id)~=0 then
return true
else
e:Reset()
return false
end
end
--フルスピード・ウォリアー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,63977008,60800381)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetValue(900)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return (aux.IsCodeListed(c,60800381) and c:IsType(TYPE_SPELL+TYPE_TRAP) or c:IsCode(63977008)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase() and Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function s.atktg(e,c)
return aux.IsCodeListed(c,60800381) or c:IsOriginalSetCard(0x66) and c:IsType(TYPE_SYNCHRO)
end
--糾罪都市-エニアポリス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--to hand
local custom_code=aux.RegisterMergedDelayedEvent_ToSingleCard(c,id,EVENT_FLIP)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(custom_code)
e3:SetRange(LOCATION_FZONE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.pthcon)
e3:SetTarget(s.pthtg)
e3:SetOperation(s.pthop)
c:RegisterEffect(e3)
--damage
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_FZONE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCountLimit(1)
e4:SetTarget(s.damtg)
e4:SetOperation(s.damop)
c:RegisterEffect(e4)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1d4) and c:GetOriginalType()&TYPE_PENDULUM~=0
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,1,99,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetTargetsRelateToChain()
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function s.pthfilter(c,tp)
return c:IsLocation(LOCATION_MZONE) and c:IsSetCard(0x1d4) and c:IsControler(tp) and c:IsFaceup()
and (Duel.CheckLocation(tp,LOCATION_PZONE,0)
or Duel.CheckLocation(tp,LOCATION_PZONE,1)
or c:IsAbleToHand())
end
function s.pthcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.pthfilter,1,nil,tp)
and Duel.IsMainPhase()
end
function s.pthtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=eg:Filter(s.pthfilter,nil,tp)
if chk==0 then return #g>0 end
Duel.SetTargetCard(g)
end
function s.pthop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.pthfilter,nil,tp)
local mg=g:Filter(Card.IsRelateToChain,nil)
if mg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local og=mg:Select(tp,1,1,nil)
local tc=og:GetFirst()
local b1=Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)
local b2=tc:IsAbleToHand()
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,3),1},
{b2,aux.Stringid(id,4),2})
if op==1 then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
else
Duel.HintSelection(og)
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.GetCounter(tp,1,0,0x71)>0 then
local dam=Duel.GetCounter(tp,1,0,0x71)*900
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
end
function s.ctfilter(c)
return c:GetCounter(0x71)>0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.ctfilter,tp,LOCATION_ONFIELD,0,nil)
local tc=g:GetFirst()
local rmct=0
while tc do
local ct=tc:GetCounter(0x71)
rmct=rmct+ct
tc:RemoveCounter(tp,0x71,ct,REASON_EFFECT)
tc=g:GetNext()
end
if rmct>0 then
Duel.Damage(1-tp,rmct*900,REASON_EFFECT)
end
end
--Silk Bomb Moth
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.dktg)
e2:SetOperation(s.dkop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_GRAVE,0,2,nil,ATTRIBUTE_WIND)
end
function s.tdfilter(c)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToDeck()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local dg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and #dg>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,dg,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
function s.dktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0
and (Duel.GetLocationCount(tp,LOCATION_SZONE,1-tp,r)>0 or Duel.IsPlayerCanRemove(tp))
end
Duel.SetTargetPlayer(tp)
end
function s.filter(c,p)
local r=LOCATION_REASON_TOFIELD
return not c:IsForbidden() and c:CheckUniqueOnField(c:GetOwner())
and Duel.GetLocationCount(p,LOCATION_SZONE,1-p,r)>0
end
function s.dkop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.ConfirmDecktop(1-p,1)
local g=Duel.GetDecktopGroup(1-p,1)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
if g:IsExists(s.filter,1,nil,1-p,p) then
local tc=g:GetFirst()
Duel.MoveToField(tc,p,1-p,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
else
Duel.SendtoGrave(g,REASON_RULE,p)
end
elseif g:IsExists(Card.IsType,1,nil,TYPE_SPELL+TYPE_TRAP) and g:IsExists(Card.IsAbleToRemove,1,nil,p) then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT,p)
end
end
......@@ -27,7 +27,7 @@ function c18558867.initial_effect(c)
c:RegisterEffect(e2)
if not c18558867.global_check then
c18558867.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLE_CONFIRM)
ge1:SetOperation(c18558867.checkop)
......
......@@ -2,7 +2,7 @@
function c18832779.initial_effect(c)
--fusion summon
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x13f),2,true)
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x13f),2,true)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18832779,0))
......
......@@ -46,7 +46,7 @@ function c18969888.initial_effect(c)
c:RegisterEffect(e4)
if not c18969888.global_check then
c18969888.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(c18969888.checkop)
......
......@@ -15,7 +15,7 @@ function c197042.initial_effect(c)
c:RegisterEffect(e1)
if not c197042.global_check then
c197042.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetCondition(c197042.checkcon)
......
--神の見えざる手
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.tgfilter(c)
return c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(1)
else
e:SetLabel(0)
end
end
function s.thfilter(c)
return c:IsSetCard(0x1d3) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.setfilter(c,tp)
return not c:IsCode(id) and c:IsSetCard(0x1d3)
and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
and (Duel.GetLocationCount(tp,LOCATION_SZONE)>0 or c:IsType(TYPE_FIELD))
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if e:GetLabel()==1
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
local tc=sg:GetFirst()
if tc then
Duel.BreakEffect()
Duel.SSet(tp,tc)
end
end
end
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(1-tp,1) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Draw(1-tp,1,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
local dg=Duel.SelectMatchingCard(1-tp,aux.TRUE,1-tp,LOCATION_HAND,0,1,1,nil)
Duel.ShuffleHand(1-tp)
Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
end
end
--毒サソリの罠
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() and Duel.GetAttackTarget()==nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetAttacker()
if chk==0 then return tc:IsOnField() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
if at:IsRelateToBattle() and at:IsType(TYPE_MONSTER) and Duel.Destroy(at,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.Damage(1-tp,300,REASON_EFFECT)
end
end
--見えざる手ブレアス
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--special summon 2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DRAW and eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local hg=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
local tc=hg:RandomSelect(tp,1):GetFirst()
if not tc then return end
Duel.ConfirmCards(1-tp,tc)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
Duel.ShuffleHand(1-tp)
end
--Cursed Copycat Noble Arms
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddEquipSpellEffect(c,true,true,Card.IsFaceup,nil)
--Atk Change
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.value)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(s.value)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.value(e,c)
return Duel.GetMatchingGroupCount(aux.AND(Card.IsAllTypes,Card.IsFaceupEx),e:GetHandlerPlayer(),LOCATION_ONFIELD+LOCATION_GRAVE,0,nil,TYPE_EQUIP+TYPE_SPELL)*200
end
function s.spfilter(c,e,tp,ec)
return c:IsRace(RACE_WARRIOR) and c:IsLevel(ec:GetLevel())
and c:IsAttribute(ec:GetAttribute()) and not c:IsCode(ec:GetCode())
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ec=e:GetHandler():GetEquipTarget()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and ec:IsRace(RACE_WARRIOR) and ec:IsFaceup()
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ec) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,ec,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local ec=e:GetHandler():GetEquipTarget()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ec)
local tc=g:GetFirst()
Duel.DisableSelfDestroyCheck()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.Equip(tp,c,tc) then
--Add Equip limit
local e2=Effect.CreateEffect(tc)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(s.eqlimit)
c:RegisterEffect(e2)
if ec then
Duel.BreakEffect()
Duel.Destroy(ec,REASON_EFFECT)
end
end
Duel.DisableSelfDestroyCheck(false)
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.splimit(e,c)
return not c:IsRace(RACE_WARRIOR)
end
......@@ -39,7 +39,7 @@ function s.atkfilter(c)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
return tc and tc:IsControler(1-tp)
return tc and tc:IsControler(1-tp)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
......
--プリマの光
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.getrg(tp,chk)
local rg=Duel.GetReleaseGroup(tp,false,REASON_EFFECT)
local mrg=rg:Filter(Card.IsHasEffect,nil,EFFECT_EXTRA_RELEASE)
if mrg:GetCount()>0 then
return mrg:Filter(s.cfilter,nil,tp,chk)
else
return rg:Filter(s.cfilter,nil,tp,chk)
end
end
function s.cfilter(c,tp,chk)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsReleasableByEffect()
and (not chk or Duel.GetMZoneCount(tp,c)>0)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sumfilter(c)
return c:IsRace(RACE_WARRIOR) and c:IsSummonable(true,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local rg=s.getrg(tp,true)
local b1=rg:GetCount()>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp)
local b2=Duel.IsMainPhase() and Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil)
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),1},
{b2,aux.Stringid(id,3),2})
end
e:SetLabel(op)
if op==1 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
end
Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
elseif op==2 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SUMMON)
end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local srg=s.getrg(tp,true)
if srg:GetCount()==0 then
srg=s.getrg(tp,false)
end
local rg=srg:Select(tp,1,1,nil)
if rg:GetCount()>0 and Duel.Release(rg,REASON_EFFECT)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
elseif e:GetLabel()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local tc=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
end
function s.thfilter(c)
return c:IsSetCard(0x93) and c:IsRace(RACE_FAIRY+RACE_WARRIOR) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
......@@ -26,7 +26,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(s.checkop)
......
......@@ -7,7 +7,7 @@ function s.initial_effect(c)
--extra attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.atkcon)
......@@ -45,7 +45,7 @@ function s.filter(c)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
if chk==0 then return aux.bpcon() and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
......
......@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x1b9),aux.FilterBoolFunction(Card.IsType,TYPE_NORMAL),1,127,true)
aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1b9),aux.FilterBoolFunction(Card.IsFusionType,TYPE_NORMAL),1,127,true)
--summon success
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -28,7 +28,7 @@ function s.initial_effect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg2)
......
......@@ -24,7 +24,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(s.checkop)
......
......@@ -70,6 +70,7 @@ function c27642961.drcon(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
return eg:IsExists(c27642961.cfilter,1,nil,tp)
and rc and rc:IsSetCard(0xee) and rc:IsControler(tp) and re:IsActiveType(TYPE_MONSTER)
and re:GetActivateLocation()==LOCATION_MZONE
end
return false
end
......
......@@ -26,12 +26,12 @@ function c27769400.initial_effect(c)
c27769400[0]=Group.CreateGroup()
c27769400[0]:KeepAlive()
c27769400[1]=0
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_PHASE_START+PHASE_BATTLE_START)
ge1:SetOperation(c27769400.checkop1)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.GlobalEffect()
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_BATTLE_DESTROYED)
ge2:SetOperation(c27769400.checkop2)
......
--糾罪巧-Astaγ.PIXIEA
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.discon)
e3:SetCost(s.discost)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
--flip
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_FLIP)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetOperation(s.flipop)
c:RegisterEffect(e4)
--cannot be targeted
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e5:SetProperty(EFFECT_FLAG_SET_AVAILABLE|EFFECT_FLAG_IMMEDIATELY_APPLY)
e5:SetRange(LOCATION_MZONE)
e5:SetTargetRange(LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE)
e5:SetCondition(s.effcon)
e5:SetValue(aux.tgoval)
c:RegisterEffect(e5)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.cfilter(c)
return c:IsSetCard(0x1d4)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.desfilter(c,atk)
return c:IsFaceup() and c:IsAttackBelow(atk-1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local atk=e:GetHandler():GetBaseAttack()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
and s.desfilter(chkc,atk) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil,atk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.ccfilter(c,tp)
return c:IsLocation(LOCATION_ONFIELD) and c:IsControler(tp)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return Duel.IsChainDisablable(ev) and tg and tg:IsExists(s.ccfilter,1,nil,tp) and ep~=tp and e:GetHandler():IsFacedown()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateEffect(ev)
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil,POS_FACEDOWN)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil,POS_FACEDOWN)
if g:GetCount()>0 then
local sg=g:RandomSelect(tp,1)
Duel.Remove(sg,POS_FACEDOWN,REASON_EFFECT)
end
end
end
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,4))
end
function s.effcon(e)
local c=e:GetHandler()
return c:GetFlagEffect(id)>0
end
......@@ -15,7 +15,8 @@ function c28566710.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(tp)<=1000 and Duel.GetTurnPlayer()~=tp
end
function c28566710.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsPlayerCanSpecialSummon(1-tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_DECK)
end
function c28566710.spfilter(c,e,tp)
......
......@@ -2,7 +2,7 @@
function c28798938.initial_effect(c)
--fusion summon
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x14f),2,true)
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x14f),2,true)
--effect gain
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
......
--糾罪巧ϝ’-「tromarIA」
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--search 2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.thcon2)
e3:SetCost(s.thcost2)
e3:SetTarget(s.thtg2)
e3:SetOperation(s.thop2)
c:RegisterEffect(e3)
--flip
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e4:SetTarget(s.distg)
e4:SetOperation(s.disop)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,900) end
Duel.PayLPCost(tp,900)
end
function s.thfilter(c)
return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>=3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,3,3,nil)
Duel.ConfirmCards(1-tp,sg)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local tg=sg:RandomSelect(1-tp,1)
Duel.ShuffleDeck(tp)
tg:GetFirst():SetStatus(STATUS_TO_HAND_WITHOUT_CONFIRM,true)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and re:IsHasCategory(CATEGORY_SPECIAL_SUMMON) and e:GetHandler():IsFacedown()
end
function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.thfilter2(c)
return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectMatchingCard(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
Duel.HintSelection(g)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
--見えざる招き手
local s,id,o=GetID()
function s.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter1(c)
return c:IsFaceup() and c:IsSetCard(0x1d3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if not Duel.NegateActivation(ev) then return end
if rc:IsRelateToChain(ev) and Duel.Destroy(eg,REASON_EFFECT)~=0
and not (rc:IsLocation(LOCATION_HAND+LOCATION_DECK) or rc:IsLocation(LOCATION_REMOVED) and rc:IsFacedown())
and aux.NecroValleyFilter()(rc) then
if (rc:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0)
and rc:IsSSetable(true) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.SSet(tp,rc)
end
end
end
--教導の死徒
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsSummonLocation(LOCATION_EXTRA)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonLocation(LOCATION_HAND)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,nil)
local g2=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,nil)
if chk==0 then return g:GetCount()>0 and g2:GetCount()>0 end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,1,nil)
or not Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,1,nil) then return end
local p=Duel.GetTurnPlayer()
local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,p,LOCATION_EXTRA,0,nil)
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TOGRAVE)
local sg=g:Select(p,1,1,nil)
if sg:GetCount()>0 then
Duel.SendtoGrave(sg,REASON_EFFECT)
end
local g2=Duel.GetMatchingGroup(Card.IsAbleToGrave,p,0,LOCATION_EXTRA,nil)
Duel.Hint(HINT_SELECTMSG,1-p,HINTMSG_TOGRAVE)
local sg2=g2:Select(1-p,1,1,nil)
if sg2:GetCount()>0 then
Duel.SendtoGrave(sg2,REASON_EFFECT)
end
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x145) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--見えざる手ヤドエル
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--special summon 2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.thfilter(c)
return c:IsSetCard(0x1d3) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and c:IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_DECK) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.setfilter(c)
return c:IsSetCard(0x1d3) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
Duel.SSet(tp,tc)
end
end
--幻魔の扉
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)>0 then return end
Duel.RegisterFlagEffect(tp,id,0,0,0)
local dg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
if Duel.Destroy(dg,REASON_EFFECT)>0 and Duel.GetMZoneCount(tp)>0 then
local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,0,LOCATION_GRAVE,nil,e,tp)
if sg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=sg:Select(tp,1,1,nil)
Duel.HintSelection(g)
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
end
......@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsSetCard,0x21),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),true)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x21),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_DARK),true)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
......
--ヒーローズルール1 ファイブ・フリーダムス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,5,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),PLAYER_ALL,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(aux.NecroValleyFilter(Card.IsRelateToChain),nil)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
function s.spfilter(c,e,tp)
return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x3008) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) and chkc:IsControler(tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
......@@ -20,7 +20,7 @@ function c34620088.initial_effect(c)
c:RegisterEffect(e2)
if not c34620088.global_check then
c34620088.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD)
ge1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
ge1:SetTargetRange(LOCATION_OVERLAY,LOCATION_OVERLAY)
......
......@@ -14,7 +14,7 @@ function c3493058.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c3493058.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c3493058.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function c3493058.activate(e,tp,eg,ep,ev,re,r,rp)
......@@ -26,10 +26,12 @@ function c3493058.activate(e,tp,eg,ep,ev,re,r,rp)
if g:GetCount()<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=g:Select(tp,2,2,nil)
Duel.HintSelection(dg)
Duel.Destroy(dg,REASON_EFFECT)
elseif dc>=2 and dc<=4 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c3493058.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,aux.ExceptThisCard(e))
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
......@@ -13,7 +13,7 @@ function c35756798.initial_effect(c)
c:RegisterEffect(e1)
if not c35756798.global_check then
c35756798.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_TO_GRAVE)
ge1:SetCondition(c35756798.checkcon)
......
--Winds of Victory
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddEquipSpellEffect(c,true,true,Card.IsFaceup,nil)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(300)
c:RegisterEffect(e1)
--ATTRIBUTE
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetValue(ATTRIBUTE_WIND)
c:RegisterEffect(e2)
end
--契約を結びし竜の戦士
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.costfilter(c)
return c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function s.spfilter(c,e,tp)
return not c:IsCode(id) and c:IsLevelBelow(4) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
--グランドクロス
function c38430673.initial_effect(c)
aux.AddCodeList(c,30241314)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
......
......@@ -26,8 +26,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2)
end
function s.cfilter(c,re)
if not c:IsType(TYPE_SPELL+TYPE_TRAP) or not c:IsReason(REASON_COST) then return false end
if c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousTypeOnField()&(TYPE_SPELL+TYPE_TRAP)==0 then return false end
if c:GetOriginalType()&(TYPE_SPELL+TYPE_TRAP)==0 or not re then return false end
local recode=re:GetCode()
return re:IsActivated()
or recode==EFFECT_TRAP_ACT_IN_HAND
......@@ -36,7 +35,7 @@ function s.cfilter(c,re)
or recode==EFFECT_QP_ACT_IN_SET_TURN
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,re) and r&REASON_COST>0
return r&REASON_COST>0 and eg:IsExists(s.cfilter,1,nil,re)
end
function s.tgfilter(c)
return c:IsRace(RACE_ILLUSION+RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
......
......@@ -29,7 +29,8 @@ function c40441990.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.DiscardHand(tp,c40441990.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c40441990.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,40441990)==0 end
end
function c40441990.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,40441990)~=0 then return end
......
--キラーチューン・プレイリスト
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(2,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp,eg,ep,ev,re,r,rp)
if not (c:IsFaceupEx() and c:IsSetCard(0x1d5) and c:IsType(TYPE_MONSTER)) then return false end
local te=c.killer_tune_be_material_effect
if not te then return c:IsAbleToHand() end
local tg=te:GetTarget()
return c:IsAbleToHand() or tg(e,tp,eg,ep,ev,re,r,rp,0,nil,c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
local cc=e:GetLabelObject()
if cc and cc.killer_tune_be_material_effect then
local ce=cc.killer_tune_be_material_effect
local tg=ce:GetTarget()
return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
else
return chkc:IsFaceupEx() and chkc:IsControler(tp) and chkc:IsSetCard(0x1d5) and chkc:IsType(TYPE_MONSTER) and chkc:IsAbleToHand()
end
end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,1,nil,e,tp,eg,ep,ev,re,r,rp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,1,1,nil,e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst()
Duel.ClearTargetCard()
tc:CreateEffectRelation(e)
e:SetLabelObject(tc)
local te=tc.killer_tune_be_material_effect
if te then
local tg=te:GetTarget()
if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
end
Duel.ClearOperationInfo(0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc and tc:IsRelateToChain() then
local te=tc.killer_tune_be_material_effect
if te then
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
if aux.NecroValleyFilter()(tc) then
Duel.BreakEffect()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:GetOriginalType()&TYPE_TUNER==0
end
--キラーチューン・ラウドネスウォー
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroMixProcedure(c,aux.Tuner(nil),nil,nil,aux.Tuner(nil),1,99)
c:EnableReviveLimit()
--cannot be destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.target)
e1:SetValue(1)
c:RegisterEffect(e1)
--cannot be target
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--copy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.cpcon)
e3:SetTarget(s.cptg)
e3:SetOperation(s.cpop)
c:RegisterEffect(e3)
--double tuner
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetCode(21142671)
c:RegisterEffect(e4)
end
function s.target(e,c)
return c~=e:GetHandler() and c:IsType(TYPE_TUNER)
end
function s.cpcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
end
function s.pfilter(c,e,tp,eg,ep,ev,re,r,rp)
if not (c:IsSetCard(0x1d5) and c:IsAbleToRemoveAsCost()) then return false end
local te=c.killer_tune_be_material_effect
if not te then return false end
local tg=te:GetTarget()
return not tg or tg(e,tp,eg,ep,ev,re,r,rp,0,nil,c)
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,eg,ep,ev,re,r,rp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst()
local te=tc.killer_tune_be_material_effect
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetProperty(te:GetProperty())
Duel.ClearTargetCard()
e:SetLabelObject(te)
local tg=te:GetTarget()
if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
Duel.ClearOperationInfo(0)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
......@@ -13,7 +13,7 @@ function c41850466.initial_effect(c)
c:RegisterEffect(e1)
if not c41850466.global_check then
c41850466.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetOperation(c41850466.checkop)
......
......@@ -27,7 +27,7 @@ function c42228966.initial_effect(c)
c:RegisterEffect(e3)
if not c42228966.global_check then
c42228966.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(c42228966.checkop)
......
......@@ -39,7 +39,6 @@ function c42472002.effop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c42472002.sumcon)
e1:SetTarget(c42472002.sumtg)
e1:SetOperation(c42472002.sumop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
......@@ -53,21 +52,22 @@ function c42472002.effop(e,tp,eg,ep,ev,re,r,rp)
rc:RegisterEffect(e2,true)
end
end
function c42472002.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,42472002)==0 and Duel.GetTurnPlayer()==tp
end
function c42472002.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,42472002)==0 and Duel.GetTurnPlayer()==tp end
end
function c42472002.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42472002,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
if Duel.GetFlagEffect(tp,42472002)==0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42472002,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,42472002,RESET_PHASE+PHASE_END,0,1)
end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -76,7 +76,6 @@ function c42472002.sumop(e,tp,eg,ep,ev,re,r,rp)
e2:SetTarget(c42472002.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.RegisterFlagEffect(tp,42472002,RESET_PHASE+PHASE_END,0,1)
end
function c42472002.splimit(e,c)
return not c:IsSetCard(0x107a) and c:IsLocation(LOCATION_EXTRA)
......
--スクラップ・ウォリアー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,60800381,63977008)
aux.AddMaterialCodeList(c,16449363)
--synchro summon
aux.AddSynchroProcedure(c,s.tfilter,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--inactivatable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_DISEFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.effectfilter)
c:RegisterEffect(e2)
end
s.material_setcode=0x1017
function s.tfilter(c)
return c:IsCode(16449363) or c:IsHasEffect(20932152)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
return (c:IsCode(63977008) or aux.IsCodeListed(c,60800381)) and (c:IsAbleToHand() or c:IsAbleToGrave())
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()<=0 then return end
local tc=g:GetFirst()
if tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp,1190,1191)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
elseif tc:IsAbleToGrave() then
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
function s.effectfilter(e,ct)
local p=e:GetHandler():GetControler()
local te,tp,loc=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_LOCATION)
local tc=te:GetHandler()
return p==tp and not tc:IsCode(id) and loc==LOCATION_MZONE and te:IsActiveType(TYPE_MONSTER)
and (tc:IsOriginalSetCard(0x66) and tc:IsType(TYPE_SYNCHRO) or aux.IsCodeListed(tc,60800381))
end
--キラーチューン・トラックメイカー
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroMixProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x1d5),nil,nil,aux.Tuner(nil),1,99)
c:EnableReviveLimit()
--synchro custom
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetCondition(s.syncon)
e1:SetCode(EFFECT_HAND_SYNCHRO)
e1:SetTargetRange(0,1)
e1:SetTarget(s.tfilter)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.rthcon)
e3:SetTarget(s.rthtg)
e3:SetOperation(s.rthop)
c:RegisterEffect(e3)
s.killer_tune_be_material_effect=e3
--double tuner
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetCode(21142671)
c:RegisterEffect(e4)
end
function s.tfilter(e,c)
return c:IsSynchroType(TYPE_TUNER)
end
function s.syncon(e)
return e:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.thfilter(c)
return c:IsSetCard(0x1d5) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.rthcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,1-tp,LOCATION_ONFIELD)
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
--R.B. Last Stand
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.discon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1cf) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsCode),tp,LOCATION_ONFIELD,0,1,nil,c:GetCode())
and (c:IsLocation(LOCATION_DECK+LOCATION_GRAVE) and Duel.GetMZoneCount(tp)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not (c:IsRace(RACE_MACHINE) and c:GetTextAttack()>=0 and c:GetTextAttack()<=1500)
end
function s.cfilter(c,tp)
return c:IsSetCard(0x1cf) and c:IsLocation(LOCATION_MZONE)
and c:IsControler(tp) and c:IsFaceup()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g then return false end
local c=e:GetHandler()
return Duel.IsChainNegatable(ev)
and g:IsExists(s.cfilter,1,nil,tp)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
--シンクロ・フェローズ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddMaterialCodeList(c,63977008,60800381,44508094)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--lvdown
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
function s.thfilter1(c)
return c:IsCode(63977008) and c:IsAbleToHand()
end
function s.thfilter2(c)
return (aux.IsCodeListed(c,60800381) or aux.IsCodeListed(c,44508094)) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thfilter(c)
return (c:IsCode(63977008) or (aux.IsCodeListed(c,60800381) or aux.IsCodeListed(c,44508094)) and c:IsType(TYPE_MONSTER))
and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
return g:CheckSubGroup(aux.gffcheck,2,2,s.thfilter1,nil,s.thfilter2,nil)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if not g:CheckSubGroup(aux.gffcheck,2,2,s.thfilter1,nil,s.thfilter2,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg1=g:SelectSubGroup(tp,aux.gffcheck,false,2,2,s.thfilter1,nil,s.thfilter2,nil)
if #tg1==2 then
Duel.SendtoHand(tg1,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg1)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local dg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
Duel.ShuffleHand(tp)
Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
end
end
function s.lvfilter(c)
return c:IsType(TYPE_SYNCHRO) and c:GetLevel()>1 and c:IsFaceup()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetFlagEffect(tp,id)==0
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:GetLevel()>1
and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
if Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) and Duel.GetFlagEffect(tp,id)==0 then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x1017))
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
end
end
--キラーチューン・クリップ
local s,id,o=GetID()
function s.initial_effect(c)
--synchro custom
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetCondition(s.syncon)
e1:SetCode(EFFECT_HAND_SYNCHRO)
e1:SetTargetRange(0,1)
e1:SetTarget(s.tfilter)
c:RegisterEffect(e1)
--spsummon from szone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_HAND)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
s.killer_tune_be_material_effect=e3
end
function s.tfilter(e,c)
return c:IsSynchroType(TYPE_TUNER)
end
function s.syncon(e)
return e:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() and Duel.GetTurnPlayer()==1-tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spfilter(c)
return c:IsSynchroSummonable(nil) and c:IsType(TYPE_TUNER)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.AdjustAll()
if Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil)
end
end
end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.rmfilter(c)
return c:IsFacedown() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,0,LOCATION_EXTRA,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_EXTRA)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_EXTRA,nil)
if g:GetCount()>0 then
local sg=g:RandomSelect(tp,1)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
......@@ -40,7 +40,7 @@ function c44146295.branded_fusion_check(tp,sg,fc)
return aux.gffcheck(sg,Card.IsFusionCode,68468459,Card.IsFusionType,TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK)
end
function c44146295.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(44146295)==0
return e:GetHandler():GetFlagEffectLabel(44146295)~=Duel.GetTurnCount()-1
end
function c44146295.costfilter(c)
return c:IsType(TYPE_FUSION) and aux.IsMaterialListCode(c,68468459) and c:IsAbleToGraveAsCost()
......@@ -65,7 +65,7 @@ function c44146295.rmop(e,tp,eg,ep,ev,re,r,rp)
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
c:RegisterFlagEffect(44146295,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
c:RegisterFlagEffect(44146295,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2,Duel.GetTurnCount())
end
end
function c44146295.descon(e,tp,eg,ep,ev,re,r,rp)
......
--R.B. Ga10 Pile Bunker
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,32216688)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
-- Destroy all cards your opponent controls and this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.descon)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and not c:IsSetCard(0x1cf)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and not Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local bc,oc=Duel.GetBattleMonster(tp)
return bc and oc and bc:IsCode(32216688) and bc:GetLinkedGroup():IsContains(e:GetHandler())
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1500) end
Duel.PayLPCost(tp,1500)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if chk==0 then return #g>0 end
g:AddCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if c:IsRelateToChain() and #g>0 then
g:AddCard(c)
Duel.Destroy(g,REASON_EFFECT)
end
end
--超電導戦士 リニア・マグナム±
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.tgfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x2066) and c:GetOriginalLevel()<5 and c:IsAbleToGraveAsCost()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local mg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_DECK,0,nil)
return mg:CheckSubGroup(aux.mzctcheck,2,2,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local mg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_DECK,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=mg:SelectSubGroup(tp,aux.mzctcheck,true,2,2,tp)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
Duel.SendtoGrave(g,REASON_SPSUMMON)
g:DeleteGroup()
end
function s.atkfilter(c)
return aux.nzatk(c) and c:IsAttribute(ATTRIBUTE_EARTH)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToChain()
and c:IsFaceup() and c:IsRelateToChain() then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(math.ceil(tc:GetAttack()/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
......@@ -54,7 +54,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if op~=0 then
Duel.BreakEffect()
end
Duel.Damage(tp,800,REASON_EFFECT)
if Duel.Damage(tp,800,REASON_EFFECT)<=0 then return end
local b3=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp)
if b3 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......
--Bot Herder
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,tp)
return c:IsFacedown() or (c:IsFaceup() and c:GetOwner()==tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp)
if g:GetCount()>0 and g:GetFirst():GetOwner()==tp then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,200)
end
end
function s.ctfilter(c)
return c:IsControlerCanBeChanged(true)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsOnField() and tc:IsFacedown() then Duel.ConfirmCards(tp,tc) end
if not tc:IsRelateToChain() or tc:GetOwner()==tp then
Duel.Damage(1-tp,200,REASON_EFFECT)
local g=Duel.GetMatchingGroup(s.ctfilter,tp,0,LOCATION_MZONE,tc)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.GetControl(g,tp)
end
end
end
......@@ -78,7 +78,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:FilterCount(aux.TRUE,nil,e:GetHandler())>0
return eg:FilterCount(aux.TRUE,e:GetHandler())>0
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() end
......
......@@ -83,7 +83,7 @@ function c46593546.ovltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return c:IsType(TYPE_XYZ)
and (c:CheckRemoveOverlayCard(tp,2,REASON_EFFECT)
or Duel.IsExistingMatchingCard(c46593546.ovltgfilter,tp,LOCATION_ONFIELD,0,1,nil))
and rc:IsRelateToEffect(re) and rc:IsCanBeXyzMaterial(c) end
and rc:IsRelateToEffect(re) and rc:IsCanOverlay() end
end
function c46593546.ovlop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -16,7 +16,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1)
if not s.global_check then
s.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetOperation(s.checkop)
......
--Chanbar, the Flashy Sportsknight
local s,id,o=GetID()
function s.initial_effect(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--atk down
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsAllTypes(TYPE_EQUIP+TYPE_SPELL)
end
function s.atkval(e)
return Duel.GetMatchingGroupCount(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,nil)*-400
end
function s.tgfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToGrave()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil)
local gc=g:GetFirst()
if gc and Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE)
and tc:IsRelateToChain() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.desfilter(c)
return c:IsFaceup() and c:GetSequence()<5
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_SZONE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_SZONE,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,nil)
if Duel.Destroy(g,REASON_EFFECT)~=0 then
local c=e:GetHandler()
if not c:IsRelateToChain() or not aux.NecroValleyFilter()(c) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
......@@ -9,7 +9,9 @@ function c52112003.initial_effect(c)
c:RegisterEffect(e1)
end
function c52112003.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,52112003)==0 end
end
function c52112003.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=math.min(5,Duel.GetFieldGroupCount(tp,LOCATION_DECK,0))
......
......@@ -25,7 +25,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(s.checkop)
......
--糾罪巧-始導
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_LIMIT_ZONE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetValue(s.zones)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.zones(e,tp,eg,ep,ev,re,r,rp)
local zone=0xff
local p0=Duel.CheckLocation(tp,LOCATION_PZONE,0)
local p1=Duel.CheckLocation(tp,LOCATION_PZONE,1)
if not p0 or not p1 then zone=zone-0x11 end
return zone
end
function s.psfilter(c)
return c:IsSetCard(0x1d4) and c:IsAllTypes(TYPE_PENDULUM+TYPE_MONSTER) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(s.psfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.psfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1d4) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
......@@ -32,7 +32,7 @@ function c54040484.countcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsContains(e:GetHandler())
end
function c54040484.countcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
return Duel.GetAttacker():IsControler(1-tp) and e:GetHandler()==Duel.GetAttackTarget()
end
function c54040484.tgfilter(c)
return c:IsCode(6007213,32491822,69890967) and c:IsAbleToGrave()
......
--Fleeting Flower of the Magician
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.desfilter(c,tp)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
and (c:IsControler(tp) or c:IsFaceup())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and s.desfilter(chkc,tp) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c,tp)
if g:IsExists(Card.IsControler,1,nil,tp) then
e:SetCategory(CATEGORY_DESTROY|CATEGORY_TOHAND|CATEGORY_GRAVE_ACTION)
e:SetLabel(1)
else
e:SetCategory(CATEGORY_DESTROY)
e:SetLabel(0)
end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.stfilter(c,tp)
return c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:CheckUniqueOnField(tp,LOCATION_SZONE)
end
function s.thfilter(c)
return (c:IsAllTypes(TYPE_EQUIP+TYPE_SPELL) or c:IsAllTypes(TYPE_CONTINUOUS+TYPE_SPELL)) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsOnField() and Duel.Destroy(tc,REASON_EFFECT)~=0 and e:GetLabel()==1 then
local b1=Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.stfilter),tp,LOCATION_GRAVE,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
local b2=Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,nil)
if not b1 and not b2 then return end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2},
{true,aux.Stringid(id,3),3})
if op~=3 then Duel.BreakEffect() end
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.stfilter),tp,LOCATION_GRAVE,0,1,1,nil,tp)
local pc=g:GetFirst()
if pc then
Duel.MoveToField(pc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
pc:RegisterEffect(e1)
end
elseif op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
end
......@@ -37,7 +37,7 @@ function s.initial_effect(c)
aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS)
if not s.global_check then
s.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAINING)
ge1:SetCondition(s.checkcon)
......@@ -51,7 +51,7 @@ end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(rp,id)==0 then
Duel.RegisterFlagEffect(rp,id,0,0,0)
local e1=Effect.GlobalEffect()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_NEGATED)
e1:SetOperation(s.rsop)
......
--アンカーボルト・ヘッジホッグ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,60800381)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_GRAVE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and not c:IsCode(id)
and (c:IsCode(60800381) or aux.IsCodeListed(c,60800381) and c:IsType(TYPE_MONSTER))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
--糾罪巧-Atoriϝ.MAR
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.negcon)
e3:SetCost(s.negcost)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
--set
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_POSITION)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e4:SetTarget(s.postg)
e4:SetOperation(s.posop)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.cfilter(c)
return c:IsSetCard(0x1d4)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.desfilter(c,atk)
return c:IsFaceup() and c:IsAttackBelow(atk-1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local atk=e:GetHandler():GetBaseAttack()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
and s.desfilter(chkc,atk) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil,atk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.ccfilter(c,tp)
return c:IsLocation(LOCATION_ONFIELD) and c:IsControler(tp)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return ep~=tp and (LOCATION_ONFIELD)&loc~=0
and e:GetHandler():IsFacedown() and Duel.GetTurnPlayer()==tp
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToChain(ev) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.posfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 and Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)~=0 then
local og=Duel.GetOperatedGroup()
for tc in aux.Next(og) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
end
--Hunting Horn
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
if not (tc:IsRace(RACE_WARRIOR) and tc:IsAttribute(ATTRIBUTE_EARTH)) then
Duel.RegisterFlagEffect(tc:GetControler(),id,RESET_PHASE+PHASE_END,0,1)
end
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_OATH)
e1:SetTarget(s.attg)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.attg(e,c)
return not (c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH))
end
function s.filter1(c,e)
return not c:IsImmuneToEffect(e) and c:IsRace(RACE_WARRIOR)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_WARRIOR)
and c:IsAttribute(ATTRIBUTE_EARTH) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
if Duel.IsBattlePhase() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_ATKCHANGE)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
local ct=mat1:FilterCount(Card.IsLocation,nil,LOCATION_HAND)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
s.atkop(c,tp,ct)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local ct=mat2:FilterCount(Card.IsLocation,nil,LOCATION_HAND)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
s.atkop(c,tp,ct)
end
tc:CompleteProcedure()
end
end
function s.atkop(c,tp,ct)
if not Duel.IsBattlePhase() or ct==0 then return end
if Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,ct,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
end
end
--糾罪巧θ’-「oknirIA」
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--search 2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.thcon2)
e3:SetCost(s.thcost2)
e3:SetTarget(s.thtg2)
e3:SetOperation(s.thop2)
c:RegisterEffect(e3)
--flip
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_TODECK)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e4:SetTarget(s.tdtg)
e4:SetOperation(s.tdop)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,900) end
Duel.PayLPCost(tp,900)
end
function s.thfilter(c)
return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>=3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,3,3,nil)
Duel.ConfirmCards(1-tp,sg)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local tg=sg:RandomSelect(1-tp,1)
Duel.ShuffleDeck(tp)
tg:GetFirst():SetStatus(STATUS_TO_HAND_WITHOUT_CONFIRM,true)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return ep~=tp and (LOCATION_GRAVE+LOCATION_REMOVED)&loc~=0
and e:GetHandler():IsFacedown()
end
function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.thfilter2(c)
return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE+LOCATION_REMOVED,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToDeck),tp,0,LOCATION_GRAVE+LOCATION_REMOVED,1,3,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
--糾罪巧α’-「orgIA」
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--search 2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.thcon2)
e3:SetCost(s.thcost2)
e3:SetTarget(s.thtg2)
e3:SetOperation(s.thop2)
c:RegisterEffect(e3)
--flip
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,900) end
Duel.PayLPCost(tp,900)
end
function s.thfilter(c)
return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>=3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,3,3,nil)
Duel.ConfirmCards(1-tp,sg)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local tg=sg:RandomSelect(1-tp,1)
Duel.ShuffleDeck(tp)
tg:GetFirst():SetStatus(STATUS_TO_HAND_WITHOUT_CONFIRM,true)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return ep~=tp and (LOCATION_HAND)&loc~=0
and re:IsActiveType(TYPE_MONSTER) and e:GetHandler():IsFacedown()
end
function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.thfilter2(c)
return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
--見えざる幽獄
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetProperty(EFFECT_FLAG_FUSION_SUMMON|EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.filter1(c,e)
return c:IsOnField() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x1d3) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.filter3(c)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove()
end
function s.ffilter(e,c)
return c:IsFaceup() and c:GetOwner()==1-e:GetHandlerPlayer()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local b1=Duel.IsExistingTarget(s.cfilter,tp,0,LOCATION_ONFIELD,1,nil)
and (not e:IsCostChecked()
or Duel.GetFlagEffect(tp,id)==0
and Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,0,1,nil,0x1d3))
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local mg2=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_ADD_FUSION_SETCODE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.ffilter)
e1:SetValue(0x1d3)
Duel.RegisterEffect(e1,tp)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
local b2=res
and (not e:IsCostChecked()
or Duel.GetFlagEffect(tp,id+o)==0)
e1:Reset()
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2})
end
e:SetLabel(op)
if op==1 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_TOHAND)
e:SetProperty(EFFECT_FLAG_FUSION_SUMMON|EFFECT_FLAG_CARD_TARGET)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.cfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
elseif op==2 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_REMOVE)
e:SetProperty(EFFECT_FLAG_FUSION_SUMMON)
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_ONFIELD+LOCATION_GRAVE)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
elseif e:GetLabel()==2 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_ADD_FUSION_SETCODE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.ffilter)
e1:SetValue(0x1d3)
Duel.RegisterEffect(e1,tp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local mg2=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
e1:Reset()
end
end
......@@ -11,7 +11,6 @@ function c5795882.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(c5795882.sumcon)
e2:SetCost(c5795882.sumcost)
e2:SetTarget(c5795882.sumtg)
e2:SetOperation(c5795882.sumop)
......@@ -29,17 +28,16 @@ function c5795882.initial_effect(c)
e3:SetOperation(c5795882.recop)
c:RegisterEffect(e3)
end
function c5795882.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,5795882)==0
end
function c5795882.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function c5795882.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,5795882)==0 end
end
function c5795882.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,5795882)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(5795882,2))
e1:SetType(EFFECT_TYPE_FIELD)
......
......@@ -2,7 +2,6 @@
function c58775978.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c58775978.target)
......
......@@ -25,25 +25,27 @@ function c59228631.initial_effect(c)
e2:SetOperation(c59228631.atkop)
c:RegisterEffect(e2)
end
function c59228631.releasefilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsReleasableByEffect()
function c59228631.releasefilter(c,tp)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
and c:IsReleasableByEffect() and Duel.GetMZoneCount(tp,c)>0
end
function c59228631.spfilter(c,e,tp)
return c:IsLevel(7) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c59228631.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c59228631.releasefilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c59228631.releasefilter,tp,LOCATION_MZONE,0,1,nil,e,tp)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c59228631.releasefilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(c59228631.releasefilter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.IsExistingMatchingCard(c59228631.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectTarget(tp,c59228631.releasefilter,tp,LOCATION_MZONE,0,1,1,nil)
local g=Duel.SelectTarget(tp,c59228631.releasefilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c59228631.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Release(tc,REASON_EFFECT)~=0 then
if tc and tc:IsRelateToEffect(e) and Duel.Release(tc,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c59228631.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
......
......@@ -3,6 +3,13 @@ local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,29762407,97522863)
c:EnableReviveLimit()
--special summon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(0)
c:RegisterEffect(e0)
--spsummon rule
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
......@@ -51,7 +58,7 @@ end
function s.sprtg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:CancelableSelect(tp,2,2,nil)
local sg=g:SelectSubGroup(tp,aux.dncheck,true,2,2)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
......
--妖魔ヌリカベ
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.exccon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) and chkc~=c end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToChain() and tc:IsRelateToChain()
and aux.NecroValleyFilter()(c) and aux.NecroValleyFilter()(tc)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 then
local g=Group.FromCards(c,tc)
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
for sc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e2,true)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_REDIRECT)
e3:SetValue(LOCATION_REMOVED)
sc:RegisterEffect(e3,true)
end
end
end
end
......@@ -18,7 +18,6 @@ function c61322713.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,61322714)
e2:SetCondition(c61322713.sumcon)
e2:SetCost(c61322713.cost2)
e2:SetTarget(c61322713.sumtg)
e2:SetOperation(c61322713.sumop)
......@@ -65,9 +64,6 @@ function c61322713.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
end
function c61322713.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,61322713)==0
end
function c61322713.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c61322713.cost1(e,tp,eg,ep,ev,re,r,rp,0) and c:IsAbleToRemove() end
......@@ -75,9 +71,11 @@ function c61322713.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
c61322713.cost1(e,tp,eg,ep,ev,re,r,rp,1)
end
function c61322713.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,61322713)==0 end
end
function c61322713.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,61322713)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(61322713,2))
e1:SetType(EFFECT_TYPE_FIELD)
......
--錬金釜-カオス・ディスティル
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,30241314)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EFFECT_TO_GRAVE_REDIRECT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_DECK,0)
e2:SetValue(LOCATION_REMOVED)
e2:SetTarget(s.rmtg)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.thcon2)
e4:SetCost(aux.bfgcost)
e4:SetTarget(s.thtg2)
e4:SetOperation(s.thop2)
c:RegisterEffect(e4)
end
function s.rmtg(e,c)
return c:GetOwner()==e:GetHandlerPlayer()
end
function s.filter(c)
return not c:IsCode(id) and aux.IsCodeOrListed(c,30241314) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsCode),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,30241314)
end
function s.thfilter2(c)
return c:GetTextAttack()==-2 and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
......@@ -78,15 +78,19 @@ function c65589010.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,PLAYER_ALL,LOCATION_EXTRA)
end
function c65589010.tgop(e,tp,eg,ep,ev,re,r,rp)
local turnp=Duel.GetTurnPlayer()
local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,turnp,LOCATION_EXTRA,0,nil)
local g2=Duel.GetMatchingGroup(Card.IsAbleToGrave,turnp,0,LOCATION_EXTRA,nil)
Duel.Hint(HINT_SELECTMSG,turnp,HINTMSG_TOGRAVE)
local sg=g:Select(turnp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,1-turnp,HINTMSG_TOGRAVE)
local sg2=g2:Select(1-turnp,1,1,nil)
sg:Merge(sg2)
if not Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,1,nil)
or not Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,1,nil) then return end
local p=Duel.GetTurnPlayer()
local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,p,LOCATION_EXTRA,0,nil)
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TOGRAVE)
local sg=g:Select(p,1,1,nil)
if sg:GetCount()>0 then
Duel.SendtoGrave(sg,REASON_EFFECT)
end
local g2=Duel.GetMatchingGroup(Card.IsAbleToGrave,p,0,LOCATION_EXTRA,nil)
Duel.Hint(HINT_SELECTMSG,1-p,HINTMSG_TOGRAVE)
local sg2=g2:Select(1-p,1,1,nil)
if sg2:GetCount()>0 then
Duel.SendtoGrave(sg2,REASON_EFFECT)
end
end
......@@ -31,10 +31,10 @@ function c66675911.filter(c)
return c:IsFaceup() and c:IsSetCard(0x9d)
end
function c66675911.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c66675911.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c66675911.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c66675911.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c66675911.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c66675911.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SelectTarget(tp,c66675911.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c66675911.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
......
--見えざる神ジャウザー
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1d3),aux.FilterBoolFunction(Card.IsRace,RACE_ILLUSION),true)
--special summon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetRange(LOCATION_EXTRA)
e0:SetCondition(s.spcon)
e0:SetTarget(s.sptg)
e0:SetOperation(s.spop)
c:RegisterEffect(e0)
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetRange(LOCATION_EXTRA)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(s.indtg)
e3:SetValue(1)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp,g)
return c:GetOwner()==1-tp and c:IsFaceup() and g:IsExists(Card.IsRace,1,c,RACE_ILLUSION)
end
function s.fselect(g,tp,ec)
return g:IsExists(s.cfilter,1,nil,tp,g) and Duel.GetLocationCountFromEx(tp,tp,g,ec)>0
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(Card.IsCanBeFusionMaterial,nil,c,SUMMON_TYPE_SPECIAL)
return rg:CheckSubGroup(s.fselect,2,2,tp,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local rg=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(Card.IsCanBeFusionMaterial,nil,c,SUMMON_TYPE_SPECIAL)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=rg:SelectSubGroup(tp,s.fselect,true,2,2,tp,c)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
c:SetMaterial(g)
Duel.Release(g,REASON_SPSUMMON|REASON_MATERIAL)
g:DeleteGroup()
end
function s.thfilter(c)
return c:IsSetCard(0x1d3) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
......@@ -34,7 +34,7 @@ function c67100549.initial_effect(c)
c:RegisterEffect(e3)
if not c67100549.global_check then
c67100549.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_TO_GRAVE)
ge1:SetCondition(c67100549.checkcon)
......
--見えざる手ゴッドス
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,id+o)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCondition(s.spcon2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DRAW and eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc)
and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
tc:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
--魂の結束-ソウル・ユニオン
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.atkfilter(c)
return c:IsSetCard(0x3008) and c:IsType(TYPE_MONSTER) and c:GetAttack()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_GRAVE,0,1,1,nil)
end
function s.filter1(c,e)
return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x3008) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.cfilter(c)
return c:IsSetCard(0x3008) and c:IsType(TYPE_NORMAL)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local stg=Duel.GetTargetsRelateToChain()
local mc=stg:Filter(Card.IsLocation,nil,LOCATION_ONFIELD):GetFirst()
local gc=stg:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst()
if not mc or not gc then return end
if not mc:IsImmuneToEffect(e) then
local atk=gc:GetAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
mc:RegisterEffect(e1)
if not mc:IsHasEffect(EFFECT_REVERSE_UPDATE)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) then
local chkf=tp
local mg1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_GRAVE,0,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if (sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0)) then
::cancel::
if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
if #mat1<2 then goto cancel end
tc:SetMaterial(mat1)
Duel.BreakEffect()
Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
if #mat2<2 then goto cancel end
local fop=ce:GetOperation()
Duel.BreakEffect()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
end
end
end
--マタドール降臨の儀式 ダーク・パセオ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddRitualProcGreaterCode(c,7622360)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return not c:IsType(TYPE_RITUAL) and c:IsSetCard(0x45) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--ユーカリ・モール
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_BEAST) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)~=0
and c:IsRelateToChain() and c:IsPosition(POS_FACEUP_ATTACK) then
Duel.BreakEffect()
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0x1d6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atktg)
e1:SetValue(s.atkval)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
end
function s.atktg(e,c)
return not c:IsType(TYPE_EFFECT) and c:IsRace(RACE_BEAST)
end
function s.atkval(e,c)
return c:GetBaseDefense()
end
--Queen of the Blazing Domain
local s,id,o=GetID()
function s.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(1)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.desfilter1(c,e)
return c:IsCanBeEffectTarget(e)
end
function s.desfilter2(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.fselect(g,tp)
return g:IsExists(s.desfilter2,1,nil) and Duel.GetMZoneCount(tp,g)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.desfilter1,tp,LOCATION_ONFIELD,0,nil,e)
if chk==0 then return g:CheckSubGroup(s.fselect,1,2,tp) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:SelectSubGroup(tp,s.fselect,false,1,2,tp)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.AND(Card.IsRelateToChain,Card.IsOnField),nil)
if Duel.Destroy(g,REASON_EFFECT)~=0 then
local ct=Duel.GetOperatedGroup():GetCount()
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then
Duel.SendtoGrave(c,REASON_EFFECT)
end
if not c:IsRelateToChain() then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
if ct==1 then
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount()+1)
e1:SetLabelObject(e:GetHandler())
e1:SetCondition(s.thcon)
e1:SetOperation(s.thop)
Duel.RegisterEffect(e1,tp)
else
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT)
e2:SetCode(EFFECT_TO_GRAVE_REDIRECT)
e2:SetRange(LOCATION_MZONE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(LOCATION_REMOVED)
e2:SetTarget(s.rmtg)
c:RegisterEffect(e2)
end
end
end
end
function s.rmtg(e,c)
return c:GetOwner()~=e:GetHandlerPlayer() and c:IsLocation(LOCATION_ONFIELD) and c:IsType(TYPE_MONSTER)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(id)~=0 then
return Duel.GetTurnCount()==e:GetLabel()
else
e:Reset()
return false
end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
......@@ -23,7 +23,7 @@ function c72554862.initial_effect(c)
c:RegisterEffect(e2)
if not c72554862.global_check then
c72554862.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLE_CONFIRM)
ge1:SetOperation(c72554862.checkop)
......
......@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x17f),2,true)
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x17f),2,true)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
......
......@@ -65,6 +65,9 @@ function s.anfilter(c,tp)
return c:IsSetCard(0x1cd) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
and not s.announced_set[tp][c:GetCode()]
end
function s.anexfilter(c,code)
return c:IsFaceup() and c:IsCode(code)
end
function s.thfilter(c,code)
return c:IsSetCard(0x1cd) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
and c:IsCode(code)
......
......@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
......
--デーモンズ・マタドール
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,33017966)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--battle
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--destroy burn
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_BATTLED)
e4:SetCondition(s.descon)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x45) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
local c=e:GetHandler()
if c:IsRelateToChain() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local bc=e:GetHandler():GetBattleTarget()
if bc:IsRelateToBattle() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0)
end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if bc:IsRelateToBattle() and Duel.Destroy(bc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
......@@ -37,7 +37,8 @@ function s.thfilter(c)
return c:IsType(TYPE_SPELL) and c:IsSetCard(0x95) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
......
......@@ -34,7 +34,7 @@ function s.initial_effect(c)
c:RegisterEffect(e3)
if not s.global_check then
s.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(s.checkop)
......
--キラーチューン・シンクロ
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(2,id+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(TIMING_DRAW_PHASE,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1d5) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.spfilter(c)
return c:IsSynchroSummonable(nil) and c:IsType(TYPE_TUNER)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.AdjustAll()
if Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
local exg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil)
if exg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=exg:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil)
end
end
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:GetOriginalType()&TYPE_TUNER==0
end
......@@ -25,7 +25,9 @@ function c78665705.filter(c)
return c:IsCode(10000010) and c:IsAbleToHand()
end
function c78665705.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c78665705.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(c78665705.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil)
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,78665705)==0 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c78665705.activate(e,tp,eg,ep,ev,re,r,rp)
......
--R.B. Next Phase
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1cf)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
and rp==1-tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil)
if re:GetHandler():IsRelateToEffect(re) then
g:Merge(eg)
end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,2000)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ec=re:GetHandler()
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
if Duel.Destroy(sg,REASON_EFFECT)~=0
and Duel.NegateActivation(ev)
and ec:IsRelateToChain(ev)
and Duel.Destroy(ec,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.Recover(tp,2000,REASON_EFFECT)
end
end
end
--糾罪巧-裁誕
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--special summon or position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.fsop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.tdfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1d4) and (c:GetOriginalType()&TYPE_MONSTER)~=0 and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp)
and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,e:GetHandler()) end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND+LOCATION_ONFIELD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(p,s.tdfilter,p,LOCATION_HAND+LOCATION_ONFIELD,0,1,63,nil)
if g:GetCount()>0 then
local fg=g:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
if #fg>0 then
Duel.HintSelection(fg)
end
local hg=g:Filter(Card.IsLocation,nil,LOCATION_HAND)
if #hg>0 then
Duel.ConfirmCards(1-p,hg)
end
local ct=Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local rt=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if rt>0 then
if g:FilterCount(function(c) return c:IsLocation(LOCATION_DECK) and c:IsControler(p) end,nil)>0 then
Duel.ShuffleDeck(p)
end
if g:FilterCount(function(c) return c:IsLocation(LOCATION_DECK) and c:IsControler(1-p) end,nil)>0 then
Duel.ShuffleDeck(1-p)
end
Duel.BreakEffect()
Duel.Draw(p,rt,REASON_EFFECT)
end
end
end
function s.cfilter(c,sp)
return c:IsSummonPlayer(sp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1d4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.posfilter(c)
return c:IsSetCard(0x1d4) and c:IsFacedown() and c:IsDefensePos()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,0,1,nil)
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),1},
{b2,aux.Stringid(id,3),2})
end
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
elseif op==2 then
e:SetCategory(CATEGORY_POSITION)
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
end
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
end
elseif e:GetLabel()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)
end
end
end
--クロスロードランナー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,60800381)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_GRAVE+LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
return c:GetOwner()==tp and c:IsType(TYPE_TUNER)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.pcfilter(c)
return c:IsFaceup() and (c:IsCode(60800381) or c:IsType(TYPE_MONSTER) and aux.IsCodeListed(c,60800381))
end
function s.posfilter(c)
return c:IsAttackPos() and c:IsCanChangePosition() and c:IsAttackAbove(1900)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c)
and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
c:RegisterEffect(e1)
if Duel.IsExistingMatchingCard(s.pcfilter,tp,LOCATION_ONFIELD,0,1,c)
and Duel.IsExistingMatchingCard(s.posfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
end
end
end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
--R.B. Shepherd's Crook
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,nil,2,3,s.lcheck)
--gain ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,id+o)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc)
return g:IsExists(Card.IsLinkSetCard,1,nil,0x1cf)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(aux.TRUE,c:GetControler(),LOCATION_MZONE,0,e:GetHandler())*500
end
function s.setfilter(c)
return c:IsSetCard(0x1cf) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SSet(tp,tc)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and Duel.IsMainPhase()
end
function s.tdfilter(c,e,tp)
return c:IsSetCard(0x1cf) and c:IsType(TYPE_MONSTER)
and c:IsCanBeEffectTarget(e) and c:IsLevelAbove(3)
and (c:IsAbleToDeck() or c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE))
end
function s.fselect(g,e,tp)
return g:IsExists(Card.IsAbleToDeck,2,nil) and g:IsExists(Card.IsCanBeSpecialSummoned,1,nil,e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local dg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chkc then return false end
if chk==0 then return dg:CheckSubGroup(s.fselect,3,3,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=dg:SelectSubGroup(tp,s.fselect,false,3,3,e,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.fselect2(g,e,tp,sg)
local ag=sg:Clone()
ag:Sub(g)
return g:IsExists(Card.IsAbleToDeck,2,nil) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ag:IsExists(Card.IsCanBeSpecialSummoned,1,nil,e,0,tp,false,false,POS_FACEUP_DEFENSE)
or not sg:IsExists(Card.IsCanBeSpecialSummoned,1,nil,e,0,tp,false,false,POS_FACEUP_DEFENSE)
or Duel.GetLocationCount(tp,LOCATION_MZONE)==0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.NecroValleyFilter(Card.IsRelateToChain),nil)
if tg:GetCount()<2 then
return
elseif tg:GetCount()==2 and tg:IsExists(Card.IsAbleToDeck,2,nil) then
aux.PlaceCardsOnDeckBottom(tp,tg)
elseif tg:GetCount()>2 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=tg:SelectSubGroup(tp,s.fselect2,false,2,2,e,tp,tg)
if sg:GetCount()>0 then
tg:Sub(sg)
Duel.HintSelection(sg)
aux.PlaceCardsOnDeckBottom(tp,sg)
local og=Duel.GetOperatedGroup()
if not og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then return end
local tc=tg:GetFirst()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) then
Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
end
end
......@@ -27,7 +27,8 @@ function c80529459.initial_effect(c)
end
function c80529459.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
......
......@@ -51,7 +51,7 @@ function c80949182.initial_effect(c)
c80949182.global_check=true
c80949182[0]=-1
c80949182[1]=-1
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLE_DAMAGE)
ge1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
......
--糾罪巧-Archaη.TAIL
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--indestructable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.indcon)
e3:SetCost(s.indcost)
e3:SetTarget(s.indtg)
e3:SetOperation(s.indop)
c:RegisterEffect(e3)
--flip
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_FLIP)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetOperation(s.flipop)
c:RegisterEffect(e4)
--damage
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetRange(LOCATION_MZONE)
e5:SetCondition(s.damcon1)
e5:SetOperation(s.damop1)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_TO_GRAVE)
e6:SetProperty(EFFECT_FLAG_IMMEDIATELY_APPLY)
e6:SetRange(LOCATION_MZONE)
e6:SetCondition(s.regcon)
e6:SetOperation(s.regop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_CHAIN_SOLVED)
e7:SetProperty(EFFECT_FLAG_IMMEDIATELY_APPLY)
e7:SetRange(LOCATION_MZONE)
e7:SetCondition(s.damcon2)
e7:SetOperation(s.damop2)
c:RegisterEffect(e7)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.cfilter(c)
return c:IsSetCard(0x1d4)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.desfilter(c,atk)
return c:IsFaceup() and c:IsAttackBelow(atk-1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local atk=e:GetHandler():GetBaseAttack()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
and s.desfilter(chkc,atk) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil,atk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end
if re:IsHasCategory(CATEGORY_NEGATE)
and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-tg:GetCount()>0
and ep~=tp and e:GetHandler():IsFacedown()
end
function s.indcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_ONFIELD,0)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetTarget(s.indtg2)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.indtg2(e,c)
return c:IsType(TYPE_MONSTER) or c:IsSetCard(0x1d4) and c:IsType(TYPE_SPELL) and c:IsFaceup()
end
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
c:SetStatus(STATUS_EFFECT_ENABLED,true)
end
function s.damfilter(c,tp)
return c:IsControler(tp) and c:IsType(TYPE_MONSTER)
end
function s.damcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
and eg:IsExists(s.damfilter,1,nil,1-tp) and not Duel.IsChainSolving()
end
function s.damop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Damage(1-tp,900,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
and eg:IsExists(s.damfilter,1,nil,1-tp) and Duel.IsChainSolving()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local ct=eg:FilterCount(s.damfilter,nil,1-tp)
e:GetHandler():RegisterFlagEffect(id+o,RESET_EVENT|RESETS_STANDARD|RESET_CONTROL|RESET_CHAIN,0,1)
end
function s.damcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id+o)>0
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Damage(1-tp,900,REASON_EFFECT)
end
--R.B. Lambda Cannon
local s,id,o=GetID()
function s.initial_effect(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1cf) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.ecfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1cf) and c:IsType(TYPE_LINK)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local lg=Duel.GetMatchingGroup(s.ecfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local lg2=Group.CreateGroup()
for lc in aux.Next(lg) do
lg2:Merge(lc:GetLinkedGroup())
end
return lg2 and lg2:IsContains(e:GetHandler())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1200) end
Duel.PayLPCost(tp,1200)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.NOT(Card.IsPublic),tp,0,LOCATION_HAND,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToChain() or Duel.Destroy(c,REASON_EFFECT)==0 then return end
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()>0 then
Duel.ConfirmCards(tp,g)
if g:IsExists(s.spfilter,1,nil,e,tp)
and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
local tc=sg:GetFirst()
if Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
Duel.ShuffleHand(1-tp)
end
end
......@@ -34,7 +34,7 @@ function c81881839.fselect(g)
return g:GetClassCount(Card.GetCode)==1
end
function c81881839.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(c81881839.lvfilter,tp,LOCATION_MZONE,0,nil,e)
local g=Duel.GetMatchingGroup(c81881839.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
if chkc then return false end
if chk==0 then return g:CheckSubGroup(c81881839.fselect,2,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
......
--Lycoris Lilyreaper
local s,id,o=GetID()
function s.initial_effect(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--destroy
local custom_code=aux.RegisterMergedDelayedEvent_ToSingleCard(c,id,EVENT_TO_GRAVE)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(custom_code)
e1:SetCountLimit(1,id)
e1:SetCondition(s.reccon)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DAMAGE)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.tgcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.recfilter(c,tp,e)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(1-tp) and c:IsAttackAbove(1) and c:IsType(TYPE_MONSTER)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.recfilter,1,nil,tp)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=eg:Filter(s.recfilter,nil,tp,e)
if chk==0 then return #g>0 end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,0)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local mg=Duel.GetTargetsRelateToChain():Filter(s.recfilter,nil,tp,e)
if #mg>0 and c:IsRelateToChain() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
local og=mg:Select(tp,1,1,nil)
local rc=og:GetFirst()
Duel.HintSelection(og)
Duel.Recover(tp,rc:GetAttack(),REASON_EFFECT)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT)~=0 and ep~=tp
end
function s.tgfilter(c,atk)
return c:IsFaceup() and c:IsAttackBelow(atk) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,math.abs(Duel.GetLP(tp)-Duel.GetLP(1-tp))) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,PLAYER_ALL,LOCATION_MZONE)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,math.abs(Duel.GetLP(tp)-Duel.GetLP(1-tp)))
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
--糾罪巧-Aizaβ.LEON
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.thcon)
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--flip
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_FLIP)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetOperation(s.flipop)
c:RegisterEffect(e4)
--damage
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_TO_HAND)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetRange(LOCATION_MZONE)
e5:SetCondition(s.damcon1)
e5:SetOperation(s.damop1)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_TO_HAND)
e6:SetProperty(EFFECT_FLAG_IMMEDIATELY_APPLY)
e6:SetRange(LOCATION_MZONE)
e6:SetCondition(s.regcon)
e6:SetOperation(s.regop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_CHAIN_SOLVED)
e7:SetProperty(EFFECT_FLAG_IMMEDIATELY_APPLY)
e7:SetRange(LOCATION_MZONE)
e7:SetCondition(s.damcon2)
e7:SetOperation(s.damop2)
c:RegisterEffect(e7)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.cfilter(c)
return c:IsSetCard(0x1d4)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.desfilter(c,atk)
return c:IsFaceup() and c:IsAttackBelow(atk-1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local atk=e:GetHandler():GetBaseAttack()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
and s.desfilter(chkc,atk) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil,atk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local te,p=Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
return te and te:GetHandlerPlayer()==tp and ep~=tp and e:GetHandler():IsFacedown()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil):Select(tp,1,3,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
c:SetStatus(STATUS_EFFECT_ENABLED,true)
end
function s.damcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
and eg:IsExists(Card.IsControler,1,nil,1-tp) and not Duel.IsChainSolving()
and re and re:GetOwnerPlayer()==1-tp
end
function s.damop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
local ct=eg:FilterCount(Card.IsControler,nil,1-tp)
Duel.Damage(1-tp,ct*900,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
and eg:IsExists(Card.IsControler,1,nil,1-tp) and Duel.IsChainSolving()
and re and re:GetOwnerPlayer()==1-tp
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local ct=eg:FilterCount(Card.IsControler,nil,1-tp)
e:GetHandler():RegisterFlagEffect(id+o,RESET_EVENT|RESETS_STANDARD|RESET_CONTROL|RESET_CHAIN,0,1,ct)
end
function s.damcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id+o)>0
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
local labels={e:GetHandler():GetFlagEffectLabel(id+o)}
local ct=0
for i=1,#labels do ct=ct+labels[i] end
e:GetHandler():ResetFlagEffect(id+o)
Duel.Damage(1-tp,ct*900,REASON_EFFECT)
end
......@@ -30,7 +30,7 @@ function c82570174.initial_effect(c)
c:RegisterEffect(e2)
if not c82570174.global_check then
c82570174.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(c82570174.checkop)
......
--恋する乙女
local s,id,o=GetID()
function s.initial_effect(c)
--must attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e2:SetValue(s.atklimit)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--con or cou
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_CONTROL+CATEGORY_COUNTER)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DAMAGE_STEP_END)
e4:SetCondition(s.cccon)
e4:SetTarget(s.cctg)
e4:SetOperation(s.ccop)
c:RegisterEffect(e4)
end
s.counter_add_list={0x1072}
function s.atklimit(e,c)
return c==e:GetHandler()
end
function s.cccon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE)
end
function s.cfilter(c)
return c:IsControlerCanBeChanged() and c:GetCounter(0x1072)>0
end
function s.cctg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,nil,0x1072,1)
local b2=Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,3),1},
{b2,aux.Stringid(id,4),2})
end
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_COUNTER)
local g=Duel.GetMatchingGroup(Card.IsCanAddCounter,tp,0,LOCATION_MZONE,nil,0x1072,1)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,1,0,0)
elseif op==2 then
e:SetCategory(CATEGORY_CONTROL)
local g=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
end
function s.ccop(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER)
local g=Duel.SelectMatchingCard(tp,Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,1,nil,0x1072,1)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
tc:AddCounter(0x1072,1)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
Duel.GetControl(tc,tp)
end
end
end
--トレジャー・パンサー
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--change position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.cptg)
e2:SetOperation(s.cpop)
c:RegisterEffect(e2)
--to grave
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsPosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cpfilter(c)
return c:IsPosition(POS_FACEDOWN_DEFENSE) and c:IsCanChangePosition()
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.cpfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cpfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
local g=Duel.SelectTarget(tp,s.cpfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,3,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
if g:GetCount()==3 then
e:SetCategory(CATEGORY_POSITION+CATEGORY_DAMAGE)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,900)
else
e:SetCategory(CATEGORY_POSITION)
end
end
function s.filter(c)
return c:IsRelateToChain() and c:IsLocation(LOCATION_MZONE)
and c:IsType(TYPE_MONSTER) and not c:IsPosition(POS_ATTACK)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.filter,nil)
if g:GetCount()>0 then
local oc=Duel.ChangePosition(g,POS_FACEUP_ATTACK)
if oc==3 then
Duel.BreakEffect()
Duel.Damage(1-tp,900,REASON_EFFECT)
end
end
end
function s.tgfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--スクラップ・フィスト
function c8529136.initial_effect(c)
aux.AddCodeList(c,60800381)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......
......@@ -6,7 +6,6 @@ function c8567955.initial_effect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(c8567955.sumcon)
e1:SetCost(c8567955.sumcost)
e1:SetTarget(c8567955.sumtg)
e1:SetOperation(c8567955.sumop)
......@@ -23,17 +22,16 @@ function c8567955.initial_effect(c)
e2:SetOperation(c8567955.spop)
c:RegisterEffect(e2)
end
function c8567955.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,8567955)==0
end
function c8567955.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c8567955.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,8567955)==0 end
end
function c8567955.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,8567955)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(8567955,2))
e1:SetType(EFFECT_TYPE_FIELD)
......
--Faisan, Hunting Scout of the Deep Forest
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFunRep(c,s.matfilter,2,true)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--fusion summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END+TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.matfilter(c)
return c:IsFusionAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR)
end
function s.efilter(e,re)
return e:GetHandlerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
and Duel.IsMainPhase()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase() and e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH)
and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>1
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and not Duel.IsPlayerAffectedByEffect(tp,59822133) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.indtg)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
end
end
end
function s.indtg(e,c)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH)
end
......@@ -17,12 +17,9 @@ function c8700633.initial_effect(c)
c8700633.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c8700633.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
--ind
local e2=Effect.CreateEffect(c)
......
--Disguise, the Copycat Hero
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,23249029)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--level change
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.lvcon)
e4:SetTarget(s.lvtg)
e4:SetOperation(s.lvop)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsType(TYPE_SPELL) and c:IsFaceupEx()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsCode(23249029) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetEquipCount()>0
end
function s.lvfilter(c,lv,ec)
return c:IsFaceup() and c:IsLevelAbove(1) and not c:IsType(TYPE_TUNER) and c:IsRace(RACE_WARRIOR)
and (not c:IsLevel(lv) or not c:IsCode(ec:GetCode()))
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lv=c:GetLevel()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc,lv,c) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,lv,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c,lv,c)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc:IsFaceup() and tc:IsRelateToChain() and c:IsFaceup() and c:IsRelateToChain() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetValue(tc:GetCode())
c:RegisterEffect(e2)
end
end
--アイン・ロイド
local s,id,o=GetID()
function s.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DESTROYED)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.tgfilter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_MACHINE) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,2,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--キラーチューン・リミックス
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddMaterialCodeList(c,16509007)
--synchro summon
aux.AddSynchroMixProcedure(c,aux.FilterBoolFunction(Card.IsCode,16509007),nil,nil,aux.Tuner(nil),1,99)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.atkcon)
e1:SetValue(1500)
c:RegisterEffect(e1)
--spsummon and th hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--double tuner check
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(s.valcheck)
c:RegisterEffect(e3)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(21142671)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsType(TYPE_TUNER)
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandler():GetControler(),0,LOCATION_MZONE+LOCATION_GRAVE,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.GetTurnPlayer()==1-tp
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.thfilter(c,e,tp)
return c:IsType(TYPE_TUNER) and not c:IsType(TYPE_SYNCHRO)
and (c:IsCanBeSpecialSummoned(e,0,tp,false,false) or c:IsAbleToHand())
end
function s.thfilter2(c,g,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:FilterCount(Card.IsAbleToHand,c)==1
end
function s.sporthGroup(g,e,tp)
return g:FilterCount(s.thfilter2,nil,g,e,tp)~=0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return Duel.GetMZoneCount(tp,c)>0 and g:CheckSubGroup(s.sporthGroup,2,2,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c)
return c:IsSynchroSummonable(nil) and c:IsType(TYPE_TUNER)
end
function s.rthfilter(c,tp,e,g)
return c:IsAbleToHand() and g:FilterCount(Card.IsCanBeSpecialSummoned,c,e,0,tp,false,false)==1
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=g:SelectSubGroup(tp,s.sporthGroup,false,2,2,e,tp)
if g:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=sg:FilterSelect(tp,s.rthfilter,1,1,nil,tp,e,sg):GetFirst()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
sg:RemoveCard(tc)
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.AdjustAll()
if Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
local exg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil)
if exg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local syg=exg:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,syg:GetFirst(),nil)
end
end
end
end
end
--キラーチューン・レコ
local s,id,o=GetID()
function s.initial_effect(c)
--synchro custom
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetCondition(s.syncon)
e1:SetCode(EFFECT_HAND_SYNCHRO)
e1:SetTargetRange(0,1)
e1:SetTarget(s.tfilter)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_BE_MATERIAL)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.descon)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
s.killer_tune_be_material_effect=e4
end
function s.tfilter(e,c)
return c:IsSynchroType(TYPE_TUNER)
end
function s.syncon(e)
return e:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.filter(c)
return c:IsSetCard(0x1d5) and c:IsType(TYPE_MONSTER) and not c:IsLevel(3)
and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,0,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToChain() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--シンクロ・ワンウェイ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,60800381)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_GRAVE_SPSUMMON+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.thfilter(c,e,tp)
if not (c:IsLevel(1) and c:IsType(TYPE_TUNER)) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
elseif ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.cfilter(c)
return c:IsFaceup() and (c:IsCode(60800381) or c:IsType(TYPE_MONSTER) and aux.IsCodeListed(c,60800381))
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) and Duel.SSet(tp,c)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
end
end
......@@ -29,7 +29,7 @@ function c90448279.initial_effect(c)
c:RegisterEffect(e2)
if not c90448279.global_check then
c90448279.global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(c90448279.checkop)
......
--糾罪巧β’-「alazoneIA」
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableCounterPermit(0x71,LOCATION_PZONE)
--counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetRange(LOCATION_PZONE)
e0:SetOperation(s.ctop)
c:RegisterEffect(e0)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--search 2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.thcon2)
e3:SetCost(s.thcost2)
e3:SetTarget(s.thtg2)
e3:SetOperation(s.thop2)
c:RegisterEffect(e3)
--flip
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e4:SetTarget(s.rmtg)
e4:SetOperation(s.rmop)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x71,1)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,900) end
Duel.PayLPCost(tp,900)
end
function s.thfilter(c)
return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>=3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,3,3,nil)
Duel.ConfirmCards(1-tp,sg)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local tg=sg:RandomSelect(1-tp,1)
Duel.ShuffleDeck(tp)
tg:GetFirst():SetStatus(STATUS_TO_HAND_WITHOUT_CONFIRM,true)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
--- This is not activatable under 聖なる輝き
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
return false
end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ex4=re:IsHasCategory(CATEGORY_DRAW)
local ex5=re:IsHasCategory(CATEGORY_SEARCH)
return ep==1-tp and (ex4 or ex5) and e:GetHandler():IsFacedown()
end
function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.thfilter2(c)
return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) then
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
if g:GetCount()==0 then return end
local rg=g:RandomSelect(1-tp,1)
if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT+REASON_TEMPORARY)~=0 then
local fid=c:GetFieldID()
local og=Duel.GetOperatedGroup()
if c:GetOriginalCode()~=id then
og:RemoveCard(c)
end
local oc=og:GetFirst()
oc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid)
og:KeepAlive()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(og)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.retfilter(c,fid)
return c:GetFlagEffectLabel(id)==fid
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.retfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local sg=g:Filter(s.retfilter,nil,e:GetLabel())
g:DeleteGroup()
local tc=sg:GetFirst()
Duel.SendtoHand(tc,tc:GetPreviousControler(),REASON_EFFECT)
end
--見えざる誘い手
local s,id,o=GetID()
function s.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter1(c)
return c:IsFaceup() and c:IsSetCard(0x1d3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if not Duel.NegateActivation(ev) then return end
if rc:IsRelateToChain(ev) and Duel.Destroy(eg,REASON_EFFECT)~=0
and not (rc:IsLocation(LOCATION_HAND+LOCATION_DECK) or rc:IsLocation(LOCATION_REMOVED) and rc:IsFacedown())
and aux.NecroValleyFilter()(rc) then
if rc:IsType(TYPE_MONSTER) and (not rc:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or rc:IsLocation(LOCATION_EXTRA) and rc:IsFaceup() and Duel.GetLocationCountFromEx(tp,tp,nil,rc)>0)
and rc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.SpecialSummon(rc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--見えざる神ゼノ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddFusionProcFunRep(c,s.ffilter,3,true)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--control
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_CONTROL)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.ctcon)
e3:SetTarget(s.cttg)
e3:SetOperation(s.ctop)
c:RegisterEffect(e3)
end
function s.ffilter(c)
return c:IsFusionSetCard(0x1d3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_EXTRA,2,nil) end
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local hg=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA):Filter(Card.IsFacedown,nil)
local g=hg:RandomSelect(tp,2)
if g:GetCount()<1 then return end
Duel.ConfirmCards(tp,g)
if g:IsExists(s.spfilter,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsSummonType(SUMMON_TYPE_FUSION) and c:IsReason(REASON_EFFECT)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,ct,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.GetControl(g,tp)
end
end
--見えざる手ガイガス
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--special summon 2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DRAW and eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>2 end
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmDecktop(1-tp,3)
local g=Duel.GetDecktopGroup(1-tp,3)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and g:IsExists(s.spfilter,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
Duel.ShuffleDeck(1-tp)
end
--見えざる手イブエル
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--special summon 2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.spfilter(c,e,tp)
return not c:IsCode(id) and c:IsSetCard(0x1d3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
and c:IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_DECK) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.spfilter2(c,e,tp)
return not c:IsCode(id) and c:IsSetCard(0x1d3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
......@@ -91,7 +91,7 @@ function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateEffect(ev)~=0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
if Duel.NegateEffect(ev) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.eqfilter,tp,0,LOCATION_MZONE,1,aux.ExceptThisCard(e),tp)
and c:IsRelateToChain() and c:IsFaceup()
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
......
--Dragon Gate
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2,s.ovfilter,aux.Stringid(id,0),2,s.xyzop)
c:EnableReviveLimit()
--can not be xyz material
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e0:SetCondition(s.xyzcon)
e0:SetValue(1)
c:RegisterEffect(e0)
--attack all
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.xyzcon(e)
local c=e:GetHandler()
return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsSummonType(SUMMON_TYPE_XYZ)
end
function s.ovfilter(c)
return c:IsFaceup() and c:IsRankBelow(3) and c:IsType(TYPE_XYZ)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP() and not e:GetHandler():IsHasEffect(EFFECT_ATTACK_ALL)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local og=c:GetOverlayGroup()
if c:IsRelateToChain() then
--atkall
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if #og>0 then
local ct=0
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
local sg=og:Select(tp,1,#og,nil)
if #sg>0 and Duel.SendtoGrave(sg,REASON_EFFECT)>0 then
Duel.RaiseSingleEvent(c,EVENT_DETACH_MATERIAL,e,0,0,0,0)
for _,type in ipairs({TYPE_MONSTER,TYPE_SPELL,TYPE_TRAP}) do
if sg:IsExists(Card.IsType,1,nil,type) then
ct=ct+1
end
end
end
if ct>0 and c:IsFaceup() then
--atkup
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(ct*1000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
--atkdown
if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(-ct*1000)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
tc=g:GetNext()
end
end
end
end
end
end
......@@ -14,7 +14,6 @@ function c99328137.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(c99328137.sumcon)
e2:SetTarget(c99328137.sumtg)
e2:SetOperation(c99328137.sumop)
c:RegisterEffect(e2)
......@@ -25,22 +24,22 @@ end
function c99328137.val(e,c)
return Duel.GetMatchingGroupCount(c99328137.cfilter,c:GetControler(),LOCATION_MZONE,0,nil)*400
end
function c99328137.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,99328137)==0
end
function c99328137.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp)
and Duel.GetFlagEffect(tp,99328137)==0 end
end
function c99328137.sumop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(99328137,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(c99328137.extrasumtg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,99328137,RESET_PHASE+PHASE_END,0,1)
if Duel.GetFlagEffect(tp,94076521)==0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(99328137,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(c99328137.extrasumtg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,99328137,RESET_PHASE+PHASE_END,0,1)
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SUMMON)
......
......@@ -1810,7 +1810,7 @@ end
function Auxiliary.EnablePendulumAttribute(c,reg)
if not Auxiliary.PendulumChecklist then
Auxiliary.PendulumChecklist=0
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW)
ge1:SetOperation(Auxiliary.PendulumReset)
......
......@@ -1669,7 +1669,7 @@ function Auxiliary.RegisterMergedDelayedEvent_ToSingleCard(c,code,events)
--use global effect to raise event for face-down cards
if not Auxiliary.merge_single_global_check then
Auxiliary.merge_single_global_check=true
local ge1=Effect.GlobalEffect()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAIN_END)
ge1:SetOperation(Auxiliary.RegisterMergedDelayedEvent_ToSingleCard_RaiseEvent)
......
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