Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-scripts-888
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
3
Merge Requests
3
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-scripts-888
Commits
1efadfd6
You need to sign in or sign up before continuing.
Commit
1efadfd6
authored
Mar 19, 2016
by
VanillaSalt
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #317 from nekrozar/patch-2
new card VJMP
parents
e376a929
c108847d
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
110 additions
and
0 deletions
+110
-0
c21250202.lua
c21250202.lua
+110
-0
No files found.
c21250202.lua
0 → 100644
View file @
1efadfd6
--オッドアイズ・ペルソナ・ドラゴン
function
c21250202
.
initial_effect
(
c
)
--pendulum summon
aux
.
EnablePendulumAttribute
(
c
)
--spsummon reg
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EVENT_BECOME_TARGET
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetOperation
(
c21250202
.
regop1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e2
:
SetRange
(
LOCATION_PZONE
)
e2
:
SetOperation
(
c21250202
.
regop2
)
e2
:
SetLabelObject
(
e1
)
c
:
RegisterEffect
(
e2
)
--spsummon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
21250202
,
0
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e3
:
SetRange
(
LOCATION_PZONE
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCondition
(
c21250202
.
spcon
)
e3
:
SetTarget
(
c21250202
.
sptg
)
e3
:
SetOperation
(
c21250202
.
spop
)
c
:
RegisterEffect
(
e3
)
--disable
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
21250202
,
1
))
e4
:
SetCategory
(
CATEGORY_DISABLE
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetCode
(
EVENT_FREE_CHAIN
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e4
:
SetCountLimit
(
1
)
e4
:
SetTarget
(
c21250202
.
distg
)
e4
:
SetOperation
(
c21250202
.
disop
)
c
:
RegisterEffect
(
e4
)
end
function
c21250202
.
regfilter
(
c
)
return
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x99
)
end
function
c21250202
.
regop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
rp
==
tp
or
not
re
:
IsHasProperty
(
EFFECT_FLAG_CARD_TARGET
)
or
eg
:
GetCount
()
~=
1
or
not
eg
:
IsExists
(
c21250202
.
regfilter
,
1
,
nil
)
then
e
:
SetLabelObject
(
nil
)
else
e
:
SetLabelObject
(
re
)
end
end
function
c21250202
.
regop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
pe
=
e
:
GetLabelObject
():
GetLabelObject
()
if
pe
and
pe
==
re
then
e
:
GetHandler
():
RegisterFlagEffect
(
21250202
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
c21250202
.
penfilter
(
c
)
return
c
:
IsSetCard
(
0x99
)
and
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsFaceup
()
and
not
c
:
IsCode
(
21250202
)
and
not
c
:
IsForbidden
()
end
function
c21250202
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetFlagEffect
(
21250202
)
~=
0
end
function
c21250202
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
c21250202
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c21250202
.
penfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
end
elseif
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
then
Duel
.
SendtoGrave
(
c
,
REASON_RULE
)
end
end
function
c21250202
.
disfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
GetSummonLocation
()
==
LOCATION_EXTRA
and
not
c
:
IsDisabled
()
end
function
c21250202
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
c21250202
.
disfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
c21250202
.
disfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
c21250202
.
disfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
1
,
0
,
0
)
end
function
c21250202
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e2
)
end
end
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment