--ダイナミックP
function c41128647.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xd8))
	e2:SetValue(300)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENCE)
	c:RegisterEffect(e3)
	--actlimit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
	e4:SetRange(LOCATION_FZONE)
	e4:SetTargetRange(0,1)
	e4:SetValue(c41128647.aclimit)
	e4:SetCondition(c41128647.actcon)
	c:RegisterEffect(e4)
end
function c41128647.aclimit(e,re,tp)
	return not re:GetHandler():IsImmuneToEffect(e)
end
function c41128647.cfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(0xd8) and c:IsControler(tp)
end
function c41128647.actcon(e)
	local tp=e:GetHandlerPlayer()
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	return (a and c41128647.cfilter(a,tp)) or (d and c41128647.cfilter(d,tp))
end
