--M・HERO 光牙
function c50608164.initial_effect(c)
	c:EnableReviveLimit()
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(c50608164.val)
	c:RegisterEffect(e2)
	--atkdown
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(50608164,0))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetRange(LOCATION_MZONE)
	e3:SetHintTiming(TIMING_DAMAGE_STEP)
	e3:SetCountLimit(1)
	e3:SetCondition(aux.dscon)
	e3:SetCost(c50608164.cost)
	e3:SetTarget(c50608164.target)
	e3:SetOperation(c50608164.operation)
	c:RegisterEffect(e3)
end
function c50608164.val(e,c)
	return Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)*500
end
function c50608164.cfilter(c)
	return c:IsSetCard(0x8) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function c50608164.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c50608164.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,c50608164.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	e:SetLabel(g:GetFirst():GetAttack())
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c50608164.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c50608164.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-e:GetLabel())
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
