--S－Force 乱破小夜丸
function c22180094.initial_effect(c)
	--attack limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetTarget(c22180094.attg)
	e1:SetValue(c22180094.atlimit)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetTarget(c22180094.attg)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(22180094,0))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e3:SetCountLimit(1,22180094)
	e3:SetCost(c22180094.spcost)
	e3:SetTarget(c22180094.sptg)
	e3:SetOperation(c22180094.spop)
	c:RegisterEffect(e3)
end
function c22180094.atfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(0x156) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function c22180094.attg(e,c)
	local cg=c:GetColumnGroup()
	e:SetLabelObject(c)
	return cg:IsExists(c22180094.atfilter,1,nil,e:GetHandlerPlayer())
end
function c22180094.atlimit(e,c)
	local lc=e:GetLabelObject()
	return not lc:GetColumnGroup():IsContains(c)
end
function c22180094.costfilter(c)
	return c:IsSetCard(0x156) and c:IsAbleToRemoveAsCost()
end
function c22180094.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c22180094.costfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,c22180094.costfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c22180094.spfilter(c,e,tp)
	return c:IsSetCard(0x156) and not c:IsCode(22180094) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c22180094.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() and Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(c22180094.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c22180094.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_HAND) and Duel.GetMZoneCount(tp)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,c22180094.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		end
	end
end
