--レスキューヘッジホッグ
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(aux.bfgcost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
	return c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.chk(g)
	if g:GetClassCount(Card.GetRace)>1 or g:GetClassCount(Card.GetAttribute)>1 or g:GetClassCount(Card.GetLevel)>1 then return false end
	local fc=g:GetFirst()
	local sc=g:GetNext()
	return fc:IsType(TYPE_NORMAL) and sc:IsType(TYPE_EFFECT) or sc:IsType(TYPE_NORMAL) and fc:IsType(TYPE_EFFECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
		and Duel.GetMZoneCount(tp,e:GetHandler())>1 and g:CheckSubGroup(s.chk,2,2) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
	if Duel.IsPlayerAffectedByEffect(tp,59822133) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2
		or not g:CheckSubGroup(s.chk,2,2) then return end
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=g:SelectSubGroup(tp,s.chk,false,2,2)
	if not sg then return end
	for tc in aux.Next(sg) do
		if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetCode(EFFECT_DISABLE_CHAIN)
			e2:SetValue(RESET_TURN_SET)
			tc:RegisterEffect(e2)
			tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
		end
	end
	Duel.SpecialSummonComplete()
	sg:KeepAlive()
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetCountLimit(1)
	e3:SetLabel(fid)
	e3:SetLabelObject(sg)
	e3:SetCondition(s.descon)
	e3:SetOperation(s.desop)
	Duel.RegisterEffect(e3,tp)
end
function s.desfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(s.desfilter,nil,e:GetLabel())
	Duel.Destroy(tg,REASON_EFFECT)
end
