--畳返し
function c34717238.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c34717238.condition)
	e1:SetTarget(c34717238.target)
	e1:SetOperation(c34717238.activate)
	c:RegisterEffect(e1)
end
function c34717238.condition(e,tp,eg,ep,ev,re,r,rp)
	return re:IsActiveType(TYPE_MONSTER) and re:GetCode()==EVENT_SUMMON_SUCCESS and Duel.IsChainNegatable(ev)
end
function c34717238.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c34717238.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
