--墓地墓地の恨み
function c67113830.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(c67113830.condition)
	e1:SetTarget(c67113830.target)
	e1:SetOperation(c67113830.activate)
	c:RegisterEffect(e1)
end
function c67113830.condition(e,tp,eg,ep,ev,re,r,rp)
	return (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated())
		and Duel.GetFieldGroupCount(tp,0,LOCATION_GRAVE)>7
end
function c67113830.filter(c)
	return c:IsFaceup() and c:GetAttack()>0
end
function c67113830.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c67113830.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function c67113830.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c67113830.filter,tp,0,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	while tc do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		tc=g:GetNext()
	end
end
